SKT7 Posted August 17, 2019 Share Posted August 17, 2019 In Affinity applications, proportionate and disproportionate scaling behavior change based on if it's a shape, group, or type. If it's a just a shape it's unconstrained by default and you need to hold shift down to scale it proportionally, If if it's a group or type it's constrained and proportionate by default and pressing shift make it un-constrained. I find it difficult to remember this inconsistency when working fast even after all these years (I am using all Affinity applications since their public beta) I would like to know if there are reason and benefit from this kind of inconsistency that I am unaware of. If there's no obvious benefit, could we please have a consistent behavior for scaling? It could be constrained and proportionate by default for everything (shape, group, and type) and by holding shift it can be scaled disproportionately. Or it could be reversed (like the Adobe programs) but consistent for every type of object/group. Would like to hear your thoughts on this. PS. I thought this topic must have been discussed but could not find anything relevant, so please forgive me if it's a repeat. scaling behavior in affinity _2019-08-17_121517.wmv m.vlad 1 Quote Link to comment Share on other sites More sharing options...
walt.farrell Posted August 17, 2019 Share Posted August 17, 2019 Whatever the reason for the default behavior, you can change it in Affinity Preferences, in the Tools section: balqan and Mithferion 2 Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.1, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.0.1 Link to comment Share on other sites More sharing options...
SKT7 Posted August 18, 2019 Author Share Posted August 18, 2019 Thank you Walt. Really appreciate the reply. Quote Link to comment Share on other sites More sharing options...
walt.farrell Posted August 18, 2019 Share Posted August 18, 2019 You're welcome, saikat. Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.1, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.0.1 Link to comment Share on other sites More sharing options...
Jeremy Bohn Posted August 19, 2019 Share Posted August 19, 2019 I don't understand the inconsistency either. No one has been able to explain the reasoning to me. I posted about this awhile ago and was given the settings tip as well, which I prompted changed. Quote Link to comment Share on other sites More sharing options...
SKT7 Posted August 20, 2019 Author Share Posted August 20, 2019 @Jeremy Bohn I guess the assumption is, if you are scaling a shape you may want to have the freedom to scale it as you want (disproportionately) but I just can't get used to it. After changing it to constrain by default makes it much better - only issue is text box... I wish I could freely move the the corner point freely with the constrain by default select. Quote Link to comment Share on other sites More sharing options...
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