lacerto Posted November 13, 2020 Share Posted November 13, 2020 (...) Quote Link to comment Share on other sites More sharing options...
Stokestack Posted November 13, 2020 Author Share Posted November 13, 2020 Both Draw and Sound Forge, two of my favorite Windows apps, have had a few attempts at Mac versions over a long, long period. They were disastrous in both products' cases and quickly abandoned. Quote Link to comment Share on other sites More sharing options...
Stokestack Posted November 14, 2020 Author Share Posted November 14, 2020 This "rule" is opaque to the user. I didn't define it, and every other piece of software seems to be able to perform the operation as expected. Jowday 1 Quote Link to comment Share on other sites More sharing options...
RealSting Posted June 19, 2022 Share Posted June 19, 2022 Attempt 1: Ive created a large Square using the rectangle tool, filled for my background. I place 3 smaller circles in it plus a smaller square. I select all of the smaller shapes inside the large main background square. I select the Subtract boolean command. Result? The three circles are cut of out the background square but the smaller square is not!! Attempt 2: I create the same background square in a new project as in Attempt 1. This time I just place a smaller square (as in Attempt 1) into the large background square. I select subtract tool as I did in Attempt 1 to cut out the the small square. This time it worked! But now Adding the circles as I did in Attempt 1, do not cut out!! WTF!!! The boolean operations - especially subtract, don't make any sense in Affinity Designer! Quote Link to comment Share on other sites More sharing options...
Komatös Posted June 19, 2022 Share Posted June 19, 2022 Hi @RealStingand welcome to the forums. For me the boolean opertions working as expected. See my example. Quote AMD Ryzen 7 5700X | INTEL Arc A770 LE 16 GB | 32 GB DDR4 3200MHz | Windows 11 Pro 23H2 (22631.3296) AMD A10-9600P | dGPU R7 M340 (2 GB) | 8 GB DDR4 2133 MHz | Windows 10 Home 22H2 (1945.3803) Affinity Suite V 2.4 & Beta 2.(latest) Better translations with: https://www.deepl.com/translator Interested in a robust (selfhosted) PDF Solution? Have a look at Stirling PDF Life is too short to have meaningless discussions! Link to comment Share on other sites More sharing options...
Stokestack Posted June 19, 2022 Author Share Posted June 19, 2022 Mmmm I'm gonna say it's probably working correctly. The operation only affects layers you have selected. Did you have all the shapes selected? Look at the difference... Only the small shapes selected: someSelected.mov There was no overlap among those shapes. So if you take away each of the top layers from the one below it (and itself), you wind up with only the bottom layer (because it wasn't subtracted from anything). allSelected.mov Here the three shapes are indeed subtracted from the bottom one. Quote Link to comment Share on other sites More sharing options...
v_kyr Posted June 20, 2022 Share Posted June 20, 2022 42 minutes ago, Stokestack said: The operation only affects layers you have selected. Did you have all the shapes selected? Of course you must select all layers which have to be taken into account here by a geometric subtract operation, especially the big red rectangle from which the others have to been subtracted. Only selected objects are performed by such operations and when you don't select your big red background rect too, from what should the others then be subtracted from (then there is nothing they can be subtracted from)? - Thus always select all object/layers which are involved and part of that boolean operation! Quote ☛ Affinity Designer 1.10.8 ◆ Affinity Photo 1.10.8 ◆ Affinity Publisher 1.10.8 ◆ OSX El Capitan ☛ Affinity V2.3 apps ◆ MacOS Sonoma 14.2 ◆ iPad OS 17.2 Link to comment Share on other sites More sharing options...
RealSting Posted June 20, 2022 Share Posted June 20, 2022 (edited) Yes, all the layers were selected. I’m not a newbie to this game.. been doing it for decades on Adobe and others. This is definitely a bug! No doubts, because the operations outcome is erratically different though I’m doing the exact same thing each time. It either works or it doesn’t.. it doesn’t (reliably). I’m surprised there are issues with these fundamental functions - illustrator never gave me these issues.. it just worked! UPDATED - See Video link below: https://youtu.be/lS27xv58Kr0 Edited June 20, 2022 by RealSting Quote Link to comment Share on other sites More sharing options...
PaulEC Posted June 20, 2022 Share Posted June 20, 2022 6 hours ago, RealSting said: This is definitely a bug! It's certainly a weird bug, as it doesn't seem to be reproducible. (I have tried several times!) Could you post a video showing exactly what you are doing for this bug to manifest? (Even a screenshot might help.) Quote Acer XC-895 : Core i5-10400 Hexa-core 2.90 GHz : 32GB RAM : Intel UHD Graphics 630 : Windows 10 Home Affinity Publisher 2 : Affinity Photo 2 : Affinity Designer 2 : (latest release versions) on desktop and iPad Link to comment Share on other sites More sharing options...
RealSting Posted June 20, 2022 Share Posted June 20, 2022 (edited) Please see my updated link above. Thank you. This behaved differently.. I was able to make a cut out with the rectangle in my earlier attempts but not with the circles on the screen. Edited June 20, 2022 by RealSting Quote Link to comment Share on other sites More sharing options...
v_kyr Posted June 20, 2022 Share Posted June 20, 2022 @RealSting Does the same happen if you convert the small rounded rectangle first to curves? - Which MacOS & ADe versions do you have in use? Capture-subtract.mp4 Quote ☛ Affinity Designer 1.10.8 ◆ Affinity Photo 1.10.8 ◆ Affinity Publisher 1.10.8 ◆ OSX El Capitan ☛ Affinity V2.3 apps ◆ MacOS Sonoma 14.2 ◆ iPad OS 17.2 Link to comment Share on other sites More sharing options...
RealSting Posted June 20, 2022 Share Posted June 20, 2022 (edited) Yes, I've tried converting it to curves. Im now doing the same and now the square is working but the circles are not!!! Its a bug! If you look carefully at other attempts in the layers panel in the video I've attached here, you'll see it did work at one point. But it then stops working. I also tried it without any texture fills and/or strokes. Thank you kindly to everyone for your responses. AD2.mov Edited June 20, 2022 by RealSting Quote Link to comment Share on other sites More sharing options...
Staff Dan C Posted June 20, 2022 Staff Share Posted June 20, 2022 Hi @RealSting, Welcome to the Affinity Forums Many thanks for providing this screen recording - I've created a document in similar setup to yours, and this is working as expected for me - Can you please attach a copy of the .afdesign file, before using the Subtract operation? Many thanks in advance! Quote Please note - I am currently out of the office for a short while whilst recovering from surgery (nothing serious!), therefore will not be available on the Forums during this time. Should you require a response from the team in a thread I have previously replied in - please Create a New Thread and our team will be sure to reply as soon as possible. Many thanks! Link to comment Share on other sites More sharing options...
RealSting Posted June 20, 2022 Share Posted June 20, 2022 (edited) I have attached the .afdesign file. There is a texture applied to the background square which may or may not show up on your machine, though texture or not, didn't make any difference to the problem on my machine. I'm using Mac OS 11.6 on a L2013 MacPro, 32GB RAM, D700 Graphics. Thank you. Test.afdesign Edited June 20, 2022 by RealSting Quote Link to comment Share on other sites More sharing options...
Staff Dan C Posted June 20, 2022 Staff Share Posted June 20, 2022 Many thanks for that! This is caused due to the Fill Mode for the Curve layer at the bottom of your layers stack. After selecting your layers and using Subtract, with the Curve layer selected, please navigate to Layer > Fill Mode > Alternate (Even-Odd) You should now find the shape appears as expected v_kyr and PaulEC 2 Quote Please note - I am currently out of the office for a short while whilst recovering from surgery (nothing serious!), therefore will not be available on the Forums during this time. Should you require a response from the team in a thread I have previously replied in - please Create a New Thread and our team will be sure to reply as soon as possible. Many thanks! Link to comment Share on other sites More sharing options...
RealSting Posted June 20, 2022 Share Posted June 20, 2022 (edited) Ahhh... thank you very much. It's not obvious as when I used Illustrator I didn't have to do this! Thank you again. Can i leave this in Layer > Fill Mode > Alternate (Even-Odd) mode? Edited June 20, 2022 by RealSting Quote Link to comment Share on other sites More sharing options...
Staff Dan C Posted June 20, 2022 Staff Share Posted June 20, 2022 No problem at all, I would certainly leave this as Alternate - as I suspected your file was from Illustrator, please see the excerpt from the online helpfile regarding this below: Quote Fill mode is a property of any polycurve that has intersecting lines. Because a polycurve is a complex shape, what is considered inside and outside the shape can becomes unclear. The fill mode is an algorithm that decides the shape's inside and outside so that filling can be understood when exporting complex shapes to SVG document fragments for use in web applications. The Alternative mode determines whether a segment of the shape will be filled by drawing a ray from that point to infinity in any direction, and counting the number of segments within the given shape that the ray crosses through. If this number is odd, the segment exists in the fill region; if even, the segment is outside the fill region. The Winding mode determines whether a segment of the shape will be filled by drawing a ray from that point to infinity in any direction, and counting the number of instances in which a segment of the shape crosses the ray. Starting from zero, one count is added each time a segment crosses the ray from left to right and one count is subtracted each time a path segment crosses the ray from right to left, from the perspective of the ray. After the number of crossings has been counted, if the result is zero, then the point is considered to be outside the fill path. Otherwise, it is inside the path. I hope this clears things up Quote Please note - I am currently out of the office for a short while whilst recovering from surgery (nothing serious!), therefore will not be available on the Forums during this time. Should you require a response from the team in a thread I have previously replied in - please Create a New Thread and our team will be sure to reply as soon as possible. Many thanks! Link to comment Share on other sites More sharing options...
Stokestack Posted June 20, 2022 Author Share Posted June 20, 2022 So... we're right back to the same "problem" that only Designer seems to have. Quote Link to comment Share on other sites More sharing options...
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