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Crionis

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  1. Crionis

    Moving image rendering issues

    MEB Sorry, I forgot to mention. The drivers were downloaded directly from the Nvidia website.
  2. Crionis

    Moving image rendering issues

    Hi MEB I updated the drivers just now to see if maybe that will do the trick. It didn't. See below: Basically the more layers you grab, the worse it gets. Mind you; this is only a minuscule sample compared to the monstrosities I've been used to moving in other software (namely, Xara).
  3. Crionis

    Moving image rendering issues

    Hi Chris That is not the case for me. I do, however, have a 27-inch monitor @2560x1440 resolution. But that should not be allowed to be a problem, since we are designers here, after all. Overall the whole performance seems to be rather low, and it would appear that this would mostly be because of this rendering issue. Every time I zoom in or out, I can see blurring and screen processing happening. It affects the overall experience, and I feel like more should be expected from a native application that it is. If it were a browser-based app like Figma, I would perfectly understand. Sorry for ranting, and I understand that the windows app is still relatively new. I don't expect miracles, but this continuous and apparent image processing clearly affects my productivity, and reading that it's "by design" doesn't sound very encouraging about it ever being corrected.
  4. I think it would be best to have percentage increments constrained to something like 5, 6, 8, 10, 12, 16, 20, 25, 32, 40, 50, 64, 80, 100, 125, 150, etc. The reason is that I very often end up with something in between, and when you are designing for web (and likely in general) you want to be able to end up with exact 100% reliably without thinking when you zoom with a scrollwheel. I am aware of Ctrl+1, and it's a good shortcut, but it still doesn't mean that the scrollwheel zoom should not be more precise, especially since it would certainly boost productivity. I don't think anyone really cares about 102.9% zoom, to be honest.
  5. Crionis

    Moving image rendering issues

    I just checked how it works on Mac, and I can confirm that it's not half as bad as what I get on Windows... For me, I can see blocks appearing like this no matter what I move (not only images!), especially when it's several layers at once. On Mac, it is barely noticeable compared to this. I understand this may be by design, but there's got to be something else since it is clearly worse on Windows as opposed to Mac. I think it should be looked into. Could it be related to specific graphic cards? Here are my specs just in case: Intel Core i5-6600 3.30Ghz 16 GB RAM NVIDIA GeForce GTX 1070
  6. Now I am :) But regardless, it's still too risky to have this thing in there. One wrong click and you lose everything. :wacko:
  7. I just realized that my initial explanation was quite terrible, so I edited the initial post and hopefully managed to explain it properly this time around. My bad! I'm also not sure if this should be considered a "feature", so feel free to move it wherever is appropriate.
  8. So here's the thing... Sometimes when I try to change the color of an object, I want to see how it looks and decide if I want to keep it. What I realized is that certain seemingly meaningless actions can have irreversible consequences. Here I'll try to explain why in detail. Let's assume that I have drawn a red line somewhere in the design, like this: Next, let's assume that I have changed it to green. Once I did that, I end up with a green line, outlined with a blue selector. Since I can't see it very well because of the blue selectors around it, I will naturally want to click away to unselect it (clear selection), so that I can see clearly: Next, let's assume that I'm not sure about this green, and want to see how the initial red looked like, just to quickly compare. I will simply click "undo", and will have to do it twice in order to get to the state where the line was still red. Now, because I can't really see the line very well, I will instinctively deselect it again. So OK, I compared the two lines, and now I'm sure that I can go back to the green, because I realized that that one was definitely better.. but.... Ouch.. what happened? No redo. I can't go back to it.. And sometimes, I can't even remember what the color was! Now imagine this happening on a much greater scale. Sometimes I travel 50 or so undo states back just to see what it looked like, only to realized it wasn't good enough and then return to the original position, at the end of "history". It somewhat scares me that a single seemingly irrelevant action can destroy everything. Also, in this example, of course you can clearly see the color, and of course you can easily remember what color you had. But imagine if this was a full blown design, and you just had to unselect that blue thing in order to see the whole picture. Also, here I had the whole thing zoomed in. When viewed at 100% you can't even see the color of the line. You will more than likely want to unselect it to see what it looks like. My suggestion would be to completely remove the "clear selection state" from the history records... It doesn't serve any logical purpose anyway. Let me know what you think!
  9. Although it is mostly ok, the layers panel could use much improvement overall. Here are a few things I'd be happy to see: Global lock/unlock for objects. Individual solo/un-solo for objects. The current alt+click on a thumbnail just doesn't cut it, as it's not robust enough. It simply turns off when clicking away. This significantly limits the potential this feature could offer. Ability to make the list more condensed, so that more items can be visible at once. A larger thumbnail pop-up preview when hovered over the smaller thumbnail next to the object in the layers panel (this would help when making the list more condensed) Overall performance. To me, on my relatively powerful Windows machine, it feels a bit sluggish. Nothing too serious, but still feels like there's a lag whenever the layer has been moved or a when a group is being expanded. It's not exactly snappy compared to other software I've used. You guys are doing a great work so far! Can't wait to see more of the future updates! From what I've seen so far, it can only get better.
  10. True, although I'd rather prefer it to be the default behavior :)
  11. Crionis

    Paste shape into text

    I would like to see this in AD as well!
  12. Hey guys... What about when you are trying to paste in place in another artboard?
  13. Is there any way to center align two objects, while keeping one of them constrained so that they don't meet up in the middle? Here's how I was able to get it to work in Xara: However, in Affinity Designer I can only do this: Is there any way this can be done in AD as well? It's really helpful in some occasions.
  14. Crionis

    Quickly Show/Hide Layers

    Is this a mac only feature? It doesn't work like that on Windows.. or is it the exact same thing like alt+clicking on the image thumbnail as I mentioned in the previous response?
  15. Crionis

    Quickly Show/Hide Layers

    I realize that right now you can alt+click on a layer thumbnail, but I don't think it's useful enough. In Xara, when you solo an object or a layer, it remains like that until you un-solo it. In Affinity Designer, solo mode gets turned off as soon as you click anywhere outside of the soloed object, or even ctrl+click inside it if it's a group. I would prefer it to be a manual on/off switch. This is one of the most useful features I can imagine when dealing with complex designs.
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