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Convert to art text buggy


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There is a bug when converting frame text to art text. I think it started happening in v2.3 if I remember well. Basically, under certain circumstances, the spacing between characters goes awry and it cannot be fixed using tracking/kerning controls. I have to retype the whole thing from scratch.

Here is a GIF screen recording from Designer 2.4.0 / macOS Sonoma 14.2.1 / Mac mini M1:

image.gif.c7593bfe836badd17e7c37b073d741a8.gif

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1 hour ago, tudor said:

There is a bug when converting frame text to art text. I think it started happening in v2.3 if I remember well. Basically, under certain circumstances, the spacing between characters goes awry and it cannot be fixed using tracking/kerning controls. I have to retype the whole thing from scratch.

I'm not seeing any issues here... Are you using a static version of your font rather than a variable version?

text-frame.gif.624dc4a35c00b178f28620fc33808a89.gif

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11 minutes ago, tudor said:

The bug also occurs if I replace it with Montserrat. I attached a test file.

I can replicate the issue but only after the initial Frame Text has been previously scaled, is that something that would have happened at any point before converting to Artistic Text...

Creating the Frame Text from Scratch without any scaling doesn't initially appear to exhibit the issue...

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3 hours ago, Hangman said:

I can replicate the issue but only after the initial Frame Text has been previously scaled, is that something that would have happened at any point before converting to Artistic Text...

Yes, the bug seems to be triggered if the text frame has been scaled before.

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32 minutes ago, tudor said:

Yes, the bug seems to be triggered if the text frame has been scaled before.

I just want to point out that if the text frame has been scaled then the glyphs have also been scaled. So maybe this behaviour isn't a bug.

Mac Pro (Late 2013) Mac OS 12.7.4 
Affinity Designer 2.4.1 | Affinity Photo 2.4.1 | Affinity Publisher 2.4.1 | Beta versions as they appear.

I have never mastered color management, period, so I cannot help with that.

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18 minutes ago, Old Bruce said:

I just want to point out that if the text frame has been scaled then the glyphs have also been scaled. So maybe this behaviour isn't a bug.

It is definitely a bug. Just look at the horrible character spacing after the conversion. It should not behave like that.

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7 hours ago, tudor said:

Basically, under certain circumstances, the spacing between characters goes awry and it cannot be fixed using tracking/kerning controls.

I just tested it on Ventura, using a couple of Adobe, Google and Apple OTF/TTF. 
It seems to affect primarily the Y character kerning.

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1 hour ago, tudor said:

It is definitely a bug. Just look at the horrible character spacing after the conversion. It should not behave like that.

I'm not suggesting this is how it actually happened so this is a wildly exaggerated demo of how it can happen...

Scaling Artistic Text, Converting it to Frame Text, Resizing the Frame Text frame, Resetting the Horizontal Scale for the Frame Text back to 100%, Converting between Frame and Artistic Text then using the backspace key to restore the text to its original layout results in the seemingly exaggerated kerning...

 

The key point here though is that despite the Frame text being reset with 100% Horizontal Scaling the kern values between characters are still identical to the original...

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11 minutes ago, Hangman said:

I'm not suggesting this is how it actually happened so this is a wildly exaggerated demo of how it can happen...

I suspect there's something much simpler going on, but I can't explain it at this point.

Before lunch:

  1. I created a Text Frame with one line of text, "Grow Your Network", using Arial 64 pt text, and a Text Frame with two lines of that same text. No scaling of any kind was done.
  2. I duplicated both Text Frames.
  3. I converted one of each to Art Text.
  4. The one-line frame acted correctly. The two-line frame showed a kerning shift between the Y and o, such that the text was offset from the unconverted frame.
  5. I had no time to post, but surmised at that point that the issue involved having multiple lines of text.

That was on Windows, by the way.

During lunch, I tried this on my iPad, and it worked properly.

After lunch:

  1. I tried to repeat this experiment on Windows.
  2. I failed, and both converted properly several times.

-- Walt
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4 minutes ago, walt.farrell said:

I suspect there's something much simpler going on, but I can't explain it at this point.

You're not alone, I've spent quite some time trying to figure out a formula and when I thought I'd found one I then struggled to recreate it but having played some more, simply switching between Frame and Artistic Text without any scaling will trigger the same outcome and the more you switch between the two, the more exaggerated the outcome...

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There does appear to be a scaling issue based on two factors:

  1. Whether the source text starts as Frame or Artistic Text
  2. Whether the Frame text fits or is initially larger than the text bounds

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