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rintin

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  1. Like
    rintin reacted to Mithferion in AP vs AD (to get or not to get the 2nd one)   
    As a quick reference, here are some of the key points I can tell you about right now.
    There are some dedicated features in Designer that you can only produce there (if you open a file with these in Photo you have some control over them, like copying and editing):
    Symbols Artboards Transparency Tool And there are other things like these, that you can only access/edit in Designer:
    Assets Panel Constraints Panel Vector Crop Tool Corner Tool [Vector] Brush Panel Outline, Vectors and Pixel Retina Views Additional stuff like:
    Dedicated Stroke Panel Dedicated buttons on the Toolbar for flippling objects in Vertical and horizontal directions Maybe there is something more important, but hope someone else can come and complete this information
    Best regards!
  2. Like
    rintin got a reaction from Alfred in Best way for gifting a license?   
    Done! Hope they like it as much as me
  3. Like
    rintin reacted to Wikinger in Best way for gifting a license?   
    Bonsoir.
    Il faut  dire à vos parents qu'à Noël, il y a une recrudescence de virus et  Malwares. Dans leu intérêt, vous voulez vérifier.
    Noooon! Je plaisante.
    Joyeux réveillon. à vous. 
  4. Like
    rintin reacted to Alfred in Best way for gifting a license?   
    Each of the Windows desktop versions of the Affinity apps comes with a product key which is tied to the email address associated with the purchase, so the best way forward is to use one of your parents' email addresses. I don't think there's any way for you to hide the invoice from them if you do this, so you may well want to take their laptop and intercept the email acknowledgement of your order!
     
  5. Like
    rintin reacted to MEB in [AP] Selections and crop tool improvements   
    Hi rintin,
    Sorry the delay getting back to you.
    1. No, currently you can't use the spacebar to move pixel selections while creating them.
    2. Again no to both questions, sorry. The ability to crop an image based on a selection was requested a few times and may appear in a future version, but fit crop area to visible layers is less common.
    I'm moving this thread to the Feature Requests section. I also edited the title to better reflect the change.
  6. Like
    rintin reacted to Chris B in AP: Levels ¿Bug or feature?   
    That's fair enough. Like I said, it appears to be okay for me so you should get the fix in the next release version. 
  7. Like
    rintin reacted to Alfred in Affinity Photo for 3D Artists - Normalmap/Heightmap creation - wip   
    Thanks, MBd. That's the one Paekke linked to yesterday, but it's helpful to have the steps written down and illustrated with screenshots as rintin has done. :)
  8. Like
    rintin got a reaction from Alfred in Affinity Photo for 3D Artists - Normalmap/Heightmap creation - wip   
    As I promise, here you have:
     
    Firstly, we have to take a base picture to convert it into a texture. If we take our own photo, better to do perpendicularlly to the “target”. In the following example I wasn’t take it in ideal conditions for a real case (phone camera, bad illumination, etc), but is enought to show us the process.
     
    Once we have the image loaded in AP, we crop to obtain a squared canvas.
    If we select the layer, we can see that is still existing image out of our squared canvas.
    That’s not usefull for our purposes. We need to displace ONLY the inner area. To fix that, just rasterise the layer.
    As you can see, the outer area was discarded.
    Delete imperfections on the picture you don’t want to be part of your texture. In the example I used the Clonning Brush Tool, selecting a near area as the origin (ALT+LMB)
    , and later apply it on the area we want to make dissapear (LMB)
    Now, we have the base image ready for the next step. Let’s go to make it a seamless one!
     
     
    Go to Filters>Distort>Affine.
    In the window’s tool, set the “extend mode” to wrap.
     
    Move x-offset to “-50%” and apply.
    As you can see, exists a noticeable hardness difference between left and right area (and light changes. In that case, is more pronunced because of a bad photo). The idea is using the Clonning Brush tool, selecting areas from one side and applying in the center and extending it to the opposite side (play with brush size, opacity and hardness) until the center gets uniform in x-axis.
    Open again the filter “affine”, and now restore the displacement setting x-offset to “+50%").
     
    Now, repeat the same previous steps but working with y-axis.
     
    This is just a quick example. Work well (hardness, opacity, size…), and repeat the displacements and correction steps as many times as you need to get a texture without blurred areas (or mores darkness, etc).
     
     
    And that’s all. Once you complete the process, you will have a seamless texture ready to be exported and loaded in a 3D model, as part of a real time material in a game engine using the included “repeat x-y” options, etc etc.
    If we done  it well, with a single texture we can cover very big areas, without the necessity to use gigant textures and, of course, without visible “cuts”.
     
    I Hope will be useful.
    Feel free to share if you want ;)










  9. Like
    rintin got a reaction from Alfred in Affinity Photo for 3D Artists - Normalmap/Heightmap creation - wip   
    If you think would be helpfull I can try to make a step by step explained with several screenshots.
     
    Give me some time. One day-off with a bit o free time I will search an appropiate base photo (or better, I will take an own one of a ground or similar) and show the entire  process.
     
    Mental note: change the AP language to english before starting (more useful for more people).
  10. Like
    rintin got a reaction from myclay in Affinity Photo for 3D Artists - Normalmap/Heightmap creation - wip   
    My workflow is the following one.

    For hand-painted textures:

    1) In my case I use AP to import UV map (because of the extension. Gimp can do that as well, but better in AP for me). And export as png/psd.

    2) I paint in Clip Studio Paint (my favourite software for that purpose) and save.

    If I don't need edition, final export directly from ClipStudioPaint.  If needed, open and edit using AP again.

    And, of course, import in the 3D soft for applying and exporting the entire model, ready for real-time purposes.
     
    For realistic seamless textures:

    In AP I load a photo for creating a squared texture. I use the option Filters>Distort>Affine to "displace" in both axis and fix those areas with cloning stamp. After that, I return the image to the original position using the same filter. and that's all, Ready to export and use it!
  11. Like
    rintin reacted to MEB in [AP] Some questions (and suggestions)   
    Hi rintin,
    Are you in Draw Persona or Pixel Persona?
    I have suggested to use the Pen Tool but from your reply seems you are using the Pixel Tool in Pixel Persona to draw the line.
    Can you clear this please? Which tool are you using (mouse hover it for a few moments to see a tooltip with the name of the tool)?
    If it's the Pixel Tool, click on the canvas (don't drag) then press and hold shift and click where you want to finish the line, then release the shift key.
     
    If you are using the Pen Tool there's no need to change its mode for this. Just click (don't drag) where you want the start point and click again where you want your end point. Shift will contrain the angles to 45º degrees. Press ESC to terminate the line.
  12. Like
    rintin reacted to R C-R in [AP] Some questions (and suggestions)   
    Or just hold down the Shift key when creating the second node, or use Grids or Guides with snapping enabled for them.
  13. Like
    rintin reacted to R C-R in [AP] Some questions (and suggestions)   
    To create a simple line, select the Line Mode for the Pen tool. In this mode, you can just click once to set the starting point & click again to set the end point of the line, or click & drag to set the starting & ending points in one step. There is no need to hold down the Shift key unless you want to constrain the line to the horizontal, vertical, or 45° diagonals.
     
    The Pen Tool Snap modes (different from the Snapping mode on the main toolbar) can also be used to snap or align the starting & ending points in various ways.
  14. Like
    rintin reacted to Novak in AP Roadmap?   
    Yea they have in feature request section.
  15. Like
    rintin reacted to Patrick Connor in [APh] % unit type and formula use   
    You can do this already, just type 50% in the field, irrespective of the current unit type
  16. Like
    rintin reacted to JFisher in Affinity Photo: Windows release date?   
    Hi rintin

    Welcome to the forum! 
     
    We don't have a specific date for release just yet, but we hope Affinity Photo will be available soon :)
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