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  1. Yeah, as I said to DianeF in that other thread, Pixave is NOT going to replace Lightroom. I know people want some magical combination of say Bridge and Lightroom, etc, but I just don't see that happening. Also, for me, it is a matter of finding something close enough, not perfect and making it work. I have a lot of software but there isn't one app that is perfect. Each one usually requires some type of workaround at some point. It all boils down to this for me with Pixave, having an iPad app that works seamlessly with the desktop app. I have Affinity Photo for iPad, and I hope to soon have Affinity Designer for iPad, I have Procreate, I love using Lumatouch's LumaFusion, just started to play with Clip Studio Paint for iPad. The professional apps are coming to the iPad at a blistering pace now and I needed a DAM to make life easier and also to be available and accessible with my iPad. Pixave fits the bill perfectly for me. Can't install Adobe Bridge on my iPad Pro, can't install Phase One's Media Pro on my iPad Pro either, but I can install and use Pixave, and they have plans to make an iPhone version as well. Here is an example of different ways that I use Pixave, web capture and ePub generation: I love the Etherington Brothers work and Lorenzo has this series of How to Think When You Draw series of mini tutorials. So, use Pixave to web capture those tuts and then use the ePub export to create a file to easily digest all of that goodness in iBooks, which I can view on my desktop or iPad Pro: When I come across tutorials that are of great quality I usually give them this treatment, it allows me to organize and structure that learning. Pixave for me offers advantages and conveniences that I just don't get elsewhere, but you need to take the time to learn it, explore it and discover how it may benefit you.
  2. DianeF, Since you are on a Mac I recommend Pixave. Just this past month I bought Pixave for the desktop ($15) and Pixave for iPad ($8). They are also working on Pixave for iPhone too but it hasn't been released yet. Back in the day my favorite DAM was iView Media Pro but then Microsoft bought it and then it was acquired by Phase One and is now Media Pro. Sure, would be nice to have but I don't want to pay $189. So, I went on a quest and it led to me settling on Pixave. Here are two videos from Elaine Giles on Youtube: I have an iCloud account with more storage so I use the iCloud sync to set up my libraries. Whether I am on iPad or my Mac Pro I can add files, make changes and it all updates flawlessly so far for me. Will be even nicer when the iPhone app is available. I use Pixave to manage, organize my files, to make it easier to find things, tag things, etc. Pixave is not Lightroom and you will not use it to edit the file, perform image editing on it etc. Anyway, as I said, spent $23 instead of $189 for Media Pro and pretty happy with the results so far.
  3. This request comes up a lot, but I hope Serif does not bother with an NLE video editor or motion graphics app. On the Mac side you have Apple's Motion which goes for $50 to do motion graphics. For an NLE, Blackmagic Design offers a free version of DaVinci Resolve. The DaVinci Resolve Studio version is $300 and has more high end features but the free version is very capable. How can Serif compete with a free version of Resolve? Or even compete with Motion and its $50 price tag? They really can't and I would rather them concentrate and finish implementing features for Designer, Photo and finally get Publisher in our hands. They are a small company and I fear trying to develop too many programs would be a bad thing, they might stretch themselves too thin, lose focus, etc. Just my 2 cents.
  4. I have many of the Astute Plugins for Illustrator and it would really allow Serif to catch up and fill in glaring problems with Designer if they were able to license some of that tech. You look at the various forums and users pleading for offset path, better point reduction, improvements to the expand stroke, better more consistent booleans, users wanting something like the shape builder tool from Illustrator, the list goes on and on. Yes, Illustrator is some 30 years old but Designer doesn't need to go 30 years to catch up to some of their features. Please, please make this happen. I would gladly pay more for Designer if it had these missing features, especially if it was powered with some of this AG tech. Also, this is a smart move on Astute's part. There are so many vector apps popping up now, not just Affinity Designer, but other apps like Sketch, Gravit, Figma. I wonder too if their tech could be incorporated in some vector animation apps as well, like Harmony or Moho? Before they had just one revenue stream which was Adobe Illustrator users, but now, it could increase significantly.
  5. On a Mac here, but I just right click on the Toolbar and you get a menu like this: Then you get all of the icons, etc to modify and customize the Toolbar to your liking:
  6. First question what program are you using Designer or Photo? Second question what do you mean by nested in a layer, can you provide a screenshot of your layers?
  7. R C-R, i just found the option in Moho Pro 12.3 that lets me restart the program as 12.3 Debut, I guess they did this to make it easier produce tutorials and use both programs. Yeah, really stripped down and no import or export of SVG, can't really recommend the Debut version. As I said, the program and the company is at a bit of a crossroads. They (Smith Micro) got rid of the original programmer, Mike Clifton, and also got rid of others on the team like Victor Paredes, who is one of the greatest practitioners of the program. Those moves made me scratch my head. 2D animation software isn't cheap and there aren't a lot of options. On one end you have something like Harmony Premium which you can pay for by subscription or get a perpetual license $2,000, then you have Moho at $400, Spine Pro at $299 and then OpenToonz which is open source and free. We do have an export spine JSON option in Designer and that means you can use vectors and the pixel persona to create characters and even do things like continual export, make changes in Designer and it will update in realtime in Spine, and we have had some forum members show that in action. That may be the best option for the money if somebody doesn't want to go the OpenToonz route.
  8. Glad to help. Concerning Moho, I always wait, wait and wait and then take advantage of a sale when upgrading. I have gone from version 6 to 9, and now 12 last year. With the new Harmony 15 out next week and with OpenToonz making strides, Moho really needs to up their game to keep pace, which unfortunately means their pricing will probably increase too. But for those wanting to do some animation and asking for Serif to make an animation app, Moho is probably the best option and Designer works well with it. I have a workaround set up where I can make a character in Designer, have the various parts on different layers and then use the export persona to create slices and export out each layer as it own SVG. Then in Moho you can import those SVGs and you have your character with all of the parts lined up and named. Not too bad of a workflow once you get the hang of it.
  9. uncle808us, yeah, it is possible to go back and forth, but Moho does some things with the vectors that won't be able to translate over 100%. I explain in the video:
  10. When you look around and you see Blackmagic Design is offering DaVinci Resolve Studio for $300, and offering a free version that has some high end features taken out but still has Fairlight for audio, the world class color grading and has beefed up the NLE video editing, I hope Serif does not bother with a video editing app. Just too many free apps out there, and I would rather they concentrate on Designer, Photo, Publisher and a DAM. I just started to learn Resolve this past month and I am using the free version on Mac. It is available for Mac, Windows and Linux. I am impressed with how fast it is on even my old hardware.
  11. You could go in and reassign shortcut keys for the brush resizing. Instead of the bracket keys [ and ], why not change them to S and D? Go to Preferences then Keyboard Shortcuts. Then choose Photo from the first drop down menu, and Tools from the second menu. Look for the Clone Brush Tool it has the S for its shortcut, just click the X to remove that shortcut. Now go back to the second drop down menu and change from Tools to Paint Brush Tool. You will see Decrease and Increase Brush Size, click on the X to remove those shortcuts. Now type in S for Decrease and D for increase. So, now you can have those two keys S and D near your left hand and can resize the brush more comfortably via shortcuts. Of course you don't have to use those specific keys, just a suggestion of one way to do it. If you run into any snags or want to start over you can always reset the keyboard shortcuts. With that one Apply to all checkbox it appears that setting the new keys of S and D for resizing will apply that to the other tools like the Eraser, Dodge, Burn, Sponge, etc. Give it a shot and see if it helps any.
  12. I think that is a very tall order, almost expecting the impossible from Serif that they can have Affinity Publisher just open InDesign files with no issues. Adobe has proprietary stuff in their apps and Serif can't be expected to just magically somehow figure out how to make it all work when they import those files. I get that people don't want to lose the ability to open up files, years of work that they did with Adobe apps but Serif shouldn't be held responsible for decisions that we made. We chose to use Adobe's products, but if we don't use their products anymore then, yeah, we won't be able to open those files anymore. If you want to still open those files then you are going to have to keep paying for those Adobe CC apps. To me moving over to Affinity means that I am only interested in the here and now and the future (using the Affinity line of apps) with no concern of past work (Adobe). To me that is the only way it makes any sense to move from Adobe to the Affinity line. Others may have issues with that viewpoint, but it seems to me that people want to have their cake and eat it too. They don't want to pay for Adobe CC, want to save money by moving over to the Affinity apps, but then also expect to be able to open all of their past work in various Adobe apps, and also be able to continue to work seamlessly with people that use Adobe apps. As I said earlier, that is a very tall order, nearly impossible in my opinion.
  13. Everyone's mileage will vary so to speak, but for me the expand stroke is greatly improved in my use case. I wanted to export out some line work from Designer to bring into Modo, a 3D app. EPS works fine, comes into Modo with no problem. In Designer I love to use the pressure curve to get thick and thin strokes and but I have to use the Expand Stroke command to get the node count down, otherwise this happens: That is way too many nodes, obviously. So use the Expand Stroke command right? How good does it work in AD 1.5.5? Let us find out: Okay, to go from 7,168 nodes to 471 is good but still way too many nodes for me. I wonder how the latest Beta, AD 1.6 b10 will fare with the Expand Stroke? Cool, all the way down to 105 with the latest Beta. I can use the Smooth Curve command in Designer and about 1 minute of editing to eliminate some points and get that down to 60 nodes. With the latest Beta the Expand Stroke command does do a better job of eliminating nodes in my use case anyway. This example I used could be a complicated logo and could have much more than the 7,000 nodes in this simple example. I see progress being made and I hope the screenshots prove that. In terms of the examples that others like Oval are showing, yes, I can see that happening but for me it is only when working with smaller point sizes and when it does happen it is relatively easy to fix. Lining up the tangent handles, selecting a point or two and making sure they are set to smooth instead of corner, maybe adding a point, all of that I have been able to do in less than 15 seconds to make the shape look right. I don't mean to make light of people who are struggling with the Expand Stroke, but I have faced the same issues with Illustrator and had to fine tune objects after expanding.
  14. I have used Illustrator and fortunately (or unfortunately) there are third party companies available that help address Illustrator's shortcomings. Quite often I would have to resort to Astute Graphics and VectorScribe, and their Smart Removal Brush tool to fix or do first aid on the poor result that Illustrator left me with after using their 'Expand Stroke'. So, it isn't like Adobe has this nut completely cracked either. And VectorScribe is not cheap, it currently sells for $93. I would usually buy their plugins when they had sales, but still, it always rankled me that I would have to pay monthly for Illustrator and then spend additional money for the Astute Graphics plugins. Even in Illustrator I would have to edit and fine tune results after expanding an object, Designer is no different. For me though, I do find the Expand Stroke improved and I hope Serif continues to work on it.
  15. The thing that I always like to bring up about Adobe and their auto tracing functionality is that really, it was folded into Illustrator after having been a separate app. I had Adobe Streamline back in the day and it had years of development and 4 versions. The 3D features that Illustrator has? To be able to extrude, revolve, lathe a shape? That was Adobe Dimensions that had years of development and was a separate app that had 3 versions. Adobe can take these apps and merge them into Illustrator because they have deep pockets and plenty of coders to go around. Those two features just did not appear over night, they had years of development and were able to be polished and refined before they were included into the early CS versions of Illustrator. I can lean on Vector Magic, or an old copy of Illustrator CS3 that I have on a Mac Pro 2006 (Snow Leopard) for tracing. But honestly? I really want Serif to work on much more crucial things like an Offset Path function, a Blend tool, Mesh Distortions, better node editing, improved ability to cut lines with a knife,etc. Those are the 4 big things for me that are truly essential, that are way more important than auto tracing. It will differ from person to person of course.