only7yb Posted January 3, 2022 Share Posted January 3, 2022 When I'm drawing on an artboard in Pixel Persona - the first lines are not visible. They appear only after moving mouse cursor over them afterwards. It seems that I have to "occupy" the area with those invisible lines first to then be able to draw in it normally. This problem does't occur on a regular documet with no artboards. Quote Link to comment Share on other sites More sharing options...
walt.farrell Posted January 3, 2022 Share Posted January 3, 2022 What tool are you "drawing" with? Have you made the Artboard active by selecting it in the Layers panel or clicking on it before you start drawing? Do you have any layers in the Artboard already, and if so which one is active when you try to draw? Can you capture and provide a video of this happening, so we can see exactly what you're doing? (Your post feels more appropriate for the Questions section of the forum, rather than the Feedback section, by the way. But I would continue the discussion in this topic; a Moderator can move it to the other section if appropriate.) Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.1.1, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.0.1 Link to comment Share on other sites More sharing options...
only7yb Posted January 3, 2022 Author Share Posted January 3, 2022 I am using the Paint Brush on a pixel layer in this artboard. On the attached video you can se that first two lines I draw are not visible. The appear only when I start to move the cursor above them afterwards. Only the third line appears normally (when the areas width and height is already occupied by first two lines). This proble annoys me for quite while already in different documents, so I finally decided to write about it. Thank you! 2022-01-03_14-04-37.mp4 Quote Link to comment Share on other sites More sharing options...
Pšenda Posted January 3, 2022 Share Posted January 3, 2022 HW Acceleration off? (in Preferences). Quote Affinity Store (MSI/EXE): Affinity Suite (ADe, APh, APu) 2.5.5.2636 (Retail) Dell OptiPlex 7060, i5-8500 3.00 GHz, 16 GB, Intel UHD Graphics 630, Dell P2417H 1920 x 1080, Windows 11 Pro, Version 23H2, Build 22631.4317. Dell Latitude E5570, i5-6440HQ 2.60 GHz, 8 GB, Intel HD Graphics 530, 1920 x 1080, Windows 11 Pro, Version 23H2, Build 22631.4317. Intel NUC5PGYH, Pentium N3700 2.40 GHz, 8 GB, Intel HD Graphics, EIZO EV2456 1920 x 1200, Windows 10 Pro, Version 21H1, Build 19043.2130. Link to comment Share on other sites More sharing options...
only7yb Posted January 3, 2022 Author Share Posted January 3, 2022 @Pšenda , no, it doesn't help unfortunately Quote Link to comment Share on other sites More sharing options...
NotMyFault Posted January 3, 2022 Share Posted January 3, 2022 Can you activate and enlarge the navigatior panel? It shows a thumbnail of the drawing, and sometimes reveals rendering issues, Then, check your brush (means: choose brush again). In principle, there are some problem areas to distinguish: Brush not working (pixel layer does not “receive” brush strokes ) rendering issues, layer data won’t get displayed (in time) can you save file with history, and upload? This allows to inspect the layer content (in Photo, allows more insight with info panel, Channels panel etc), and decide between 1 and 2. Possible causes: 1. Brush settings, alpha, blend modes of other layers 2. Performance settings (Retina Rendering, View Mode, OpenCL, ..) Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected. Link to comment Share on other sites More sharing options...
NotMyFault Posted January 4, 2022 Share Posted January 4, 2022 (edited) On iPad, I get similar issues. rendering of brush strokes is severely delayed, often I need to adjust zoom to get the rendering. Brushing over the same region again (like you do) could help, too. On IPad, it is a category 2 issue ( rendering, not brush input). Strongly assume a bug. IMG_0600.MOV Edited January 4, 2022 by NotMyFault Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected. Link to comment Share on other sites More sharing options...
NotMyFault Posted January 4, 2022 Share Posted January 4, 2022 Brush settings used Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected. Link to comment Share on other sites More sharing options...
Staff Callum Posted January 11, 2022 Staff Share Posted January 11, 2022 Hi All, @NotMyFault As your case is with the iPad version if possible could you create a separate thread in the relevant forum section? @only7yb If you could provide the files NotMyFault has requested we should be able to investigate this further with you Thanks C Quote Please tag me using @ in your reply so I can be sure to respond ASAP. Link to comment Share on other sites More sharing options...
NotMyFault Posted January 11, 2022 Share Posted January 11, 2022 (edited) 2 hours ago, Callum said: Hi All, @NotMyFault As your case is with the iPad version if possible could you create a separate thread in the relevant forum section? @only7yb If you could provide the files NotMyFault has requested we should be able to investigate this further with you Thanks C When you are using the following layer structure: artboard1 pixel A layer1 pixel B You could use the same brush on pixel A and pixel B. pixel A performs normal pixel B is severely degraded / slow / stops rendering. In the video, you can see the layer thumbnail updating correctly, but the main window does not update. Designer: Same issue in 1.10.4.1198 (retail) and 1.10.5.1227 (beta) Same issue no matter if OpenCl on or off Same issue with WARP. If using a group layer instead of layer layer: same issue. If using a white vector shape: no issue Photo: Rendering is ok in all variants. Huston West Bridgford, you have a problem 😬 Win 10 and iPad rendering bug.afdesign 2022-01-11_19-21-13.mkv Edited January 11, 2022 by NotMyFault Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected. Link to comment Share on other sites More sharing options...
only7yb Posted January 11, 2022 Author Share Posted January 11, 2022 Hello everybody, here's another screen recording and the source file. As far as I'm concerned it happens with any brush. I'm using Affinity Designer 1.10.4.1198 on Windows 11 Home (on Windows 10 was the same) on a Dell XPS 15 9560 laptop: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz, 16.0 GB RAM Intel HD Graphics 630 / 4095MB NVIDIA GeForce GTX 1050 2022-01-11_20-49-27.mp4 draw-test.afdesign Quote Link to comment Share on other sites More sharing options...
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