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    Digital painting, fishing

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  1. I'm sorry to have this misunderstanding, Although I don't mean that. That's what you mean, you can't represent mine. If that was my blog, I would say I'm a developer. I emphasize myself as a user, expert. So, what's not a expert user? They don't even understand the difference between HSV and HSL, A bunch of people who just fiddle with the sliders by feeling. They don't understand why they should use this value, Just because PS tutorial tells him: use this value! You should be obsessed with technology. Clinging to this will not help you improve your technology...Like my said: It seems that you are obviously good at this.
  2. Why talk about this? Meaningless things will only waste your time. And my time. It seems that you are obviously good at this.
  3. You misunderstood. I'm not a coder. I don't understand software development. Like you said: Probably never happens. Our lives are short. We can't wait. Waiting for software improvements is a long time. However, if you switch to a piece of software right away, you can get something quickly. I always get the best I can have. I don't wait for developers.
  4. https://bottosson.github.io/posts/oklab/ https://bottosson.github.io/posts/colorpicker/ You are talking about what I am familiar. I am an expert user.
  5. IMHO. The L slider that changes the saturation is useless. Give the user at least one option to turn it off. Now, HSL is scrap. Awesome!
  6. Yes! Yes! Yes! Go to Edit -> Color Settings... (Ctrl+Shift+K) and klick on the More Options button. In the Advanded Controls rollout at the bottom there is an option called Blend RGB Colors Using Gamma: activate this option and set it to 1.00, now Photoshop will do linear maths on all the colours even.
  7. https://ninedegreesbelow.com/photography/linear-gamma-blur-normal-blend.html http://www.ericbrasseur.org/gamma.html https://docs.krita.org/en/general_concepts/colors/linear_and_gamma.html Watch both links. Gimp v2.10.28 gamma is perfect, Pass my test. this modification to give more space to darker values does lead to wonky color maths when mixing the colors. We can see this with the following experiment: Left: Colored circles blurred in a regular sRGB space. Right: Colored circles blurred in a linear space. Colored circles, half blurred. In a gamma-corrected environment, this gives an odd black border. In a linear environment, this gives us a nice gradation. This also counts for color smudge brush: Thatโ€™s right, the โ€˜muddyingโ€™ of colors as is a common complaint by digital painters everywhere, is in fact, a gamma-corrected colorspace mucking up your colors. If you had been working in LAB to avoid this, be sure to try out a linear rgb color space.
  8. The development of affinity designers is still going on! Very very very slow.๐ŸŒ๐ŸŒ๐ŸŒ๐Ÿข๐Ÿข๐Ÿข
  9. Any compromise method is not as good as the direct method. Regarding the node UI, is there any news? @Andy Somerfield Our affinity photo tutor. philosopher.
  10. I think. The node is a hobby of a few people. This also applies to the music industry. In the field of music, there are only a few simple nodes. There is no excellent thing. Excellent like FL Studio. Software developers gave us Apple. So we use Apple. Sadly. Here, there is no freedom. Unless you learn programming. This will spend a lot of time. You ask the node. Shout developer add node support. This is what you can do.
  11. These, all are all, not satisfactory. Nuke lacking a brush. SD has no hardware acceleration GPU. And limit the maximum resolution. And missing color mode. (Lab, LCH. I am waiting for the Nuke to support the brush. I am waiting for the affinity support node. in this field. There is no miracle of open source. I like Krita, excellent. GIMP is a gnome.
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