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  • Staff
Posted

That's already implemented through a color coded system. When the point you are snapping to turns:

- red it means its snapping to the horizontal axis

- green it means its snapping to the vertical axis

- yellow it means its snapping to both vertical and horizontal axis

- purple it means its snapping to the node you are hovering to 

 

Probably more coming as Ben develops the snapping system.

  • Staff
Posted

Thought I had got that well covered..? What do you think is missing?

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Posted

That's already implemented through a color coded system. When the point you are snapping to turns:

 

After using AF some weeks i have now discovered (thanks to MEB) that there are snap points that turns into colors....

 

2qd4bh5.png

33xy0l3.png

 

 

I think when the snap point it's on the same place than a "transformation node" of any element, should be turned that node's color into the one who's announcing, not leaving that "blue donut" around... because the way it's now (look at the following pic) it's confusing, at least for me.

 

qoiwde.png

  • Staff
Posted

I think Ben was answering the OP - I agree, everything seems covered to me. I look forward to the next round of updates from Ben - our snapping is already very sharp, and will only get better over time :)

 

A

Posted

Maybe I have different expectations for snapping behavior, but what I find missing is that little “catch” when, say, the side of one rectangle meets the side of another rectangle. I’ve turned on every conceivable snapping option (is that part of the problem?), yet when I drag a rectangle, it just passes by the other one as if it weren’t there. If I take the time to pause then I do see fuzzy (anti-aliased!) colored lines appear, but they’re often “off” by a few pixels due to their inherent blurriness (yes, operating at 100% magnification), and there is no physical snap that assures me that two edges are truly coincident.

Am I missing something, or is physical (magnetized) snapping still to come?

  • Staff
Posted

Hi scamper,

Go to the Snapping Manager (View -> Snapping Manager...) and check Snap to object bounding boxes. You can also check Include bounding box mid points if you need them. Additionally, if you need everything snapped to the pixel check Snap to units and select Pixels as unit.

 

This should "fix" all those problems.

  • Staff
Posted

You also need to make snapping candidates by temporarily hovering over the object you want to small to until it flashes momentarily. After that you can snap your other objects to it.

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  • Staff
Posted

I believe we also have a tutorial video about snapping.

SerifLabs team - Affinity Developer
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Posted (edited)

Okay, I definitely wasn't seeing the behavior shown in that video. So I decided to do some investigation. The short story is I have the answer: "Snap to Units" must be off! With it on, AD will favor pixels (or whatever your unit of measure is) over anything else, and you won't see reliable snapping to objects at all. Turn it off and you'll get exactly the snapping behavior I was looking for!

Edited by scamper
  • Staff
Posted

Yes, if you snap to pixels you will mostly be closer to a pixel than anything else. If you zoomed in a lot you would then be able to snap to other objects. All depends on zoom level.

SerifLabs team - Affinity Developer
  • Software engineer  -  Photographer  -  Guitarist  -  Philosopher
  • iMac 27" Retina 5K (Late 2015), 4.0GHz i7, AMD Radeon R9 M395
  • MacBook (Early 2015), 1.3GHz Core M, Intel HD 5300
  • iPad Pro 10.5", 256GB
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