Jump to content

JonathanBall

Members
  • Content count

    20
  • Joined

  • Last visited

Everything posted by JonathanBall

  1. Hello! I'm new around these parts (first post) so I apologize if this question has already been asked and answered. I did some searching, but I couldn't find anything regarding this. My question is: How does one merge or combine a self intersecting path/curve (to make a compound path) in Affinity Designer? I design type and it's desirable—crucial really—to overlap a shape/path within itself for maximum flexibility and ease of manipulation while working. Unfortunately, when it comes time to combine the final artwork I'm left with compound holes where the paths intersect themselves. :( I've attached an example of what I'm referring to. I've tried all of the options that can think of (Geometry, Create Compound, etc.), but none seem to work. I'm assuming that this is just the way paths combine in AD, but I'm desperately hoping that there's another technique that I'm missing. Also, I love AD thus far. Great work! Thanks for your help! :D
  2. Is there any way to paste an object into the exact same place (X & Y coord) from one artboard into another artboard in AD? Every time I try it seems to retain its Y coord, but not its X coord. Thanks for the help! :)
  3. Thanks Lee! Probably already aware of this too, but I've noticed that the inverse is true when artboards share a Y axis (versus an X axis). Attached is an example of this behavior. When pasting an object from artboard A to artobards B (right) and C (below): the object retains its Y coord on artboard B the object retains its X coord on artboard C
  4. JonathanBall

    Copy nodes

    Yes please!
  5. I've been preparing several packaging files for vendors and continually run into a major roadblock when I want to outline live type. In Illustrator you can simply Select All and Outline Text. Done in 2 seconds and the file retains its structure. Is there currently anyway to accomplish this in AD? I'm aware of the (Layer >) Convert to Curves command. The trouble is that this command doesn't seem to penetrate groups. Which forces me to either: 1. Select/search though every group in the Layers panel for any and all text elements and manually convert them, which is both very time-consuming and prone to errors. or 2. Select All, Ungroup (x times) and then convert everything. This technically works, but it then creates an unmanageable file with hundreds of curve layers and also releases all clipping masks. :( Am I missing an awesome command or tool somewhere? Anyone know of an easier way? Thanks! :D
  6. Thanks for the reply gdenby, but you lost me. I'm not sure what you're referring to. I think you're referring to text with strokes? And applying object styles? :huh: AD handles stroked type way better than AI does, but I'm referring to converting to outlines for the sake of production. Yes A_B_C! That's even better than I had hoped for. :D Perfect! This is the best of both worlds. AD continues to surprise me with its robust options and how well it handles operations. Well played AD. Sneaky sneaky :ph34r:
  7. I'm so glad I found this thread! I had no idea that automatic constraining was optional. :D I had grown accustomed to this behavior because it makes perfect sense, but than I selected multiple images and everything fell apart. Apparently, if you select more than one object with inherent aspect ratio (text, image, etc.) this "rule" disappears. :huh: Very confusing. It's wonderful to know that this can be disabled. Thanks! :)
  8. Forgive me if this has already been addressed. I did some looking, but couldn't find anything. In AD, is there a way to make tools such as align (object), text tool, and nudge respect the current rotation of the canvas with regard to creation and manipulation? I'm sure it's no easy task, and understand why the program would behave this way—respecting the object's coord/origin according to the artboard—but it just seems counterintuitive at times. Don't get me wrong, the ability to rotate the canvas is fantastic, especially when it comes to packaging work, but not being able to manipulate objects in an intuitive way when the canvas is rotated counteracts the benefit a little. Thanks! :)
  9. I don't believe there's a default setting, but you can create your own by opening Preferences ( Cmd , ) and going to Keyboard Shortcuts. Those operations can be found in the Layer option (second dropdown) under Geometry. They look like this: Geometry > Add Geometry > Subtract Geometry > Intersect And so on... :)
  10. JonathanBall

    Kubo Fan Art

    I just saw Kubo and I can't get over how amazing it was so I decided to create some fan art. This seemed like as good a time as any to try out the Noise option in AD to give a textural, paper-like feel. I absolutely love how noise is seamlessly integrated into this program. I've avoided texturing things like this in past programs because it was too cumbersome, time consuming, and CPU intensive. None of that frustration here. What a wonderful feature. Great job Affinity!
  11. Great tutorial. It's very well presented and I learned a bunch of new things about AD. Thanks for sharing!
  12. JonathanBall

    A pier at night

    Nice work. That's a long walk on a long pier. :)
  13. I'm curious to know why the Command Key is the modifier used for center scaling in place of the Option (Alt) Key. :huh: This functionality is one of the biggest hurdles for me in using Affinity programs. Having to constantly think about which keys I'm pressing when I switch to Affinity programs in my workflow is a huge hinderance. It seems especially strange considering Affinity is an app that's designed for Mac. This behavior goes not just against every other program I've used (not just design) for years, but against the operating system itself. Two questions: Why is this well established/familiar UX convention changed? Any hope that this modifier is customizable in this or future versions of Affinity? I still love Affinity, but I'd marry it if I could use my Option Key as I do everywhere else in my workflow. Thanks for your help! :) PS: Totally unrelated, but also quite backward... Why is the default appearance set to a black fill w/white stroke? I feel like you guys are just messing with me at this point. Every time I set a default appearance I also have to swap it. Seems strange.
  14. B) "Hey AD, is this guy bothering you?"
  15. I'm sorry, I should have been more specific. What I was thinking of isn't actually the default. You're correct about the default drawing method having that (gray with black stroke) appearance. I was referring to a setting I found in the Shortcuts menu under Misc. to "Set Fill to Black & White" which I tend to think of as default. This command does indeed set objects to B&W, but with a Black Fill with a White Stroke. This seems odd because it's the opposite of the default drawing method. It's just not what I expected and a little annoying when I want to mask stuff. It's not the end of the world and I'm sure I'll just get used to it. Thanks!
  16. JonathanBall

    Introduce Yourself

    Hey there! I'm an Adobe refugee seeking asylum. I'm a freelance graphic designer who specializes in lettering and typographic design. I've been using Adobe products for a number of years, but recently became disenchanted with the subscription model so I decided to cut the cord. Don't get me wrong, Adobe products are amazing, but I don't want to pay for 37 apps when I only need 3. Plus, that price is only ever going to go in one direction—up—and I don't like being contractually obligated to it. After looking for Illustrator alternatives I discovered Affinity Designer and I'm incredibly impressed with its capabilities. It's still missing a few fundamental things for me as a professional, but overall I'm amazed with so many aspects of the software that I don't mind hacking/muddling through things while it's being improved. I'm excited to see where Affinity products go from here and happy to be a part of the growing community of those that have seen the light. :D
  17. Glad this has been addressed. I was very confused for the longest time as to why I had duplicate objects on top of one another. It makes sense why it's happening now, but as suggested it should just be considered a single operation because the user is only performing one action. The unintentional duplication—through undoing an alt-drag—can get really frustrating. There's no simple way (without digging into the layers panel or peek under things) to know that there's two objects stacked on one another.
  18. Thanks R C-R for the suggestion. I appreciate you helping out. Unfortunately, no luck with that. The fill mode is correct when the shape is drawn (Winding), but—like you pointed out—it reverts back (Alternate) when combined. It can't be changed because it's a new compound shape. I just need a big "Make-What-I-See" button :)
×