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Mark Oehlschlager

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  1. @Rodi If one is doing layout for a document intended to go to press, printed by an offset press, one would set up the document from the beginning as a CMYK document. And in that case, by default, any type that one sets will adopt a process black color. As for images/artwork to be placed into the layout of the CMYK document, you have options in development: a) for a pure CMYK workflow (press only) you could elect to build your images in CMYK; b) for a hybrid workflow (output to video, web, and press) you should build your images in a larger RGB color space, and then export final versions for the appropriate output color space.
  2. @Lolalam Regarding your workflow, I would recommend a simple strategy: Build / develop your images in the standard sRGB color space. From there, you can export to the same sRGB color space for web images, or to CMYK using the U.S. Web Coated SWOP v2 color profile. That should be your default. If you want finer control, and you have a close working relationship with a printer, you might inquire whether or not that printer has specific recommendations for exported files.
  3. @Lolalam The numbers there indicate bit depth per color channel (i.e., how finely subdivided the range of values is for each color channel). RGB/8 indicates that the dynamic range of color in your document it limited to 8 bits per color channel. In other words, for every pixel, the Red channel is capable of showing 256 levels of brightness. Same goes for the Green and Blue channels. RGB/16 indicates that the dynamic range of color offers a more finely subdivided range of values, limited to 16 bits per color channel. Here, for every pixel, the Red channel is capable of showing 65,536 levels of brightness. Same goes for the Green and Blue channels. Unless you are working on a high end display, and intend to display the final work on a high end display, it's not necessary to worry about these bit depths. Keep it simple: stick to RGB/8 and CMYK/8.
  4. @Lolalam RGB is simply an acronym for the additive color model wherein the colors of electronic displays (like you smart phone, desktop computer, or television) are described by mixtures of Red, Green, and Blue light contributions. Red + Green makes Yellow. Green + Blue makes Cyan. Blue + Red makes Magenta. The presence of Red, Green and Blue at full strength makes White. The total absence of Red, Green and Blue makes Black. Not all electronic displays are capable of displaying the entire range (or gamut) of colors the human eye can perceive. Various electronic displays are capable of displaying a specific subset of the full range (or gamut) of visible color. Manufacturers measure and describe the range or gamut of color their displays are capable of reproducing, and the industry has developed names for these measurable color gamuts. These named color gamuts are also known as color spaces. sRGB is one such color space. sRGB does not offer the largest color gamut, but is considered to be the most common color space across the world of electronic displays. So, it's a standard RGB color space that most content creators target for images that need to be displayed as widely as possible. Adobe RGB and ROMM RGB are much larger RGB color spaces. Some prefer to work in these larger color spaces at the beginning of their design/development workflows to preserve maximum color gamut before exporting out versions for print (CMYK) and web (sRGB), which are smaller color spaces. When in doubt, keep things simple: build your images in sRGB. That way you're already in the correct color space for the web, and you can always export out a version for print in the smaller CMYK color space.
  5. @MikeTO Ah. Yes. It makes sense that the auto-generated TOC paragraphs styles should not be duplicated – only modified. But then the inability to specify a custom leader line character or pattern remains. Hopefully this comes to the attention of the Serif staff.
  6. I've been working through Help files for Publisher 2.0.3, and have discovered a few problems: I'm unable to duplicate the auto-generated TOC Character and Paragraph styles. Is this by design? I'm unable to enter a custom character or character pattern for leader lines in the TOC Paragraph styles dialogue box. I'm limited to a period, underscore, or strikethrough.
  7. Add ability to group swatches into meaningful, user-defined groups within an Application/Document Palette (e.g. 'Primary', 'Secondary', 'Accents') Add ability to move swatches from one palette to another (as one can with brushes) Add ability to select multiple swatches via shift/command-click to move or delete those swatches in one move. (Presently, one can only delete swatches; and just one at a time.) Add ability to double click on a swatch to edit not only the color, but also it's 'global', 'overprint', and 'spot' attributes Change the default behavior when adding Pantone swatches to a palette such that the correct spot color name is applied rather than a generic name (i.e., "Pantone 105 CP" rather than "Global Color 13") Offer the user the option of directing an added Pantone swatch to a specific existing palette rather than creating a new separate document palette by default Add a live edit interface for designing custom color chords (Applies to the Color Panel as well.)
  8. Currently working with Photo 2.0.0.0 on Mac OS 10.15.7. While applying the Live Filter layer for Perspective, I noticed that the 'Planes' option selector is greyed out and defaults to Single Plane (See attachment). It is not possible to select Dual Planes. Is this by design, or is this a bug?
  9. It's my understanding that one cannot take advantage of "Family Sharing" for the Universal V2 license because the Mac App Store "Family Sharing" license does not apply to in-app purchases, and because the Affinity Universal V2 license is considered to be an in-app purchase if bought through the Mac App Store. What that means is that family members would have to log-in to the Mac App Store on all devices using just one family member's Apple ID. Not ideal. Can anyone from Serif or the forum here say definitively whether or not one can by a Universal V2 license directly from Serif, and then be able to install on devices for up to 3-6 family members? If so, what's the proper sequence of events?
  10. @GRH Because the father-in-law and his wife want to take advantage of the "Family Sharing" license and the auto updates offered via the Mac App Store.
  11. I don't see the V2 Universal license as an option in the Mac App Store. Just license options for the individual apps. If anyone has experience in purchasing V2 Universal via the Mac App Store, would you please advise me on how to go about that?
  12. Helping my father-in-law with his desire to upgrade to V2 without losing V1. Is this possible? He's currently running V1 on OS X High Sierra (not able to run V2), but want's to take advantage of the 40% discount by purchasing V2 Universal now in advance of his planned purchase of a new iMac in January. He bought his V1 apps through the Mac App store. If possible, how should he go about purchasing the V2 Universal license today through the Mac App Store without losing access to his V1 apps?
  13. Why is it that for so many "New ..." commands (new category, new swatch, etc.) the Affinity apps don't automatically throw up a naming dialog box? Seems quite logical to give the user the opportunity to name the newly created item straight away, rather than forcing one to go back into the menu structure with 3-4 extra clicks. EDIT: Allow me to apologize and to withdraw this post. I was watching one of the V2 tutorial videos (probably produced when V2 was still in Beta), and an Asset category first had to be created before it could then be selected and named. It reminded me of a complaint I had with the V1 apps. I should have checked this behavior in the release version of the V2 apps. As I now actively create new items in my copy of V2 apps, a naming dialog box does indeed now appear by default, with the notable exception of the command to create a Spare Channel in Photo 2. Sorry for the inaccuracy of the post.
  14. @Ron P. Thanks. Hopefully Serif can get around to spelling that out in the online help files.
  15. Within the Export Persona, for individual export slices, I assume that 1x, 2x, and 3x are scaling factors for the pixel dimensions of the art to be exported (i.e., that a 64x64 px image would go out as 64x64, 128x128, and 192x192. But I'm unfamiliar with the absolute units expressed below (see attached image). Would someone please explain the meaning of those absolute unit abbreviations and what effect they have on size of the exported slices? Thanks.
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