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  1. One of the things that really stops my workflow is that I have to go to the toolbar to determine whether or not I want to continue drawing with a curve that I have already created. But every other time I don't want this — and forget to change the mode — I have to undo my tracing work to create a new curve object or hit the divide button if my shapes are closed. This is just tedious. So I would propose that if you have a curve already selected and click on one of the nodes of the end points of the curve, you should automatically resume editing the original curve (meaning, adding the new curve segments to the original curve). If you don't have the other curve selected, Designer should assume that you don't want to continue drawing from another curve. That's how it works in Illustrator and this forgoes that you have to check the toolbar. This also makes it much easier to close curves with another curve or join two curves, because you would simply select both curves and then draw the connecting curve in between the two. No need to go to the Node tool (or hold Ctrl), select the curves and then join them after the fact.
  2. I want a shortcut for this feature options: _ Additional Suggestion: If you click using the Node Tool, it could convert the node mode to the next one in a cycle conversion order. or make that a new tool: "Node converter"
  3. Hey guys I just recently made the switch from Adobe ecosystem to Affinity Designer & Photo because i'm not trying to shell out $600 a year for the rest of my life. I'm getting myself adjusted with Designer right now, but i hit a snag. I can't seem to Add/Remove nodes to existing paths like you could in Illustrator. I've tried searching in Help, but nothing comes up. Is this feature not currently available in Designer? If that's the case, then when can we expect this option in a future update? I only ask because it's something I use often. Thanks in advance for your help and time.
  4. Hi, I have curves which have a LOT of points (Imported). I would realy like to have smooth curves, close to the original curve. Sadly "smooth curve" function makes everything messed up and the original shape will get lost. Am I missing a function or a workflow step? Best, PBc
  5. So I was searching around for any and every video on YouTube to give me a better understanding of how to use the pen/node tool. I stumbled across a video on YT: "AFFINITY DESIGNER CURVES FROM SINGLE STROKE. This tutorial helped me solve one issue (finding the easiest way to trace an image with a lot of curvy lines BUT with each curve flowing smoothly together from one to the next). I had created a logo (i can't show the whole logo) but as you can see some of the curves i created originally APPEARED smooth when i zoomed in close but some noticeable errors when i zoomed out/away from it. Once I zoomed out the logo had these subtle curves that made the logo look like it was starting to form corners. As I followed the tutorial, I got to where I was only using the SMART MODE tool, with these options selected: - ALIGN TO NODES OF SELECTED CURVES - SNAP TO GEOMETRY OF SELECTED CURVES - ALIGN HANDLE POSITIONS USING SNAPPING OPTIONS - MOVE BY WHOLE PIXELS - SNAPPING while I was working through, I was going by what I would always hear from the pros and amateurs "move the node handles around until you get as close as you can to the images/shapes. so that's what I did! Still wasn't perfect though. A-HA!!! THERES A PATTERN ("not sure if I'm just late to the party lol") Once you put your first node, you get the CURVE option after putting the second node which is your first line. You then go and make that line fit as perfect to the curve as you can which is the easy part. Then comes the hard part as soon as you add a 3rd node and however many more you want, trying to make that second curve fit PERFECTLY with the first curve usually doesn't match the way you want it to because at the same time you're also trying to make it fit with the 4th node. It then becomes this tug of war between the nodes LOL. node A. node B. = line/curve a-b node B. node C. = line/curve b-c node C. node D. = line/curve c-d node D. node E. = line/curve d-e **USING THE SHIFT KEY EVERYTIME (USUALLY)** **USING THE SHIFT KEY EVERYTIME (USUALLY)** **USING THE SHIFT KEY EVERYTIME (USUALLY)** Once you have the first curve (line/curve a-b) set to your liking , before adjusting the second curve (line/curve b-c) YOU WANT TO SELECT THE NODE (node C.) AND USE THE HANDLES ON IT TO START BUILDING THE END OF THE SECOND CURVE (line/curve b-c)...…..THENNNNNNN...…GO BACK TO THE PREVIOUS NODE (node B.) AND ADJUST THAT ONE TO MAKE THE SECOND CURVE (line/curve b-c) FIT and FLOW SMOOTHLY WITH THE FIRST CURVE (line/curve a-b). so therefore once you move onto the third curve (line/curve c-d) start by adjusting the handles of node D. FIRST then jump back to ex. node A. node B. node C. node D. node E. etc. line/curve a-b, line/curve b-c, line/curve c-d, line/curve d-e after the curve between node A. & node B. has been made (line/curve a-b), jump to node C. and using the handles to adjust the curve (line/curve b-c) to your liking THEN start adjusting the handles on node B. creating line/curve b-c which flows perfectly with the previous curve line/curve a-b AFD - nodes.mp4 HOPEFULLY I HELPED SOMEONE!
  6. Hi, I'd like to request a feature that would allow me to add nodes directly between existing nodes on a shape, similar to how Illustrator's "Add Anchor Points" tool works. I think this could be even better if you could select which nodes you want to add nodes between, rather than this only working for the entire shape. For example, if I have a circle with 4 nodes, and I select the top and left nodes and use this tool, it would add a single node evenly spaced between the two on the existing path at the top-left of the circle (see screenshot). If I select the entire shape, it would add 4 nodes, one between each connecting pair. Thanks!
  7. Hello handsome and intelligent developers! I have a small feature request. Currently with the node tool, when editing a shape, if you single click on a line between 2 nodes, it adds a node. This is super useful! But i notice that a double click on a current node does nothing at all. Double clicking a node with the node tool to delete it would be a great use for this currently unused action, and just another way to make the node tool a left-hand-free tool (since right now, to delete a node, i have to click it and then remove my hand from home row to hit the delete button). Let me know if you think this is a good idea!
  8. One workflow improvement is direct node selection with the Node tool. Currently, you need to hold down Ctrl to do this, or have the object selected. However, holding down Ctrl is redundant in this case, because you already switched between the Node and Move tool. This is the way it works in Illustrator: holding Ctrl toggles the Node tool to become the Move tool. In Designer, both the Move tool and Node tool gain access to Node selection while holding Ctrl and have object selection enabled by default. By differentiating between the move and node tool, the node tool would get immediate access to node level editing, which is what the name of the tool suggests. Node tool select across groups.mp4
  9. As you can see in the attached image I am trying to figure out how to keep the arc of a shape of line when deleting nodes. On the left is the Corel Draw X8 example and on the right is the Affinity Design example. Is this possible? Corel Draw can do. Is there a way to do this in AD? Is there some type of setting that can be turned off or on? Please help. Thank you.
  10. I have designer for the iPad. When I use my Apple pencil and try to select/tap objects neither tool works correctly I think. I have to "drag" with my move tool to select object and then select the node tool in order to select nodes. Neither of them work by tapping the object. Is this how it works or am I doing something wrong.
  11. Can you implement a function in the node tool that allows us to remove a node with one click? Maybe using a modifier key (Shift, Ctrl, or Alt) + click on the node we want to remove; or simply by clicking on an existing node. Something like this: Thanks! 😉
  12. How to move two hadles of the same node together? On the equal distance, like in Illustrator by default.
  13. I have a document (ipad Designer) with numerous groups and layers). When working with the doc, I see objects that I want to edit, but with the MOVE or NODE tool active, I cannot tap the object and make it active. It’s very frustrating because I have to drill through all the layers/groups to activate it through the Layer pane. There’s got to be a way to activate it through a direct selection. Am I missing something? Thanks
  14. Good day everyone! I am trying to add a node here(refer to Sketch.png attached). I couldn't achieve it using the node tool, as it doesn't snap to the intersection. In Adobe Illustrator, we can achieve this by selecting both the open paths and selecting "divide" in the Pathfinder panel. When I do the same in AD, the straight line disappears and the open path(selected path) turns to a closed one. I'm trying to figure how to achieve this simple thing in AD. Please help!
  15. The node tool has changed in 1.8.4. When I click on a line to change a curve, the node at the end of the line changes from a sharp corner to a smooth corner. The example below shows the corner before I try to change curve and what happens when I click on the curve to change it. The corner makes an unexpected change to a smooth corner.
  16. I much prefer Affinity's pen tool and ability to quickly add and delete nodes and bend existing strokes as I trace over things to what illustrator offers. that said... Is there a way to pull in one of the two handles of a node to the center of the node so the stroke on that side makes a hard point and the other side of the node still has a handle that can be manipulated? Basically i want to be able to create a hard stop of a stroke at a node point and then bend and curve the stroke after that hard stop. In Illustrator, I could just grab one of the handles and pull it in to the node and it would snap in and disappear. Right now the workaround I use in Affinity Designer is to select the node and use the "sharp" convert option at the top of the screen and then using the node tool, pull on the stroke further along to re-bend it. Hope that makes sense -thanks!
  17. I'm finding shapes and the clumsily labelled "curves" features hard to use. Maybe Affinity is not allowed to implement Illustrator-like procedures, but the present arrangements are convoluted, confusing and to me, unreliable. Having discovered that shapes have to be converted to curves to edit them - then "break" them at a node (why?), I find I'm often unable to delete the node or part of the path I want to without losing more than I want or the whole object. Deselecting an object seems to automatically "select" another - can that be turned off? Zooming in/out with the Illustrator-like key combination doesn't seem to function if something is selected, which is inconvenient. I've found snapping works, but for me only randomly. As I'm migrating from Illustrator I'd love to see more illustrator-like processes if that is at all possible, and a quick look online suggests I'm not alone! I've not got far into Affinity yet so can't comment on much else at the present. And I recognise that some things will be different and I could be missing something obvious....
  18. Trying to connect two nodes is very buggy. Make two simple separate lines with the brush or pencil tool. Select the node tool then select one node from each line. Start with the two that are closest to each other. Click the "join curves" on the toolbar and MAYBE they will join to each other. It gets crazy. Let's say that it worked as expected. Now, select one of those nodes and move it closer to the other node on the other line. Now select the same two nodes again, and try to join them again. Here's is what is possible to happen now. The two selected nodes WILL NOT join. The to unselected nodes MIGHT join. Or, the Node you have selected, and the one that it's closest to, though not selected, MIGHT join. And as you move the node around, any and all of those possibilities may happen. It makes no difference what you have selected. Selection, is only a factor when the two nodes are close together. When the two selected nodes are farther a part, all of those other crazy possibilities come into play. Compare that, to how DrawPlus used to join curves. While still holding the brush tool, you could freely select two nodes, any two nodes from either end, and drag one onto the other and they snapped and joined and became one!
  19. Hello, I've been playing with a some lettering and working on a new type. For example, I've taken the cross-dash in the "A" and moved the nodes to the bottom to make it look like an upside down "V". (It also happens on my "E") However, when I go to print, there's a very small line still at the bottom and I'd like very much to get rid of it. Every time I try to mess with the nodes now, the letter ends up out of whack. What's the best way to go about doing this? Thank you!
  20. Hello, i've created 4 triangles with different colors and grouped them (left object). Now i want to move the left lower corner, like i moved the node in the right object. The problem is, that i cant convert this group of triangles into one shape and therefore i cant select the "group node" (just the individual tirangles nodes). Is there a solution? Thank you very much! Fabian
  21. It is well known that nodes can do everything about layers(ui). The layer cannot do some of the node's actions. Nodes are 100% compatible with layers(ui) and channels(ui). Make changes to the existing layer(ui) to make it nodey while maintaining compatibility with the original layer(ui). Adobe PS lacks even a true alpha channel(ui) because of its stale architecture. Nodeized Layer(node-ui) and channel(node-ui), affinity will have far more flexibility than PS. Adobe can never do that because of its stale architecture. This ensures an absolute lead in affinity. This node feature does not require a huge amount of new code, just changes to existing layer(ui). (I know that many(Affinity)programs are backends(Behind) based on nodes., so this is easier to do) It does not require changing the appearance of the existing layer(ui). Just provide an option to enable the advanced 3D multi-layer box node layer(node) channel(node) framework(ui). Reference implementation: https://natrongithub.github.io/ Natron (open source)
  22. I finally broke down and updated Affinity Designer to the latest release and what I feared the most happened. The functionality of the node tool has gone out of the window. I can no longer add anchor points along a path with the node tool. As an example, I draw a lot of text and then bring those sketches into Designer. I select a basic shape like a box and work around my sketch adding points and manipulating handles along the way. Now when I choose the simple shape to work with, convert to curves and try to add anchor points with the node tool all I can do is manipulate the path between two existing points. New anchor points cannot be added, period. I am extremely frustrated, is there a way I can go back to the previous iteration of Affinity Designer where the node tool worked well? This is a make or break function for me as a users. That tool worked perfectly in previous versions of the software. Thanks, Dave
  23. Hi, the "copy control handle length/direction" feature is not working when using my Wacom Intuos Pro graphic tablet and its Pen. It works with mouse, but with Wacom it doesn't. The thumbnail near the cursor changes, but handles keep still the same length/direction.
  24. hello designers , anyone knows how to curve angle (from inside ) like the picture ? thanks
  25. hey guys! i'm design icon and sell it in marketplace like flaticon,iconfinder,etc, and i need tool like vectorscribe smart removal brush tool, i hope serif will adding this feature in the next update! or anybody can tell me vectorscribe alternative fo affinity designer?
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