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abn5x

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  1. Affinity Designer CRASHes when trying to move around System Swatches Colours in the Swatches Panel. So I created a System Wide Colour Swatch, added some colours to it and when trying to reorganize them it crashes the entire app 80% times.
  2. You're welcome thank you for your hard work! Also very interested to hear what you're working on for the iPad 👂👂
  3. the same happens even if the two nodes are smooth.
  4. Yes, it happens when the mouse is near the view's edges, didn't notice that because the stroke was set to 0. When set to something visible, the stroke still moves but the path disappears, though sometimes the blue path freezes while the black stroke still moves.
  5. sure! here it is: thank you for your hard work!
  6. He responded and said that he will look into it.
  7. Dragging node fast - causes visual glitches and sticking nodes until the speed is slowed down or stopped entirely, then it updates the node's position. Screen_Recording_2020-06-27_at_19_18_04.mov
  8. oh I see that the issue which I mentioned you in twitter(about joining two nodes with auto-snap ignoring the node handles of the dragged node when welding them) still isn't fixed
  9. Basic Boolean Operations doesn't need UI/UX polishing, it's just that, Basic buttons to do operations. ShapeBuilder would be the logical improvement upon Boolean Operations, which we are still waiting for. Serif is not some new company, it has the Experience and Knowledge to plan its code for the expected features that would be developed, at least that would be the logical assumptions to make. VS added "merge nodes at middle point" in less than one week since I asked for it + other bugs and fixes, Affinity in its 4-5 years still doesn't have a simple proper "merge selected nodes" feature, not even talking about "merge at middle point". Yes, Affinity Team is not big, comparing it to Adobe or Corel for example, but it surely is bigger than One person. Releasing it on multiple Platforms besides increasing the work which must be done, also increases the revenue, which means they should/could increase the Team to deliver faster, better releases.
  10. I use both, AD is more polished, and smoother right now, but clearly lacks features which are covered by VectorStyler for me. I root for both Apps, VS just needs to keep fixing bugs and improve the performance like it has done till now, Affinity needs to fix bugs and add functionality. Whichever does it best wins for me. Though I have to say, that I LOVE the way Affinity Suite Apps are intertwined, work se well together and speed up the workflow, just wish AD was more feature rich, at least the basic features you'd expect from a MODERN Vector App.
  11. I completely understand your point of view, but sometimes we need to get work done fast and too many functions is better than not having those functions at all. Affinity could have made some quick basic implementations of all the features that were required and slowly polish them until their Quality Standard, but they chose to starve their base of clients while waiting and waiting... I mean, the Template Window in 1.8 is great and all, but the Warp tools, Blend Tool, Shape Builder, Offset Paths, Cusp Dash lines or Zig Zags, are more important and I think anyone can agree. Affinity takes pride in its UI/UX and I really agree on that but we still don't have a VISUAL Way to change stroke width at various path points. Something which VectorStyler or even Illustrator understood as something very important for the user... The BASIC DIVIDE boolean is still broken... Same circles in a VectorStyle which is a younger and less polished app...:
  12. I'm talking directly with the dev(he's a one man-team), he is very responsive and adds features /fixes reported bugs very fast, damn it, he added "merge nodes at middle point" in less than a week while fixing all my reported bugs and also improving dramatically panning/zooming. I think Affinity should hire that guy, he's a monster at developing. Also was in talks with him to implement the "Pathfinder" Open-source Vector Engine for increased performance, he said it will be a long-term feature when he's done with all the bugs and UI. Also he's VERY RECEPTIVE of critique, you can search in VectorStyler Forums, all my opened threads(same nickname as here) which he fixed in less than one week. Sure, the app is still quite green, the UI/UX still need lots of work(made some suggestions in the forum, to mimic Affinity in some aspects), and it's drawing engine is a resource hog, but feature-wise is incredible for an ONE-MAN TEAM, give it enough time and maybe we will have a real Illustrator Killer, while Affinity still takes time to implement BASIC Stuff with a bigger dev team...
  13. same issue here, Clip Paint Studio features a GLOBAL PRESSURE settings, affinity should too..
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