ashf Posted November 20, 2022 Posted November 20, 2022 Would be nice if the warp group affects bitmap fill on objects within. Swörl and loukash 2 Quote
sfriedberg Posted November 20, 2022 Posted November 20, 2022 As an option, yes. Frequently, I do not want (bitmap) fill to be warped, as a deliberate design choice. Consider these two workflows: 1) Create a shape, warp the shape, then apply an unwarped fill to the warped shape. 2) Create a shape, apply an unwarped fill to the unwarped shape, warp the shape (and contained fill). In both cases, there is an initial shape, a fill, and a warp group, but the ordering of operations is different and the visual results are different. When expressing the order of operations through a layer/group nesting hierarchy, you'd expect the 1st workflow to have the fill associated with the warp group, not the shape, and in the 2nd workflow, the fill would be associated with the shape inside the warpgroup. That's not how the current system works. AFAIK there is no way to apply a fill "to a warp group", and applying the fill to the inner nested shape does not currently warp the fill. ashf 1 Quote
Staff Ash Posted February 15, 2023 Staff Posted February 15, 2023 Thanks for this feedback. We have now decided to include the raster based perspective and mesh warp non destructive live filters from Affinity Photo in the Pixel Persona of Designer and that is now available in the 2.1 beta released today. This allows the warping of images, embedded documents and other non-pure vector objects. The main thing to bear in mind is that these are raster based effects, and will mean any vector data you warp using these live filters will be rasterised when you come to export. It would be great if you wanted to try it out in the beta and let us know what you think - you can sign up to the beta program here. ashf 1 Quote Managing Director Help make our apps better by joining our beta program! MacBook Pro (16-inch, 2021) / Apple M1 Max / 64GB / macOS 12.0.1 iPad Pro 11-inch 3rd Gen / iPadOS 16.2
Fixx Posted February 17, 2023 Posted February 17, 2023 On 2/15/2023 at 3:22 PM, Ash said: these are raster based effects, and will mean any vector data you warp using these live filters will be rasterised when you come to export. Does it mean that the whole object will be rasterised? Instead of just rasterising the inner parts and keeping container vector as vector as would be the proper implementation? Say like in a simple object where is a simple bounding vector path with pasted inside bitmap? Quote
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