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anon2

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  1. You'll probably get advice more quickly if you provide an example Affinity document.
  2. In Designer and Publisher, 100% zoom when document units is physical (such as inches) is a different scaling of the view than when document units is pixels. Either switch units to pixels and then try 100%, or use Zoom > Pixel Size (ctrl+9) with any document units. (Mac users with Retina screens will find that using Metal results in Zoom > Pixel Size incorrectly producing 200% of pixel size, whereas using OpenGL correctly produces 100% of pixel size.)
  3. If rolling back to 1.7.3 is an option for you, the Boolean subtract there works for your example with Chalkduster font.
  4. It is an oversight by the developers. The issue has come up several times: Flood Fill Tool lacks a "protect alpha" option. A workaround (for the next decade, probably) is to temporarily disable alpha editing in the Channels panel, do the fill and then re-enable alpha editing.
  5. Affinity apps are riddled with years old rendering and compositing bugs which, it would seem, are of no interest to the developers. A couple of workarounds (there are others) for your problem: stack the Pixel object and alpha Curves Adjustment in a Normal mode Group, or put the Pixel object in a Normal mode Group and mask-nest the alpha Curves Adjustment in the Group. alpha curve.afphoto
  6. I don't know why you wrote "NOPE" in response to my message to R C-R. I provided him with factual information.
  7. Nesting an object has been deliberately made more difficult in 1.8.4. (We have been told that people were complaining that it was too easy. I'm not kidding.) There is now a dead zone of about the width of the thumbnail to the right of the thumbnail, so try dragging further to the right to trigger the horizontal blue highlight.
  8. Yes, you should and you will, except if you are using a Mac and "Metal compute acceleration" is enabled in the app preferences, in which case the blur effect is extremely subtle and the brush preview is like an eraser brush revealing the underlying composite. It's a known bug that was introduced last year and the workaround is to disable "Metal compute acceleration".
  9. Make a Textured Intensity Brush instead of a Textured Image Brush.
  10. A Live Stack Group does not support gradated opacity of its contents; mask values of less than 100% will be considered to be 0%, with the result that only full intensity pixels of the mask will reveal the masked layer.
  11. When you use Publisher's Designer Persona, you are not accessing or using the Designer app. Publisher contains all the code for the features and functionality found in its three Personas, but the Designer and Photo Personas are only enabled if the corresponding app is present and licensed on the computer. Your brushes need to be imported into Publisher so that they can be used in Publisher's Designer Persona. Hopefully, the apps will become able to share a pool of brushes and other resources in the future.
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