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Found 1,373 results

  1. Hiya, Probably just me doing something silly (I hope so anyway!) but having problems with certain effects and processes not exporting to PDF but work fine when exported to say an image format such as JPG. For instance and example : 1 - Place an image into Publisher. 2 - Apply a box blur (just one of many things that don't work upon exporting to PDF). 3 - Export as PDF. Blur is not on image at all! Now export as a JPG and the blur is there on the image. There have been quite a few things that I've done inside documents and they just don't export to PDF. Am I missing something obvious? A setting perhaps? Thanks in advance for any help with this. Best wishes, Mark
  2. Hello Serif, OS : Mac Os Siera 10.12.6 I'm experience issue about Export persona in Affinity Designer. When I try to export the output always change like increase by 1 pixel or decrease by 1 pixel. I'm also add screenshot in attachment below. Could you please give a solution about this? Thank You
  3. Is there a way to do this with Photo? If now now, will there be Please? :)
  4. I love Affinity Designer, I'm using it allot, for UI design for presentations, it's a great tool . I even use it for small texture work when I need to do something sharp . But Affinity Photo it's well how to put this ... I would like to use it but I'm always returning to Photoshop . Why ? Well because the workflow for copy / pasting textures into channels is not that intuitive ( the spare channel flow ... ) and the problem of exporting TGA's . I prefer a tga instead png's because of the dedicated alpha channel .
  5. I'm having trouble understanding how alpha channels work in Affinity Photo. Just like TGA and DDS export, this is yet another thing that is forcing me to keep other software around to get my work done. It's simply like this: I have an image file, it's got RGB and alpha channels. I load the image in Affinity Photo, I see "composite alpha" with the list of channels, but it is completely white. It shouldn't be. To check the file I load it in Photoshop, and see it appears as expected. Where am I going wrong? Or is Affinity Photo simply not up for the task?
  6. I'm testing Affinity Designer for the first time and I really like the ease of making complex shapes. I've never been much into Illustrator before, so Affinity is just what I need! I'm looking at the list of export formats and I couldn't find TGA. Don't know whether to think that's strange or not, but for game engines, TGA seem to be used more than I knew before. At the game design school I graduated from, we were encouraged to use TGA for UI elements. I thought that was strange to begin with, but I stuck to it. Now I'm modding a game, and the game wants TGA. It becomes a bit of a hassle to export to something else first and then convert to TGA. Is TGA of any interest for you to support ? I know I'd be super happy, and could make faster iterations with the automated export. Simply make a change in a slice, it exports on the fly, go into Unreal Engine and refresh the asset - bang! Done!
  7. First off, let me say that I love, LOVE Affinity Photo. Serif has made an incredible application that made moving away from PHotoshop CC so very easy. I typically use AP for working with textures in a 3D modelling and texturing workflow. A number of other applications that I use rely heavily on the Targa (.tga) file format. With Affinity Photo, I must currently export the texture I'm working on in a file format that supports an alpha channel, import it into another application, then export it again as .TGA. Is there any way we could see a .TGA export feature soon? I know AP allows me to import targa, but I would love to be able to export it as well without having to use another app. Please keep up that amazing work you've been doing! I can't praise you guys enough!
  8. I need the possibility to export as .raw, for use in Unity. And it does not seem possible in Affinity Photo. Makes me sad to have to use GIMP (a free software) instead if Affinity Photo. So when can we expect this feature? I was really hoping to mainly use Affinity Photo for my editing, but can't yet.
  9. It doesn't matter what I copy, could be boxes, could be imported SVGs, instead of copying an SVG, Affinity Designer rasterizes it into an image. This is super annoying.
  10. I noticed that the ripple filter won't publish to PDF in export. ripple.pdf Ripple.afpub
  11. In publisher I use 'spreads' view. The printing company wants me to set a 1 mm bleed and export as pages instead of spreads (option: 'all pages' on export page). The thing is that my exported PDF shows the inside bleed of the next page instead of its own. Same for the next page (shows bleed from previous page). [see picture] I'm no expert in publishing but this looks weird from my point of view. Is this the normal behaviour or is it a bug? I want to be sure before sending my file for printing. Thank you
  12. Hi, i know this topic was already suggested elsewhere, however devs never answered any of these threads, nor commented on this feature at all. So here we go again. I work as a UI designer, which mostly includes web design. Therefore I need a way to share my work with non-designer programmers. Not just exports but other stuff like typography, dimensions, margins etc. Other software integrates with services like Avocode or Zeplin (namely Photoshop, Sketch). This makes Affinity much less useful for web designer as I am pressed to hand all the information over to web developers. So I would like to know whether Serif devs plan to include such integration or release its own solution. This is an essential feature for designers like me and very long time overdue. Please, Serif, comment on this finally.
  13. Hi, Is there a way to export just a section (as defined in the section manager) in Publisher? Many thanks, Bert
  14. I would like to have Export Persona in Publisher as well.
  15. I can not believe there was no export capability to produce an Epub2 file, let alone an eub3 file that meets the Daisy Consortium standards.
  16. I'm trying to export a simple design that I made using Vector brushes to PNG format, but the design always end up being exported in pixels instead of vector, I tried searching for some answers online but I didn't find anything, I tried exporting it in other formats and while it did bring better results, it still lost some of its quality when exported, please help. Black Face.afdesign
  17. Dear Affinity, We are loving Designer and enjoying the transition from Adobe for all the three products. However, for us, a key feature that's missing is the ability in Designer to import/export .dxf files. Back in 2015 (I think) we requested this as a feature request but it's still not implemented. Any idea if/when it might be arriving? It's really vital for our workflow as we work with imports/exports for CAD. Edward
  18. Hi all, I recently updated to Affinity Photo 1.7.1.404 from 1.6.5.x through the Windows Store and now every image that I open, whether it's an *.afphoto, DNG, JPEG, PNG etc., opens way too dark. Documents created in previous versions are also rendered way too dark but are exported with the right colours and brightness, while new documents result in overly exposed images, more like as if the gamma went through the ceiling. The samples available in the Welcome screen also seem to not match the snapshots available on the Windows Store. From the same snapshots I also noticed that the icon for the Photo persona also seems darker. The "Color" panel also gets way too dark. My device: Windows Store snapshot: Software configurations: I tried running the trial version of Affinity Photo 1.6.5 (got it from the Downloads page) and the problem now seems to happen there as well My device is the Dell XPS 9570, running Windows 10 1903 with Intel UHD Graphics 630 (driver version 25.20.100). This issue also affects Affinity Designer but every other app on my system works just fine. Ideas?
  19. Hi all! I'm using Affinity products for a long time, but I'm posting for a first time in the forums. Sorry if it is a stupid question, but I don't know how to handle it... There is my problem: I got a project with many components in it. I'm working in Publisher. For the main content I made a polygon shape, but I've decided to decorate the sides of it whit vector shapes which I put like a mask in the big polygon. And there comes the problem: when I try to export it in PDF there is a shadow from the decoration that isn't suppose to be visible and a part of the small polygons. I've try to rasterise it but the quality becomes too bad. The first picture is how it has to be, the 2-nd is with the problem (with the arrows). Any ideas how to fix it and what may be the problem (I guess the vectors but I don't know why)? Thanks in advance.
  20. Hello, I found an issue when exporting a PNG file. If you set transparency to a stroke, that specific stroke will be thinner when exported to PNG. To reproduce this, try the following: - create two rectangles with "rectangle" tool - set the interior of the rectangles to white - set the stroke of the rectangles to green for example - put the rectangles one above the other as in attached image (one of them will serve as a "control" rectangle) - for the top rectangle set the stroke opacity to 50% (only for the stroke) - select both rectangles, go to - File - Export - PNG - Selection without background - the result should be as in the attached image From what I experienced, this issue appear only if you export "Selection without background" and only if that specific stroke is on the exterior of the artwork. I use Affinity Designer 1.7.1.404 on Windows 10.
  21. The export dialog has a number of things that can cause issues in a game development workflow. When using illustrator, to export all I would need to do was go to export (Save to Web) and click "clip to artboard" if I wanted to keep the dimensions of the canvas or not if I wanted to crop to the content. If I wanted a background fill I would add one as a layer, otherwise the background of the exported image would be transparent. This method of exporting was very fast and allowed for quick asset creation, not just sprites but for things like particles. In Affinity Designer, this process is so much slower and prone to mistakes due to the required extra steps to accomplish the same thing. First, the settings default to "Whole Document", this sounds ok until you find out this means that it will export a fill/background for you. In order to change that you need to have things selected that will what's to be export as it doesn't just assume you want to export everything, like illustrator does (unless I'm doing something wrong). This means you have to close the export dialog (it's a modal), select the parts you want to export, and open the export again. Having the option to export only selected is a GREAT feature and would be great for making UIs, where you need to export them piece meal but having it as a default slows down the process in most cases. Also, if a layer/object is locked you can't select it, slowing the process down further. Then if you want to export without a background you can now change "Whole Document" to "Selection Without Background", again, if I wanted a background fill, I would have added one myself. While I'm changing these options, the above "size" fields are changing appropriately, this also causes issues. Cropping the the content to exported is a very helpful feature, but often times in game developement you want/need to export images of a certain size (namely, power of 2 size images for compression. Can also be needed to match pivot points of sprites). So an example occurence can be: Export. Realise I don't have the parts selected correctly. Close export, make selections, open export again. Select "selection without background" as transparency is a neccessity in most cases. By now the size fields have changed but I need to export the whole document size (for compression, pivots, sprite swaps etc). Have to manually adjust size fields for whole document. Save. The amount of time this can take, the number of opportunities to get it wrong, resulting in having to go back and start over and the fact that you can have to go through this process dozens of times a day, makes the export window a problem for game developers. This window I'm sure works just fine for artwork/mock-ups etc but it really does slows the game asset workflow down a lot.
  22. In the Export Persona, when exporting an image for the web and you want the size as small as possible, you want to see a preview of what you will be exporting. So you can change the quality of a jpeg and see instantly what the result will be. The same when you change the number of colors in the palette of gifs and pngs. Also show the sizes in bytes of the slices you are exporting. The size is shown in the simple Export, but not in the more advanced Export Persona. Fireworks does this very well, it even has multiple previews with different export settings.
  23. Hi all, I can't be sure I'm not missing something, but it seems that when exporting a multiple-artboard document via the Export persona I'll always get a single page giant PDF, while when using the Export dialog I always get a mutliple-page document (which is actually what I want). So... can I use the Export persona to get a multiple-page PDF at all? Thanks in advance for any insights.
  24. It is an inadmissible waste of time that when exporting a file, for example tif, always appears 8 bit, when I always export 16bit and have to display the list and change it each and every time. How can I make my default file format appear first in the list? Thank you
  25. Hi, I recently migrated from illustrator, so I'm not sure if my question is even valid. I built up a document with layers, but after I exported it to PDF using the PDF (export) profile, and opened the generated PDF file, every info on the layer arrangement is lost. Acrobat also doesn't show the layers. I appreciate your help.
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