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Tamerlin

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  1. Like
    Tamerlin got a reaction from Alfred in Affinity Video Editor?   
    There are actually several alternatives already.  The two most prominent are HitFilm and Resolve 15; HitFilm has an easier learning curve, Resolve now that it includes Fusion is pretty amazing. 
    A great complement to Affinity Photo.
     
  2. Like
    Tamerlin got a reaction from Alfred in Affinity Video Editor?   
    There are actually several alternatives already.  The two most prominent are HitFilm and Resolve 15; HitFilm has an easier learning curve, Resolve now that it includes Fusion is pretty amazing. 
    A great complement to Affinity Photo.
     
  3. Like
    Tamerlin got a reaction from SrPx in Affinity Video Editor?   
    There are alternatives to AfterFX. HitFilm is one, and Fusion is another. Fusion has an admittedly steeper learning curve, but also more capability.
  4. Like
    Tamerlin got a reaction from Aothedorop in Affinity Video Editor?   
    HitFilm just got a major update... it's turning into a pretty solid editor. I'm editing an hour long video in HitFilm, and it's working out nicely. It doesn't have the metadata support yet AFAIK that Resolve and FCPX and Avid have, so I would still recommend Resolve over HitFilm for long-form, but I don't choose Premiere any longer, since I don't much like the UI. I haven't tried 2017 yet though.
     
    I love doing color grading and light compositing in Scratch, but its audio playback engine was a deal killer; I could get smooth playback without audio, but very choppy playback with audio, so I found it to be largely unusable as an NLE other than for adjustments to conforms. I like the UI though.
     
    The Fusion + Resolve combination is ridiculous. Ridiculous in that BMD gives so much away for so little. Even a paid Resolve license is just $1000, and once you have a dongle, you get upgrades for the price of downloading them.
     
    And for most, the paid version is overkill. Then again, even the free version is amazingly full-featured.
     
    Fusion is incredibly powerful, but it also has quite a learning curve. As a compositing app I think it's pretty close to Nuke, though the Nuke Studio combo of edit + compositing in a single app is pretty sweet, and hard to beat. It sounds like The Foundry is putting some focused effort on improving the performance and stability of Nuke Studio, hopefully turning it into a really solid suite. Still expensive, but I'd forgotten about the non-commercial version. 
     
    Resolve is a lot better with ordinary graphics cards now, though for color grading it still pushes the GPU rather hard.
  5. Like
    Tamerlin got a reaction from Aothedorop in Affinity Video Editor?   
    HitFilm just got a major update... it's turning into a pretty solid editor. I'm editing an hour long video in HitFilm, and it's working out nicely. It doesn't have the metadata support yet AFAIK that Resolve and FCPX and Avid have, so I would still recommend Resolve over HitFilm for long-form, but I don't choose Premiere any longer, since I don't much like the UI. I haven't tried 2017 yet though.
     
    I love doing color grading and light compositing in Scratch, but its audio playback engine was a deal killer; I could get smooth playback without audio, but very choppy playback with audio, so I found it to be largely unusable as an NLE other than for adjustments to conforms. I like the UI though.
     
    The Fusion + Resolve combination is ridiculous. Ridiculous in that BMD gives so much away for so little. Even a paid Resolve license is just $1000, and once you have a dongle, you get upgrades for the price of downloading them.
     
    And for most, the paid version is overkill. Then again, even the free version is amazingly full-featured.
     
    Fusion is incredibly powerful, but it also has quite a learning curve. As a compositing app I think it's pretty close to Nuke, though the Nuke Studio combo of edit + compositing in a single app is pretty sweet, and hard to beat. It sounds like The Foundry is putting some focused effort on improving the performance and stability of Nuke Studio, hopefully turning it into a really solid suite. Still expensive, but I'd forgotten about the non-commercial version. 
     
    Resolve is a lot better with ordinary graphics cards now, though for color grading it still pushes the GPU rather hard.
  6. Like
    Tamerlin got a reaction from Jens Krebs in Surface Studio   
    It does look like Microsoft is trying to go after Apple's traditional market...
     
    And here's the thing... they're getting it about 90% right. I used a Surface Pro 3 for the past couple of years as a mobile editing machine, and it did well for editing HD video as well as photos, though it didn't have the muscle for 4K. One of my friends bought a Surface Book, and that's turned out to be a great mobile editing system also... my biggest criticism of the Surface line in general so far is that Microsoft has been avoiding Thunderbolt. Hopefully they'll add it to the newest models, but so far they're resisting.
     
    My new machine is a Razer Blade Stealth, 2016 model... and I plan on adding a Razer Core + GTX 1080 in the near(ish) future via Thunderbolt 3 so that I can work with Resolve and 8K footage on it.
     
    IMO Microsoft is really nailing it with the Surface line. If they embrace eGPU the Surface Studio could become quite popular as a basis for a mid-range colorist's workstation. 
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