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Noise added as a per-colour attribute (version 1.0.17161)


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Aha! So somebody does read my emails! ;) 

 

Basically, I implemented the functionality, but we didn't have any UI ready yet - so there's a temporary workaround to get noise on your objects:

 

Select your object, choose a colour. Now go to the 'opacity' slider on the Colour page and hold down Cmd + Alt, then drag the opacity slider up/down with Cmd+Alt held down - this will actually call the commands to adjust noise instead of opacity! :)

 

It's only a very basic noise - it's just that with it being a property of colour, it means you can vary noise at each step on a gradient fill/transparency to achieve effects you can't in other programs. We'll add a noise filter/adjustment in the future, so don't worry if it doesn't do everything you want - but hopefully it'll be good enough :) We'll get the UI working before the next version!

 

Cheers,

Matt

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  • 3 months later...

After adding some noise, just add a teeny bit of blur FX and violà -- passable skin tone dependent on the color. :D

Mac OS X Catinlina, 2014 iMac, 3.5 Ghz Intel Core i7, Huion Kamvas Pro 22 Graphic Tablet, 16GB RAM, MacOS10.12 || Magic keyboard w/numeric keypad, wireless trackpad, Kengsington Edge Trackball || Flux Capacitor in a secure location

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Can't make it work in the Colour page (is it the one on the left of the Swatches, Strokes and Brushes, in the standard layout?)

No matter how hard I press Cmd+Alt and drag the Opacity slider (left/right, not up/down ;-) ), it always changes the opacity.

I'm capable of adding noise in the colour dropdown of the Fill and Stroke thumbnails, though.

But, if I have a CMYK color assigned to the object, as soon as I add Noise, it displays as RGB. Bug?

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