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Posted

Noticed a frustrating issue in Designer. Description below; .gif attached.

 

When I duplicate and move an object by option- or command-dragging, and then I undo, I often wind up with a "stack" of erroneous duplicates in the object's original position. This can be hard to notice, and often results in a cluttered layers panel and a heavy document. 

 

The issue here is that in other apps, the convention is that option-dragging is a single command, which is entirely cancelled by an undo. But in Designer, an option-drag is actually two commands: there is an implicit copy at first, and then a translation. Undo only reverses the translation, not the copy. It's hard to remember to undo twice when I've only performed one action, and the resulting pileup of artwork is easy to miss. 

 

 

Thanks a ton, Serif—I love Designer, and you guys are just amazing!

post-10918-0-81226300-1430771366_thumb.gif

  • 2 months later...
Posted

Bumping up this thread, as I still find myself tripping over this issue when I use the app. Anyone else find this to be a snag in their workflow?

  • 3 weeks later...
Posted

I'm with you brotha. The problem is that AD interprets an ALT-drag as two actions (duplicate and move) and an undo only undoes the move. You have to remember to undo twice after an alt-drag. Which, obviously, never happens :(

Posted

Hello jakezien. sldx,

Welcome to Affinity Forums :)

Thanks for reporting this.

Issue logged to be looked at.

 

Thanks so much for responding! Looking forward to a fix for this bug.

  • 1 month later...
  • 5 months later...
  • 3 months later...
Posted

Hello, how is the status of this old bug?

One year later, undoing a command-dragged object still doesn't undo the complete action leaving a duplicate in the position of its source.

  • 2 months later...
Posted

There are some minor usability issues in affinity but this is the one that really makes me suffer.
I bump into it so many times... My documents are constantly filled with duplicates and it's a pain to find them,

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