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i've been doing more exporting images to web of late, which has seen me hopping between personas a lot more.

 

And stewing. A lot.

 

My reference point vis a vis slices management is FIreworks, which for all of it's many flaws, does several things reasonably well:

  • display and editing of slices, guides and graphic elements simultaneously
  • Export of 8 Bit PNG images with alpha transparency

With AD, if I'm trying to optimise elements for better pixel level precision, or even just ensure that multiple elements are fitting multiple slices of a consistant size, there is no way to see or edit those things in one view.

 

So I have to jump back to draw persona, nudge things a bit, maybe pull down a ruler and hope it matches slice borders, go back to export persona to view slices and see if my guesses were close, then repeat, ad infininitum.

 

Clearly what is needed is to allow editing of elements in export persona.

 

Oh, and 8 bit alpha PNG exports.

 

Cheers

 

T

one planet, one chance

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We will look into this soon.

SerifLabs team - Affinity Developer
  • Software engineer  -  Photographer  -  Guitarist  -  Philosopher
  • iMac 27" Retina 5K (Late 2015), 4.0GHz i7, AMD Radeon R9 M395
  • MacBook (Early 2015), 1.3GHz Core M, Intel HD 5300
  • iPad Pro 10.5", 256GB
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  • 4 months later...

Any news on this? 

 

I have this exact same problem, for game development it's almost imprescindible.

 

Just brought Affinity Designer to support development, can't wait to drop PS :D but I can't until this is implemented, it's too much hassle. 

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Sorry - we've been working on 101 other things.  It will get looked at as soon as I get chance.

SerifLabs team - Affinity Developer
  • Software engineer  -  Photographer  -  Guitarist  -  Philosopher
  • iMac 27" Retina 5K (Late 2015), 4.0GHz i7, AMD Radeon R9 M395
  • MacBook (Early 2015), 1.3GHz Core M, Intel HD 5300
  • iPad Pro 10.5", 256GB
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  • 1 year later...
  • 2 weeks later...

Any updates? I am really missing "View > Show slices" it is almost impossible to draw in "draw persona" and guess where are the slices.

+1. I'm struggling with this too. Having to constantly flick between personas to check the relationship between illustrations and slice boundaries is a painful workflow. Really easy for someone to make a mistake too.

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