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  1. I haven't worked on this in a long while, but opening it today for a project I noticed a few things to change...and on finishing (hours later), I thought I would post it here.
  2. I think your instinct is correct. (…though I would drop it down a pixel so it doesn’t touch the dot/grid.)
  3. Zounds – totally captivating.
  4. Phew!!!! Beyond Astounding…thanks. I can do technical illustrations, but I wouldn’t know where to even start with making such subtle softness. Well Done
  5. Great imagination on all those nuances. End of the wood pièces, the réflections…very nicely done.
  6. You mean the one that says, « Include Hyperlinks »? Why would I want to do that??? Many thanks Old Bruce. I knew it would be something completely obvious to everyone but me…
  7. Hello; I took the attached affinity Designer 2 file and opened it in freshly updated Publisher 2 for Mac and for iOS. On the right side bottom fricative lines, you will see that I tried to add hyperlinks to some single characters…they appear as hyperlinks when exported as a PDF, but the links don’t appear on roll over, nor do they appear to be attached to a working link. Any advice would be appreciated. Musical Instrument Range Chart_Publisher1a.pdf(Of course, I have never used Publisher before, only Designer, so doubtless, I am missing something obvious.) Musical Instrument Range Chart_Publisher1.afpub
  8. Thanks GarryP – appreciate the idea ! I'll give it a try. So much fun nuance to learn.
  9. I’d like to add my list to this. Just like we can make the RGB colors 16 bits, I’d like to allow luminosity and other similar parameters to allow at least a few decimal places. Since our monitors are now in the thousands of nits, we should be able to adjust 10,000:1. …and while making that change, predict the future and let it be higher. LED walls in cinemas and on the Strip and in concerts are at a million:one.
  10. Issue solved – I just made a line composed with dashes then duplicated them with the move duplicate tool. Now, it opens and saves fast, it moves around fast. I didn't get to learn Procedural Texture, but there is always next time...
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