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JonathanBall

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  • Posts

    20
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  • Website URL
    http://jonathanballdesign.com

Profile Information

  • Gender
    Male
  • Location
    Seattle, WA
  • Interests
    Lettering & Typographic Design
  1. Thanks Lee! Probably already aware of this too, but I've noticed that the inverse is true when artboards share a Y axis (versus an X axis). Attached is an example of this behavior. When pasting an object from artboard A to artobards B (right) and C (below): the object retains its Y coord on artboard B the object retains its X coord on artboard C
  2. Is there any way to paste an object into the exact same place (X & Y coord) from one artboard into another artboard in AD? Every time I try it seems to retain its Y coord, but not its X coord. Thanks for the help! :)
  3. Thanks for the reply gdenby, but you lost me. I'm not sure what you're referring to. I think you're referring to text with strokes? And applying object styles? :huh: AD handles stroked type way better than AI does, but I'm referring to converting to outlines for the sake of production. Yes A_B_C! That's even better than I had hoped for. :D Perfect! This is the best of both worlds. AD continues to surprise me with its robust options and how well it handles operations. Well played AD. Sneaky sneaky :ph34r:
  4. I've been preparing several packaging files for vendors and continually run into a major roadblock when I want to outline live type. In Illustrator you can simply Select All and Outline Text. Done in 2 seconds and the file retains its structure. Is there currently anyway to accomplish this in AD? I'm aware of the (Layer >) Convert to Curves command. The trouble is that this command doesn't seem to penetrate groups. Which forces me to either: 1. Select/search though every group in the Layers panel for any and all text elements and manually convert them, which is both very time-consuming and prone to errors. or 2. Select All, Ungroup (x times) and then convert everything. This technically works, but it then creates an unmanageable file with hundreds of curve layers and also releases all clipping masks. :( Am I missing an awesome command or tool somewhere? Anyone know of an easier way? Thanks! :D
  5. I don't believe there's a default setting, but you can create your own by opening Preferences ( Cmd , ) and going to Keyboard Shortcuts. Those operations can be found in the Layer option (second dropdown) under Geometry. They look like this: Geometry > Add Geometry > Subtract Geometry > Intersect And so on... :)
  6. Forgive me if this has already been addressed. I did some looking, but couldn't find anything. In AD, is there a way to make tools such as align (object), text tool, and nudge respect the current rotation of the canvas with regard to creation and manipulation? I'm sure it's no easy task, and understand why the program would behave this way—respecting the object's coord/origin according to the artboard—but it just seems counterintuitive at times. Don't get me wrong, the ability to rotate the canvas is fantastic, especially when it comes to packaging work, but not being able to manipulate objects in an intuitive way when the canvas is rotated counteracts the benefit a little. Thanks! :)
  7. Great tutorial. It's very well presented and I learned a bunch of new things about AD. Thanks for sharing!
  8. I just saw Kubo and I can't get over how amazing it was so I decided to create some fan art. This seemed like as good a time as any to try out the Noise option in AD to give a textural, paper-like feel. I absolutely love how noise is seamlessly integrated into this program. I've avoided texturing things like this in past programs because it was too cumbersome, time consuming, and CPU intensive. None of that frustration here. What a wonderful feature. Great job Affinity!
  9. Nice work. That's a long walk on a long pier. :)
  10. I'm sorry, I should have been more specific. What I was thinking of isn't actually the default. You're correct about the default drawing method having that (gray with black stroke) appearance. I was referring to a setting I found in the Shortcuts menu under Misc. to "Set Fill to Black & White" which I tend to think of as default. This command does indeed set objects to B&W, but with a Black Fill with a White Stroke. This seems odd because it's the opposite of the default drawing method. It's just not what I expected and a little annoying when I want to mask stuff. It's not the end of the world and I'm sure I'll just get used to it. Thanks!
  11. I'm curious to know why the Command Key is the modifier used for center scaling in place of the Option (Alt) Key. :huh: This functionality is one of the biggest hurdles for me in using Affinity programs. Having to constantly think about which keys I'm pressing when I switch to Affinity programs in my workflow is a huge hinderance. It seems especially strange considering Affinity is an app that's designed for Mac. This behavior goes not just against every other program I've used (not just design) for years, but against the operating system itself. Two questions: Why is this well established/familiar UX convention changed? Any hope that this modifier is customizable in this or future versions of Affinity? I still love Affinity, but I'd marry it if I could use my Option Key as I do everywhere else in my workflow. Thanks for your help! :) PS: Totally unrelated, but also quite backward... Why is the default appearance set to a black fill w/white stroke? I feel like you guys are just messing with me at this point. Every time I set a default appearance I also have to swap it. Seems strange.
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