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  1. Like
    ClarityDynamic got a reaction from SrPx in Fun exercise: Create an infographic on Affinity products   
    These I believe are designs created within Affinity Design - stunning work!!  

  2. Like
    ClarityDynamic reacted to CartoonMike in What is Affinity Publisher For?   
    Well, standard "I can only speak for myself" disclaimer...
    I don't know about LaTeX for desktop publishing, and haven't needed to ever. And my choice of word processor is either Pages, Nisus Pro, Storyist or Scrivener (or a combo of them all). I find it's just easier to work on the content in a dedicated Word processor and then import a raw TXT or RTF file into a Desktop publisher. This has been my M.O. since PageMaker (RIP).
    Currently, I've been using Designer for lettering comics, and it's been working out okay, but the there's slowdowns when it comes to the Art board. It wasn't designed (I guess and this is not a dig at the devs) at being able to lay out 32-64 page documents. So I've been waiting for Publisher like forever. And when the beta was released the first thing I did was to create a "template" document for comics (the print size, taking into account the size that ComiXology likes its comics to have) set it up with styles and master layers and an collection of "Comix" assets to allow for the layer requirements (Like for Sound Effect lettering that's above the art, The text for dialog or narration, the balloon/caption shape, a layer for the Balloon Pointer, A layer below the shape for the balloon/narration stroke), the sound effect layer that's  below all the text and finally the Art layer which contains a masking for placed art *whew*). There's just 2 master spreads, one for a single page and the other for a double-page spread.
    Then I place the artwork and create a shape that will become a text frame. The comic script is opened in a window on my other monitor. I select the text for the balloon/caption, copy it and paste without style into the Text Frame. I change the style of the text to what it needs to be (dialog or narration or whatever). Then I finish with the Balloon Shape (which has NO stroke and then copied on the lower balloon layer WITH a stroke that 2x the width I want it to end up being. Sandwiched in-between is the Pointer shape, that has the width I want. This way I get a balloon that has a pointer that is adjustable independent of the balloon shape). Importing the Script using AutoFlow would be a horror-show apocolypse of additional work that would just eat up time. But looking at the script itself, I can make sure I'm on the correct page and panel and get the right character saying what they need to say; it would be bad for the hero to lapse into a villain's monologue!
    So what I do is specialized -- so far the only dedicated comic lettering app is Comic Life, which is good -- but Affinity Publisher (even in beta) is better. And when it's possible to switch between Photo and Designer from Publisher, I foresee using all three to create comics from idea to printable pages.
    And I have a storybook called "The Living  Room Warrior" that my wife wrote and I illustrated that, thanks to Affinity Publisher Beta, I'm inspired to revise my original illustrious and add many more illustrations, and do a 2nd edition using APub to create printing files, PDF and maybe ePubs in time. There's a comic for a client of mine, that I may redo in Publisher, and do additional work for them using APub.
    Even though some functionality is duplicated between the Affinity Apps, we were told about (at least I remember reading it, but my chemotherapy "fog" may be giving me false positives...). But there's so much that Publisher does that Designer doesn't. Page numbers, master spreads, table of contents, actual pages instead of Artboards, and more that escapes me presently. So purchasing this app is a forgone conclusion for me. It's a wonderful addition to my software arsenal.
    And that's what Affinity Publisher is good for -- in my case. 
  3. Like
    ClarityDynamic got a reaction from Wosven in Editing an Indesign PDF file from within Affinity Publisher   
    @Wosven thank you that was by far the most detailed answer, I wish there was a way to tip forum users that go above and beyond  
    Yes, I will learn the basics of ID - I love using Affinity Products over Adobe, perhaps in the future, I will just make my own mockups instead of purchasing them.  Graphic Design is so much fun, it opens up a new world 
  4. Like
    ClarityDynamic reacted to Wosven in Editing an Indesign PDF file from within Affinity Publisher   
    It would be easier not to use inDesign if you don't know it. On the long run, it's better to use it and learn to use it
    There's no reason to use Photoshop or AP for a magazine cover. It should be in the magazine's template, with all the other pages of the magazine. Or in a separate file if a different paper is used for the cover, but at least the 4 pages of the cover, since they'll be printed as a whole.
    Usually all the pages of a magazine are in a same file. Some magazine are made of different files, but it's usually for different people to work on, or because some parts can be made and validated earlier, and this avoid possible errors or modifications.
    If you're in a rush, you'd better use the easiest way for now, and work later to have a nice template for APub if that's the app you'll use later.
    If you've got ID, you can use it to export the master pages as PDF to import them in APub. You can copy-paste text in Word or LibreOffice, export them as RTF or .DOC to import them in later in APub (you'll have to check and correct some differences or errors).
    You can use those scripts to list and export all the inDesign paragraph/character styles of a document: Scripts_list_styles.zip
  5. Like
    ClarityDynamic reacted to Wosven in Editing an Indesign PDF file from within Affinity Publisher   
    If you were able to import an IDML file (XML exported document from inDesign, it would be a full APub document with as much imported options as possible like Paragraph and Character Styles, Master Pages…). If you open a PDF, you'll only have the pages, and some text with the proprieties used in the original document, but you'll have to create the styles, organize them and their dependencies (if a style is based on another one for example).
    You won't have the different master pages, and sometimes there are more master pages than the pages of the magazine, for different purposes, versions or options (pages with 1 picture or more, or variation with different text columns, different text frames depending of the content…). Usually, a template contains more than the visible pages, since different cases were thought ahead at the creation process.
    NB. I don't buy templates, perhaps there's nothing more that what is on the pages…
    It's like opening a flattened image: you can imagine it's made of different images (background, people, etc.) and different adjustement layers, but you can't be sure unless you're able to open the original file with all the layers.
    If you only need few modifications before exporting the final result, it's handy and a good workaround if you can't modify the original file.
    If you need it as a template for a new project and you'll use it for many issues, like a magazine, you'll have to create all the styles (paragraph and character), the global swatch (Pantone?) and apply them to the different parts that should use them...
    Check text frames if they need to respect the column grid, and if there's flowing text, etc.
    It's better than using a paper magazine as example and creating all the document from scratch in APub, but you'll have a good amount of work if you want to make it a good template.
    This look like a PSD file with a smart object (those are rasterized when opened in AD or AP). Smart objects can be imported files, that'll be used as vector object in Photoshop, and keep the trasformations as special informations. Like in the imported AP/AD files (B) imported in another AD/AP file (A), you can edit them: it should open a new windows in your app with the original imported file (file B), and modifications applied to this document and saved will be visible in the other one (file A).
    But PSD smart objects only work with Photoshop, the same way as the Affinity smart object only work in Affinity files.
    For example, with this cover: you have a smart object of the cover in the file. If you open it in Photoshop and click on this smart object, it'll open a rectangular file that contains the cover without modification. You would be able to modify (i.e. using red instead of blue in the cover) of put another image in this file. Once the smart object saved, it would be visible on the template:

  6. Like
    ClarityDynamic reacted to Catshill in Scanned Photos   
    No Twain functionality in Affinity. I import into Serif PhotoPlus 8 and copy and paste into APho.
  7. Like
    ClarityDynamic reacted to Ulysses in RAW editing abilities MISSING or....   
    The essential answers to your questions are mostly YES and definitely YES.
    While the feature sets of Affinity Photo and the Adobe products are rather different in scope, you will find all the usual essential tools for raw editing within Affinity Photo for iOS and desktop versions. The Adobe products have broader features for processing batches of photos, while Affinity Photo needs to approach them one file at a time.
    One of the fantastic things about Photo for iOS and desktop is that they’re built upon the same code base. So their processing capabilities are almost exactly the same.
  8. Thanks
    ClarityDynamic reacted to Brad Brighton in RAW editing abilities MISSING or....   
    Affinity Photo has many of the things you mention but not all of them. See the tutorial videos about RAW editing to get a feel for some of it. 
    On the other side of the coin, since you talk already about a blended workflow, your camera manufacturer very likely has a RAW management/editing tool specifically designed for the type of RAW you're generating. One workflow would be to use Affinity Photo for everything it can do and fall back to the manufacturer's tools (for example, Digital Photo Professional from Canon if you shoot that gear) for the times when Affinity Photo is insufficient.
  9. Confused
    ClarityDynamic reacted to Patrick Connor in Official Affinity Photo (iPad) Tutorials may answer your questions   
    The documentation team have made a comprehensive post about the available tutorials here, this is just a summary article.
    All of the iPad Photo tutorials are presented on a dedicated (localized) page on the Affinity site here
    https://affinity.serif.com/tutorials/photo/ipad They are sorted into categories
    Category: Basic Operations Category: Advanced Operations     Category: Corrective & Retouching     Category: Creative Tools Category: Filters & Adjustments Category: Export Persona
  10. Haha
    ClarityDynamic got a reaction from 78deluxe in Is it just me?   
    @Ej2019 if you find these controls complicated wait until you start using Affinity Design & editing nodes 
  11. Haha
    ClarityDynamic got a reaction from Psych in Is it just me?   
    @Ej2019 if you find these controls complicated wait until you start using Affinity Design & editing nodes 
  12. Haha
    ClarityDynamic got a reaction from Alfred in Is it just me?   
    @Ej2019 if you find these controls complicated wait until you start using Affinity Design & editing nodes 
  13. Like
    ClarityDynamic reacted to bodobe in girl wearing boots   
    Hello ClarityDynamic,
    I almost only draw on the graphics tablet. We have arrived in the digital age. For drawing on the computer, I use great apps, such as Affinity Photo / Designer. 
  14. Like
    ClarityDynamic got a reaction from SnakeArtworX in Take Off - Blade Runner-inspired illustration   
    This is good, ArtStation is interesting ive never heard of it before today...
  15. Like
    ClarityDynamic reacted to Paul Mudditt in Question about the quality of a photo after i tap develop   
    The RAW data, is just that, data, its not really a photo yet as its hasn’t been developed. Once developed you can manipulate it as a photo. Each RAW file is in a proprietary format that programs can read the data from but generally only the OEM can create the original file. Hence more RAW file formats in the world than the “standard” photo formats like JPG,TIFF etc. Writing and much more importantly, testing complex photo manipulation software like AP, PS etc tends to stick to an output format in one of the few standardised file formats otherwise the effort involved in testing would be restrictive.
  16. Thanks
    ClarityDynamic reacted to Paul Mudditt in Question about the quality of a photo after i tap develop   
    Only the RAW file holds all of the RAW data, once you have developed (some people say cooked) the photo is no longer RAW. Develop is like cooking a steak, you can’t reverse it to get back to the raw steak.
  17. Like
    ClarityDynamic got a reaction from maco in Affinity Designer for iPad Storage Size?   
    @maco welcome to the wonderful apple eco system  but mark my words once you see how amazing iPad is 200GB of storage won’t seem like a lot at all 
    I’m excited for you to begin this journey cuz there is nothing you can’t design on an iPad. 
  18. Thanks
    ClarityDynamic reacted to Multi4G in Great Resource   
    The 150 free Tutorials on my youtube channel are a good starting point. https://www.youtube.com/oliviosarikas 
  19. Haha
    ClarityDynamic reacted to carl123 in Where do I find INSPIRATION   
    Stick some of these on lampposts in your local area and in some gardening centres.

  20. Thanks
    ClarityDynamic reacted to Kasper-V in Affinity Users' magazine (not a real one!)   
    Moe like the Craig Revell Horwood, dahling!
  21. Thanks
    ClarityDynamic reacted to GarryP in Where do I find INSPIRATION   
    How about making it more about the challenge? Instead of saying “Help Needed”, what about saying something along the lines of: “Contractors, I bet you can’t fix this” or “Impossible Gardening Challenge”. Try making people want to do it out of pride - or whatever - rather than asking for help. Also, try and make the photo a little darker, foreboding and moody. A scary place that needs making better. I’ve attached a very quick-and-crude sample in case it helps in some way.
    I agree that the fire looks out-of-place. It’s not necessary in this instance.
    I only recently purchased Photo and the sheer amount of features and tools is a bit daunting, even though I’ve been using GIMP for years. Sometimes having so many options can slow down the creative process. With so many options it’s difficult to choose what to try next.

  22. Thanks
    ClarityDynamic reacted to Smee Again in Where do I find INSPIRATION   
    After "Help Wanted", i would "Competent Landscaper Needed."
    Contact info on leaf might work, but lose the flame. Wpn't work unless you're planning to have it burned down.
  23. Thanks
    ClarityDynamic reacted to Smee Again in Fresh Out The Shower   
    $99.00 Nikon L340 for this shot.
  24. Thanks
    ClarityDynamic reacted to velarde in Product Design   
    Just wanted to share this quick design made with Affinity Designer.
    Had an old line of products done with Photoshop and Illustrator. https://www.totalfix.com.mx But now migrating the workflow to Affinity products for Packaging, Branding and promotional materials. Brochures, posters, business cards, etc.
    By the way, the Client was looking over the shoulder as I did some adjustments and asked about what software I was using. Had some time to do a little evangelizing of the Affinity Line,. He was happy with the results.

  25. Thanks
    ClarityDynamic reacted to gabriel_komorov in Affinity Users' magazine (not a real one!)   
    Too many fonts! Try  reducing to 2-3 fonts (including styles, header can be treted as logo, so it doesn't count). If you need more emphasis on something use rather color or size instead of another font While background image is pretty it has very vague connection with content. Not really criticism here, just observation. Colors are very aggresive and not really fitting togheter - they make something I call visual puke  If you struggle with palette, there's a lot of  online tools which will help you Margins, aligments etc. - why text about competition is far closer to edge than icons on left? Same goes for top and bottom, and few other places Be consistent - if you decide that background for text frames is green, use same green for most of them. Reserve different color for something special, that should pop Text kerning, spacing, leading, size - Well... it's wrong in too many places. Let's just say that "justify  all" isn't always best solution. Also pink titles on left - remove line break in top one. It's just one place, and disturbs spacing in whole block. General advice is to stick with established rules  and be consistent - use same style for all similiar elemnts.
    And remember - rules can be broken to achieve extraordinary results, bu ONLY if you master working within their limits first
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