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bbwebdiz

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About bbwebdiz

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    Belgrade, Serbia
  1. bbwebdiz

    Belgrade illustration for a Tshirt

    Hey peeps.. heres the finished version of this idea.. it changed "a little bit"... :) this one is used for our facebook cover photo, and will be blown up for the tee too..
  2. bbwebdiz

    Spaceship 1 wip

    Hey MEB, i've never played wipeout, just googled it :) nice ships :) This one i actually did on my own, wanted to see what i could come up with without looking at anything.. not the coolest ship, but it's getting there :)
  3. bbwebdiz

    Spaceship 1 wip

    Hahah... I'm open to the idea :D though my secret ambition is the crew from Homeworld will see this, and make me their lead ship designer.. lol, not really ;) but i adore them.. they will be a huge inspiration for this.. I LOVE SCI-FI (nerdgasm)
  4. bbwebdiz

    Spaceship 1 wip

    looking for the shape, colors, story... plan on making this full detail, with backstory etc... want this to be a series, lots of ships, different characteristics, classes etc ... :) this one is a light interceptor, security for a mining colony :)
  5. bbwebdiz

    Belgrade illustration for a Tshirt

    :) thanks...
  6. bbwebdiz

    Belgrade illustration for a Tshirt

    thanks people! cheers! :) (got the sample tshirt today, the print was almost spot on)
  7. Hey there gang.. how's it hanging :) it's been a while since i was here.. and man, have i got to know Afinity Designer by now.. simply put, i love it. its been in my professional workflow for a long while now, and i'm having a blast with it.. can't wait for the new stable version to come out.. -- Here's a illustration i did for us at ETL, to be printed on tshirts.. the print studio wanted something crazy to test out their brand new digital printer, so i rose to the task :) This "is" Belgrade, Serbia.. (done in a very short amount of time, and will be revisited to boost the level of detail a lot.. or, as seen on dribbble..
  8. bbwebdiz

    Dribbble accounts

    Hoooolllyyyyy moly :O THANK YOU! I've been at it for two weeks now, no one responded :) thank you so much, this really means a lot to me! Ill give a shout out to you and affinity designer as soon as i get a chance, which will probably be very soon, ofc :)
  9. bbwebdiz

    Dribbble accounts

    Hi man :) That would be really great from you :) here's my profile: https://dribbble.com/bbwebdiz And here's my shot so you can decide if you want to draft me: https://forum.affinity.serif.com/index.php?/topic/2365-illustration-wip/?p=10016 ^ this shot was done in AD, and I'm almost done animating it as SVG on a new website i'm working on..so, the singing praises part will be honored ;) Thanks man, Boban
  10. bbwebdiz

    Dribbble accounts

    Does anyone have an invite? just started sending my shots for an invite chance..
  11. bbwebdiz

    SVG export - keep layer names

    :D no biggy... :) Illustrator has something where you convert a rectangle or some other kind of path (didn't go that deep into this sry) to a compound path using cmd+8 .. and, that seemed to do the trick.. but its way to hard on my 2009 mac to open illustrator up and work with him :/ glory to AD for its lightness! As for the line thickness bug (or not), basically, if you transform any path shape etc, with the move tool, that happens.. BUT when i move the nodes of a path with the node tool, everything stays uniform as it should be o.O maybe it has something to do with "scale with object" in the stroke settings.. just guessing.. Anyway, thanks for your feedback.. i really appreciate it! Thanks, B.
  12. bbwebdiz

    SVG export - keep layer names

    niiice! thanks :) I'll survive until tomorrow.. tested it out in beta now though.. works great.. the only problem i had with naming was that i named everything with spaces :D so the outputed id looks like this id="something something", so from now on, i'm naming everything "something-something" to avoid code problems.. -- Other issues i'm having right now.. just to report it, maybe you know it already :) when i would draw a rectangle for instance, making it have 2pt stroke.. then, if i'd resize it along its x axis horizontally, transforming it, in AD the rectangles stroke would be just fine, but when you export it to svg, the vertical lines would be thicker than the horizontal lines :) The image attached is the outputed svg graphic. Do you maybe know how to avoid this? For now, I'm just redrawing every shape i transformed, and fixing the problem! -- other than that: - everything that has opacity, gets rasterized.. i'm guessing that svg can't support opacity :/ - and, my biggest headache is the "rect" element in the code.. argh :) I'm working with animating the path elements, this can't be done with any other element, thats why i need to break every rectangle from a closed path to a opened one.. creating a mini gap at one corner, at around a bazillion % zoom :) hah.. fixed the problem though.. can a rectangle be converted to curves, but remain a path in the exported code? Thanks for the quick responses guys.. B.
  13. Hi, I'm working on animating a svg graphic designed in AD. When i get the code, i need to organize it better for easier use. Would it be possible that the group/layer/object names remain as classes in the outputed code? When selecting the SVG export option, there could be a checkbox where you can select what names to keep, for instance, maybe you want only the groups ( <g> tag in the code ) to retain the names, and objects, paths etc, not to have the names.. This would, cant stress this enough, save a lot of time! :) Thanks, B.
  14. bbwebdiz

    Where is a Band Aid when you need it? (WIP)

    Oh my... :) Loving his expression... :) Please beware, he might see this and send a few spies your way ;)
  15. bbwebdiz

    Illustration -wip

    Thanks.. :) ..was hell of a lot of fun to make.. i'm eager to start a new illustration :) @peter, ty, i might just do that :) p.s. if you guys have spare time, just start drawing something in this style, i promise, you will get addicted ;) B.
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