Ehrie Posted August 2, 2022 Share Posted August 2, 2022 Hello, I am pretty new to Designer and I'm sure this is probably pretty easy as I'm googling it incorrectly so hopefully I can explain what I am trying to do. I have a Cog Wheel tool with just teeth and the tooth size set to 100% and the notch size set to 0% and 40 teeeth, which gives me a nice donut. What I want to do now is separate each tooth into its own object, but for the life of me I can not figure out how to do that. Converting the object into curves I figure is step one, but from there I am lost. I have tried breaking various curves, but can not figure out which ones to break to get my desired result. Breaking them all just results in a bunch of lines. I hope I explained that correctly, thanks to anybody able to offer help. Quote Link to comment Share on other sites More sharing options...
NotMyFault Posted August 2, 2022 Share Posted August 2, 2022 Hi and welcome. The function you are looking for is called „separate curves“. Unfortunately i could not find a help entry for that function. thomaso 1 Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. Link to comment Share on other sites More sharing options...
pbasdf Posted August 2, 2022 Share Posted August 2, 2022 2 hours ago, NotMyFault said: The function you are looking for is called „separate curves“. ... which can be found in the menu as Layer --> Geometry --> Separate Curves. NotMyFault 1 Quote Link to comment Share on other sites More sharing options...
GarryP Posted August 2, 2022 Share Posted August 2, 2022 5 hours ago, Ehrie said: What I want to do now is separate each tooth into its own object, Welcome to the forums @Ehrie If you can explain what you are trying to do, the 'ultimate goal' if you will, then you might get some ideas of different workflows. The Separate Curves functionality, as mentioned above, will not, by itself, allow you to separate each tooth into its own object but it is one possible step towards that aim. The more information we have about what you are trying to do the better we can help you. Quote Link to comment Share on other sites More sharing options...
G13RL Posted August 2, 2022 Share Posted August 2, 2022 @Ehrie, if "Inner Radius" is equal to "Hole Radius", "Separate Curves" will do the job, as @NotMyFault indicated. PaulEC and thomaso 2 Quote Link to comment Share on other sites More sharing options...
thomaso Posted August 2, 2022 Share Posted August 2, 2022 6 hours ago, Ehrie said: which gives me a nice donut The donut indicates that inner radius and hole radius of the cog are equal. Then Geometry > Separate Curves would indeed result in single donut segments. G13RL and NotMyFault 2 Quote macOS 10.14.6 | MacBookPro Retina 15" | Eizo 27" | Affinity V1 Link to comment Share on other sites More sharing options...
NotMyFault Posted August 2, 2022 Share Posted August 2, 2022 1 hour ago, GarryP said: The Separate Curves functionality, as mentioned above, will not, by itself, allow you to separate each tooth into its own object but it is one possible step towards that aim. In my experiment (on iPad), it did the trick immediately from a cog wheel (no need to convert to curves or any other steps) GarryP 1 Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. Link to comment Share on other sites More sharing options...
thomaso Posted August 2, 2022 Share Posted August 2, 2022 41 minutes ago, NotMyFault said: on iPad (…) no need to convert to curves or any other steps Same on a mac. 1 hour ago, GarryP said: If you can explain what you are trying to do, the 'ultimate goal' if you will, then you might get some ideas of different workflows. For instance, depending on your goal, Power Duplicate of a single item can be a useful option, too. Also with Text on Curve you can achieve 100 segments and may specify width, length + distance of the segments as their text style before converting to curves: Quote macOS 10.14.6 | MacBookPro Retina 15" | Eizo 27" | Affinity V1 Link to comment Share on other sites More sharing options...
Pšenda Posted August 2, 2022 Share Posted August 2, 2022 6 hours ago, NotMyFault said: The function you are looking for is called „separate curves“. Unfortunately i could not find a help entry for that function. Try this: https://www.google.com/search?q="separate curves"+site:https://affinity.help Quote Affinity Store (MSI/EXE): Affinity Suite (ADe, APh, APu) 2.4.0.2301 Dell OptiPlex 7060, i5-8500 3.00 GHz, 16 GB, Intel UHD Graphics 630, Dell P2417H 1920 x 1080, Windows 11 Pro, Version 23H2, Build 22631.3155. Dell Latitude E5570, i5-6440HQ 2.60 GHz, 8 GB, Intel HD Graphics 530, 1920 x 1080, Windows 11 Pro, Version 23H2, Build 22631.3155. Intel NUC5PGYH, Pentium N3700 2.40 GHz, 8 GB, Intel HD Graphics, EIZO EV2456 1920 x 1200, Windows 10 Pro, Version 21H1, Build 19043.2130. Link to comment Share on other sites More sharing options...
NotMyFault Posted August 2, 2022 Share Posted August 2, 2022 7 minutes ago, Pšenda said: Try this: https://www.google.com/search?q="separate curves"+site:https://affinity.help The search list in google shows a hint: But if i click the link, no information can be found in the linked page. Maybe the content was changed, and google kept an old cached entry. Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. Link to comment Share on other sites More sharing options...
Pšenda Posted August 2, 2022 Share Posted August 2, 2022 4 minutes ago, NotMyFault said: But if i click the link, no information can be found in the linked page. NotMyFault 1 Quote Affinity Store (MSI/EXE): Affinity Suite (ADe, APh, APu) 2.4.0.2301 Dell OptiPlex 7060, i5-8500 3.00 GHz, 16 GB, Intel UHD Graphics 630, Dell P2417H 1920 x 1080, Windows 11 Pro, Version 23H2, Build 22631.3155. Dell Latitude E5570, i5-6440HQ 2.60 GHz, 8 GB, Intel HD Graphics 530, 1920 x 1080, Windows 11 Pro, Version 23H2, Build 22631.3155. Intel NUC5PGYH, Pentium N3700 2.40 GHz, 8 GB, Intel HD Graphics, EIZO EV2456 1920 x 1200, Windows 10 Pro, Version 21H1, Build 19043.2130. Link to comment Share on other sites More sharing options...
thomaso Posted August 2, 2022 Share Posted August 2, 2022 9 minutes ago, NotMyFault said: Maybe the content was changed, and google kept an old cached entry. What browser is your screenshot from? To me in Firefox a text search on a specific web page (affinity help frame) appears to work: Nevertheless, I still wonder why the Affinity Help Search is limited to certain, selected keywords only but does not allow a full text search / search for expressions in quote marks. Weird, that not at least every word of the app interface (incl. tooltips) got set as keyword by the Serif Help team (or automatically by software). So, also still a search for "lock" shows no result and does neither find the lock in the Colour Panel, nor the Lock Children checkbox in the Context Toolbar or other lock options within panels like the aspect ratio lock in the Transform Panel or the Inset lock or column gutter lock in the Text Frame panel. Even "lock children" does not show a result though it is a fundamental + not self-explaining function + additionally hard to detect at its position within the UI, most often hidden outside the right screen edge and requiring a click on the arrow to appear. 🤔 NotMyFault 1 Quote macOS 10.14.6 | MacBookPro Retina 15" | Eizo 27" | Affinity V1 Link to comment Share on other sites More sharing options...
Ehrie Posted August 2, 2022 Author Share Posted August 2, 2022 Thanks for all the help! This was exactly what I was looking for! I ended up finding another way to accomplish what I was looking to do with the donut tool, but went back and accomplished essentially the same thing with the workflow described above. NotMyFault 1 Quote Link to comment Share on other sites More sharing options...
thomaso Posted August 2, 2022 Share Posted August 2, 2022 Thanks for the feedback! – Just curious: what made you prefer the cog tool over the donut tool – are you considering to colorise the segment edges? Quote macOS 10.14.6 | MacBookPro Retina 15" | Eizo 27" | Affinity V1 Link to comment Share on other sites More sharing options...
Ehrie Posted August 2, 2022 Author Share Posted August 2, 2022 Exactly that. I am making a gauge for my Aida64 Sensor Panel and it needs to be 30 separate PNGs with a growing gauge wheel. I started messing with the cog wheel first before moving to the donut tool because it had the shape I wanted and I just discovered it first. Just newbie things really. thomaso 1 Quote Link to comment Share on other sites More sharing options...
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