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  1. I support this. I get that it tells the user what's going on, but an option to disable it would be nice for those of us who just want the UI to appear when it's ready.
  2. Say I have a 500x500 object on a 250x250 canvas. When I make a slice of it, only the parts seen within the canvas are rendered, out of canvas parts of it are cropped out on the exported image. How can I export the full 500x500 object, without having to place it on a 500x500 canvas?
  3. I've made a series of pictures by applying gausian blur 100% to a bunch of shapes. They look great on the (old) monitor I'm writing this, but when I test it on a 1080 TV, it looks awful, as you can tell all the edges of the shapes - wereas from here, it works as intended in that the borders melt smoothly into a black background. Does anyone know of a way so that I can have that gba.afdesign
  4. I have a layer with height 80, so I'm expecting to export it with a slice of 80, but it doens't fit. It has to be 81 otherwise something gets cut. This happens with many layers of height 80.
  5. I have a series of words typed in Helvetica Light 36 px, and I want to export them all individually, each with a height of 36 px. The problem is the objects aren't 36 px height, they're 28, or 35, or whatever depending on the word, because that's how fonts work apparently. Because of this, when I select them all and do > Create Slice, it makes them of their respective sizes. I could manually drag and resize the slice height to 36 for each, but it's dozens of words, surely there's an easier way?
  6. 1 I'm trying to recreate the image below on a vector. I've done so by drawing pen shapes for the "inside" letters and giving them an outline. Problem is if I resize the object the outline does not maintain the ratio. I do have a working version were I use the pen tool to draw the outline, but it's not as precisse as the outline option out of human error when tracing the shapes. So I'd like to know if there's a more correct way to go about it. 2 The other thing I'm wondering is how to do the image below on Affinity Designer. I can kind of get it to work with having both a stroke and an outline effect, but I need the inner part to be transparent, and if I set the stroke as 0% opacity then the outline doesn't render. https://github.com/chicueloarcade/es-theme-Chicuelo/blob/master/_assets/logos/arcade.svg
  7. I've got many logos of varying size scrambled across the document. What I'd like is to have them spread into one vertical column, at equal width (all maintaining their aspect ratio). I can do it manually by enabling snapping and placing two big rectangles parllel to each other, placing each logo on the inside and resizing it until it snaps on each rectangle... but it's kind of ridiculous if this is the only way, I imagine there must be something more automatic (and precisse).
  8. I'm wondering how can I warp text so that a straight "ARCADE" text gets the from a galaxy far far away treatment:
  9. As the title says, I've had a problem ever since I got the program - at some point when Affinity is open, shortcuts stop working with it. As in, I can't Ctrl+X to cut, nor press P to select the Pen Tool, but I can still do stuff like moving objects by pressing on them and then using the arrow keys, or pressing Del to remove an object. Every time it happens I have to restart the program and then it's fine again. I'm running Windows 8 if it's of any help.
  10. Affinity needs a better way to handle pixel art. The tools are there, but I believe a typical workflow for a pixel artist is constantly interrupted by Affinity in these many ways: 1. There is no way to force nearest neighbor scaling for all objects. One example is how if you make a sprite and cut a part of it (Rectangular Marquee Tool + Cut), upon pasting it you'll find that if you move it, it's automatically antialiased. It also happens in Affinity Photo if you merge two layers, or rasterize an image like this. 2. There is no way to scale an object and have it then export properly. More about this on this thread. 3. There is no way to quickly scale the pixel brush in integer numbers. This means using the shortcut from the keyboard will make it jump 1px > 1.1px > 1.3px > 1.7px ... etc, instead of 1px > 2px > 3px. What this means for pixel art is that you'll get a non-pixel perfect object. Affinity is a great program, and it's really close to being an excellent pixel too, so it's really frustrating for some of us to see it lack just these ones semi-implemented features. I know there is a huge amount of people here, all touting different things as their "if only the added THIS feature" - so all I can do is aggregate these three problems in one thread (you'll see a lot of people have mentioned these issues all over the forum if you search for "pixel art" on the bar), and hope some day they're addressed in a way that doesn't call for cumbersome workarounds.
  11. Right so to be clear I tried everything mentioned and I'm still stuck at not being able to export it. My best bet is, as mentioned, to rework them - which in my case, optimal scenario is to export as .png and trace over the works with a 1px brush, without scaling anything. This sort of works but only because I didn't make that many sprites and the rework could be done in a day. But still it's terribly inconvenient and makes me move to another tool for pixel art work. I've tried other software these last days and they're all years behind Affinity in term of workflow and UI for me, so I'll still have this as my main visual program for anything else. It's just a shame that it's SO close to being the most competent tool for pixel art I've used. I'll make a thread on the feedback section. Thanks for the help again.
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