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  1. In Affinity Designer I'm trying to align some items using "Alignment->Space Horizontally" with specified distribution (i.e. not auto distribute) in pixels. The distribution always takes the leftmost item as the pivot and moves other items to the right as I increase the spacing. Changing the pivot from the Transform panel doesn't help. Is there a way to set a pivot point to push items out from instead of keeping the leftmost item static and spacing the other items?
  2. Surprised to see that this is not fixed in 1.7. Should I report it again in the new 1.7 forum?
  3. @Gnobelix Thanks for the effort to help me. I already know how anchor points work, it's the basics. Now I've managed to create a bug repro case. Follow the below steps and you'll also see that there is actually a bug here. Create a new document with an artboard Create a shape with Rectangle Tool Convert rectangle to curves Insert a second artboard to the document with the Artboard Tool Move the rectangle you've created in step 2 to the new artboard Now select the Node Tool, select bottom 2 nodes of the moved rectangle. Set anchor to middle. And change the width value. See that it moves the points to the first artboard and coordinates are all wrong too. If the artboards are placed horizontally, width is not calculated correctly. If the artboards are vertical the height property is not calculated correctly.
  4. @Gnobelix thanks for the reply! The middle anchor is selected in both. As you can see the vertical works but the horizontal does not
  5. When I scale two vertical nodes via transform panel "height" property, they scale towards pivot. When I scale two horizontal nodes via transform panel "width" they move to an absolute position. Is this a bug? Is there a workaround? or am I doing something wrong? Please see the attached gif. Yup this is a bug, I've managed to come up with repro. Check out the below attached post for it.
  6. That's good to know, thank you very much!
  7. In Affinity Designer, when I export my document as a png with "selection without background", layer blending modes are totally ignored. Export turns out fine if I export the whole document. Is this a bug?
  8. Unlocked pixel layer with a selection of the contents still crashes upon using Solidify B, thanks for the reply though.
  9. So using the Solidify filter plugins from the Flaming Pear Software is essential for my texture work. Currently they are crashing Affinity Photo as soon as they are applied. I can see the correct results in the canvas sometimes before it crashes. I saw this issue being raised in the forum like 2 years ago and it seems there wasn't any development that made it possible to use said plugins. So any advice on achieving the same results without using Solidify B? Would Serif be interested in integrating such filters or is anyone else working on developing a working plugin? Below are the plugins if anyone wants to check 'em out http://www.flamingpear.com/freebies.html
  10. What's the point of mentioning third party applications in this thread? I could just use Substance Designer to create any kind of noise texture of any degree of complexity just fine. But in this thread we are requesting a specific feature for Affinity products, please report a bug or create a new thread about Filter Forge.
  11. Yup, if you don't need pixel precision you can also use the quick mask mode. Press q to enter the quick mask mode Paint white color with the brush tool for the selected areas (where the curves will affect) Exit quick mask mode with q Create adjustment layer, it will have the mask as white on where you painted/selected in quick mask mode So many ways to achieve the same end result
  12. Actually the dialog box "remembers" the last settings you've selected. You can also preview the results of your fill operation before applying it if you alt-click the mask to see it in the canvas (when filling the mask). So just select your mask, hit shift+f5, select a color and click apply (if you need black and your last fill was black, it already remembers just hit apply). While not applicable to your specific need you've described, "Fill" is also more flexible, you have the ability to change the fill opacity, blending mode and also not fill with a color but also fill with inpainting as in content aware fill in ps.
  13. Alternatively you can use Edit -> Fill (Shift + F5). It's results are not direct like in PS, you still have to confirm through a tool window that pops up but much faster than doing it in the way you've described.
  14. You are right it's not a bug, I'm new to Affinity Photo (just migrated from Photoshop), didn't know about image layers. Thanks a lot for the informative response!
  15. The perlin noise filter and such other filters should ideally be tileable seamlessly. In it's current form they are not usable for shader work. I'm forced to use PS or any other seamless perlin noise generator until then.

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