evtonic3 Posted January 9, 2019 Posted January 9, 2019 I was wanting to reflect or mirror an object but based from an objects origin, which I thought is what Affinity calls the Rotation center. Is the Rotation center not an origin of the object in order to mirror or reflect via the origin? Quote
R C-R Posted January 9, 2019 Posted January 9, 2019 AFAIK, the rotation center is just the rotation center. Gabe 1 Quote All 3 1.10.8, & all 3 V2.5.7 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7 All 3 V2 apps for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 15.7
firstdefence Posted January 9, 2019 Posted January 9, 2019 There is a workaround that Jimmy Jack showed me, which is to create a rectangle and the rectangles centre will be the point of origin - the line that the object will mirror from, you just make whatever you want to mirror a child of the rectangle and flip the rectangle, the child object is thrown over to the other side and then all you have to do is drag the shape out of the rectangle layer to make it a parent layer. Quote iMac 27" 2019 Sequoia 15.0 (24A335), iMac 27" Affinity Designer, Photo & Publisher V1 & V2, Adobe, Inkscape, Vectorstyler, Blender, C4D, Sketchup + more... XP-Pen Artist-22E, - iPad Pro 12.9 (Please refrain from licking the screen while using this forum) Affinity Help - Affinity Desktop Tutorials - Feedback - FAQ - most asked questions
walt.farrell Posted January 9, 2019 Posted January 9, 2019 I'm not completely sure what you're trying to do, @evtonic3, but here's another trick that few of us seem to know (or, at least, that I have seldom seen mentioned). You can drag bounding box nodes to flip any kind of object: Note the difference in the resulting position between Flip Horizontal and dragging the bounding box node. Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.3, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.0.1
R C-R Posted January 9, 2019 Posted January 9, 2019 I think what @evtonic3 wants is to be able to reflect or mirror an object across any axis that passes through the rotation center, not just a horizontally or vertically aligned one. Quote All 3 1.10.8, & all 3 V2.5.7 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7 All 3 V2 apps for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 15.7
walt.farrell Posted January 10, 2019 Posted January 10, 2019 Thanks, R C-R. Note that the trick I mentioned also works for the corner (45 degree) bounding box nodes, not just the horizontal/vertical (side, top/bottom) nodes, but it wouldn't work for other angles. Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.3, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.0.1
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