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Tiartyos reacted to Patrick Connor in Affinity for Linux
If you are a new arrival to this thread and have found that it is locked but still want to show your support for Affinity on Linux, simply like this post
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Tiartyos reacted to zeknoss in Affinity products for Linux
The reason people are mentioning Windows VMs are out of despair. Most people really want Affinity on Linux, but some people don't have that much of hope. Because this is page 57 on a single thread where all these people are asking for it for years on and on...
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Tiartyos reacted to VanessaS in Affinity products for Linux
OMG I wish I could use Affinity Photo on Linux. I'm not a developer, I'm just a photographer. I would pay even a higher price than I've payed for affinity on windows. Affinity is the only reason why I still use windows. I know there are options to edit images avaliable for Linux but none of them satisfy my needs. Affinity is the only true alternative to PS when it comes to my work, but unfortunately it keeps me stuck to windows. Not all people who use Linux are nerds or developers and no, we don't use Linux just to give a longer life to old computers. My computer is pretty new and powerful.
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Tiartyos reacted to mysterycoconut in Turn off antialiasing
Anti-alias on/off checkbox would be easier for sure. Current coverage map has a bug by which it doesn't affect the whole line when strokes are aligned to the inside or the outside of a shape.
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Tiartyos reacted to noveltywaves in Affinity products for Linux
Long time adobe professional here.
I (and others in my network) have abandoned the adobe ship, finally, after viable options are now available.
Many of us are also abandoning apple, because of their increasing planned obsolecence and apparent shift to target teens instead of professionals.
Linux has never been better and has brilliant software that replaces most of adobe suite.
DaVinci Resolve replaces and out-performs Adobe Premiere for video editing, is available on Linux, and is becoming the new industry standard.
Darktable replaces and out-features Adobe Lightroom for Raw Photo development, and is available for Linux.
Blender is competing at the top tier for best 3D modeling and animation suite, available and runs best on Linux.
All we need is someone to step up and release a viable image and vector graphics suite. Please Affinity. take my money!
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Tiartyos reacted to RudiG in Affinity products for Linux
+1 for this request ..... I would love to have a Linux native version of Affinity Photo and designer ....
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Tiartyos reacted to Figmatt in Turn off antialiasing
I'd also love the ability to "switch off anti-aliasing"
I design in vectors but want to view/render/export as solid colour pixels.
What are the chances?
Do I really have to use Illustrator?
http://www.icoeye.com/blog/?p=220
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Tiartyos reacted to Kal in Turn off antialiasing
I want to add my support for this. My most common use case is to export raster print versions of a logo. For logos (and similar hard-edged graphics) antialiasing just makes them print with a fuzzy edge, so I always export high-res raster logos with no antialiasing. This is easy to do with Adobe software, but I've yet to find a simple way to accomplish the same thing with Affinity software. Adjusting a 'coverage map' graph on individual objects is crazy complexity for replacing such a simple feature, and it didn't work predictably for me anyway.
Please, can we just have an antialiasing check box in the export settings?
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Tiartyos reacted to Qu4ntumSpin in Affinity for Linux
Hello @Mark Ingram,
Thank you for your post and information.
I've recently published :
And I have a request for you and your team that implies a very small dev effort.
Would it be possible to add a simple toggle info to our accounts (serif accounts, not forum) to add our targeted OS ?
Example, I would love to have my purchases count as towards Linux platform not Windows. Since you already implicitly do that for Windows / Mac OS, it would be nice to have an explicit button to indicate for Windows purchases that they are used by mainly Linux user.
I know how complicated it can be to get real meaningful stats. And with such a topic, you might even end with bots or false positives, people that would never actually buy your product. Have a little chat with your Marketing & Business team, but I think that metric could actually help. And even if you don't do anything with it, I would actually feel pretty great about it
I got this idea from Steam itself. When a user on Linux purchase a Windows game, it might or might not work on Linux, but that doesn't matter, Valve is counting it as a Linux purchase, and seriously that is awesome. Because that's a proper metric to have that reflects reality.
With that, have an amazing day, keep up the good work ! I can't wait to try publisher, don't get me wrong, I love Scribus, but I was used to indesign, and your tools are simply AWESOME. This is why I vote with my wallet and keep purchasing your products.
Note 1: I am absolutely against the crowdfunding, this is not the way to go for a closed source project. If you want to go that route, let us vote with our wallet and purchase a Linux version with no promise of delivery, right on your page next to the other ones.
Note 2: People speaking about Akira... That project is a splendid demo on how NOT to do a modern design tool, specially in the Linux eco-system.
No cross platform, uses a specific tech that very few devs work on (VALA) and is not desktop agnostic. Just that should be a show stopper for anyone with a little love for all the diversity that exists in the Linux eco-system.
In addition to that : No proper feature set, no roadmap, no real activity in their code base (all branches included). https://github.com/akiraux/Akira .
TLDR: doing it right is not easy, and asking for money is not enough.
Want a good example on how to do it right ? Krita.org and their MANY successful crowdfunding.
- 2014: 20k Euros (Accelerate dev) https://www.kickstarter.com/projects/krita/krita-open-source-digital-painting-accelerate-deve
- 2015: 30.5k Euros (Let's make it faster) https://www.kickstarter.com/projects/krita/krita-free-paint-app-lets-make-it-faster-than-phot
- 2016: 38.5k Euros (New text, new vector tools. svg2 support, etc.) https://www.kickstarter.com/projects/krita/krita-2016-lets-make-text-and-vector-art-awesome
- 2018 : 27k Euros (Squash bugs) https://krita.org/en/fundraising-2018-campaign/
That's 116k Euros in 4 years of crowdfunding (and I most certainly forget some others they did). This doesn't included direct donations or steam purchases.
That's how you ask for money, your first build something great, then you lay down a great plan for growing up and then you ask for money.
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Tiartyos reacted to Mark Ingram in Affinity for Linux
The second post on this thread from @TonyB said:
Now, that was in 2014, and as the products have grown (and new products like iPad and Publisher have arrived), that cost will have risen, unfortunately.
This thread is popular, but ultimately we've only had a fraction of a percent of people request a Linux version so far. Now, if this post had 20,000 people in it, we'd be clamouring to build for Linux...
We're not saying never, we're just saying that our limited resources are best spent working on other things right now.
And I say all that as a Linux fan.
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Tiartyos reacted to R C-R in Affinity for Linux
That pretty well sums up the current state of this (& the other related) topic. Basically, ignoring the noise from all sides, various Linux advocates continue to post what amounts to 'it's time to do this now' arguments of various kinds ... & every so often someone from Serif posts what amounts to a 'no, we don't think it is' reply.
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Tiartyos reacted to Silas in Affinity for Linux
Just want to add a voice to those calling for Linux versions of the Affinity Suite.
I can drag out the old tale of how I am disillusioned with Apple, or how Windows is not Unix enough for me.
I can drag that out, and it would be true, but the real thing for me is that with the presence of very useable (even pleasant!) distros like Mint and PopOS, and with the range of software now available for these distros Linux is a real desktop alternative. The one thing that is missing is a good graphics package. GIMP does not cut it and neither does Inkscape.
If Serif was present in this space they would be alone, and they would be singlehandedly making the platform a more viable choice for technically-inclined graphic designers such as myself. Kid yourself not, there are a lot of us. The beauty of PopOS combined with access to a proper suite of graphics tools could push many of us over the edge.
There are two things I like in my computer world right now, PopOS and the Affinity Suite.
I cannot and will not attempt to instruct Serif on the economics of the thing, but one way or another I am migrating to PopOS out of despair of my other options and Apple's once-fabulous hardware.
I am begging Serif to come with me, and I can't be alone.
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Tiartyos reacted to Patrick Connor in Affinity for Linux
@mzo
Welcome to the Serif Affinity forums Thanks for your contribution. Yes we have considered that and that is one obvious good reason why we are not saying "never", just not now.
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Tiartyos reacted to jtlapp in Smoothing edges to simple anti-alias after resizing
Thank you for your help!
Affinity, if you're reading this, I'd prefer to have an easy way to smooth and clean the edges of a pixelated enlarging over the ability to convert selections to paths. I mainly need the paths for resizing but prefer to adjust things by drawing.
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Tiartyos reacted to CitrusDrop in Turn off antialiasing
+1 Really would like an easy way to disable antialiasing everywhere.
Would like to add that sense I keep all my objects in groups it is really hard to apply the map settings to a large number of things as I can not apply them to groups nor select all objects as it selects them as groups and not sub-objects so I have to rather painfully go through each group of object to apply the map settings.
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Tiartyos reacted to firewater in Turn off antialiasing
Chipping it to say I've been using Affinity for pixel work and it's been a rather unfortunate experience solely because of the lack of this one simple feature. Hope you can get around to it soon enough.
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Tiartyos reacted to Kiori in Turn off antialiasing
The new AD/AP 1.7 has lots of cool new features, unfortunately this wasn't included. Why? No love for pixel artists?
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Tiartyos reacted to Kiori in Turn off antialiasing
For me either on AP or AD, the reason i don't do my pixel art in them is because you cant turn AA off, so for instance if i create a circle shape or a line shape depending. Or any of the other examples people mentioned it will go the AA route and ruin it.
Currently i use Clip Studio Paint for Pixel work, which has shape tools and works great all in all. I hope affinity implements a proper pixel toolset/way to draw anything in the software without AA.(or as people noted, with many AA options, including off)
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Tiartyos reacted to JMercier in Disable Anti-Aliasing
Hi, I need to turn off the anti-aliasing in order to make pixel perfect's small icons for windows and i didn't found how. Can you help me?
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Tiartyos reacted to firewater in Disable antialias when transforming object
Oh, that's too bad. I hope you can add it on the future. It's pretty essential if you do pixel art.
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Tiartyos got a reaction from MÅNEMANN in Disable antialias when transforming object
Are there any plans to add the possibility to turn off antialiasing globally? It's the biggest downside of this otherwise amazing soft for me as pixel art is nearly impossible without it.