Jump to content

Aftemplate

Members
  • Content Count

    236
  • Joined

About Aftemplate

  • Rank
    Advanced Member

Profile Information

  • Interests
    Digital painting, fishing

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. https://news.ycombinator.com/item?id=25157976 So far there have been two ways to to heavy compute tasks on GPUs: CUDA (Nvidia only) and OpenCL (all vendors). Nvidia invested a lot in software and toolchains to make CUDA the go to option for many projects (especially in the machine learning community). Meanwhile OpenCL is falling apart and sees less and less support and updates. However, the Vulkan API which is also supported by most vendors (except Apple where you have to use a compatibility layer called MoltenVK) is gaining traction in the compute sector. If you trust the benchmarks, then this library here is showing that you can get a similar performance out of Vulkan compute than what you would expect from CUDA. It is just that this library only provides a very small fraction of the features of what the CUDA ecosystem does, so the Vulkan compute ecosystem still has a lot catching up to do.
  2. I like imho. For you previous "another one" comment, I agree with part of it and oppose part of it. But, as you said, it's up to the AP team. So there is no point in arguing between us. Layers are timelines, Low complexity. It is changing at this moment..
  3. No need to apologize. (I don’t want to spend my time saying I’m sorry. I’m not a rude person, I just want to type the most useful words. After listening to your explanation, everything is now clear. (I hope you edit the previous reply and correct it. I want to respond to that.
  4. You misunderstood what I meant. Could you please re-edit it? I'll respond to it. @IPv6
  5. In order to enter fewer words, I didn't make it clear. Now I will make my intentions clear. You may have heard of Autodesk Maya. It allows traditional "layers" while also allowing users to manipulate nodes. Maya is built entirely on a node, and each property has a corresponding node. Which one to use. Depends on what the user likes. I don't want to remove layers. I want layers and nodes to coexist. Nodes are used at this time when the layer is unable to do something. If you can do a two-way conversion between them, that's definitely the best! (But it may make it more difficult for you to write code for it) I just think that having a layer with a small number of nodes can upset things. This is what node patterns should do, and I want to maintain the purity of both, while they can interact freely with each other. Problems of this class due to layer limitations. Implement the node pattern as early as possible. is a way to address the root cause of the problem. By then, you can focus more on engine writing. Instead of writing hacks for the limitations of such layers. I really appreciate you work. @Andy Somerfield
  6. Linked Layers Such workarounds will increase complexity. I don't think this is a good plan. Pure layers and pure nodes keep the architecture simple. Combine any two unrelated things together and you will gain complexity, I hate that.
  7. You are still not brave enough. node mode ui needs a true brave there. You can realize their one-way conversion: layer to node(compatibility) The best way to solve a problem is to solve the root cause of the problem.
  8. Now we can count on the hope of 2.x, this heavyweight feature will be available! Andy Somerfield is the Brilliant developer I've ever met, affinity photo is a Breathtaking masterpiece.
  9. (This is the most shocking news I've ever heard this year!)Thank you! @Andy Somerfield I hope, node map is like a building, with multiple layers of drilling links. Avoid map that are too large. and accommodate more nodes. Fully Expose as many nodes as possible and provide an expert mode options to lose warranty: remove all limit. Max freedom!! The person who redefines the rules of the photo editing game is you! Adobe recently acquired Substance Designer. A node editor.
  10. @IPv6 I'm believe the warp real-time filter and the nodeUI will come true!
  11. Do you have plans to implement this Full Nodeization at some point in the future?
  12. - Added “Live Mesh Warp” layers - This allows for better controllable deformation. compared to Liquify. @Andy Somerfield
×
×
  • Create New...

Important Information

Please note the Annual Company Closure section in the Terms of Use. These are the Terms of Use you will be asked to agree to if you join the forum. | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.