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About Scungio

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  1. Just for giggles I was able to open the file on my 2nd gen iPad Pro and was able to zoom in and navigate around. The problem is when I go to the blue dot ‘curves’ layer and try to select anything with the node tool it crashes.
  2. Howdy, I have a two year old system by now, an AMD Ryzen 1700x, 8 core, 16 threads, 3.5 Ghz base, with a Samsung 960 NVMe M.2 SSD, 32 GB of RAM and a 1070 Ti, 8 GB graphics card. I am able to open the file. The blue dot gradient is the very last item in the Layers panel. It is named 'Curves'. The other layers that are named 'Curve' are for each of the larger white circles. I am able to zoom in, I got to 1000% and saw all of the blue dots that make up the gradient but this is not a fun file to navigate or deal with. Designer is taking quite a bit of time to open it, display items, when zooming in, etc. Oh, now it has crashed, yeah, no fun at all. That dot gradient, there could be so many, millions of points involved in that, it is kinda crazy.
  3. I was a long time Adobe user and now I am using the Affinity apps. I know many want to be able to use the brushes, and smart objects, and plugins and whatnot that they are so used to with Adobe, but if we make the switch to Affinity shouldn't we leave that behind? There are many fine people making brushes available for the Affinity apps that are 100% created for the Affinity apps. We should be supporting them, encouraging them, we should want native brushes created FOR Affinity Photo and Designer. We are never going to be able to use Photoshop brushes and have them behave the same way as they do in Photoshop. They are two different companies with different ways of doing things in their apps. That is why I don't even bother with Photoshop brushes but instead seek out Affinity 3rd party developers, such as Frankentoon, or Paolo's DAUB brushes, or Agata's brushes. Some are paid, some graciously give away free brushes, but we should try and support their efforts. Better to have a brush that is created for and takes advantage of the Affinity line then have to settle for a hand me down Photoshop brush. Hope that makes sense.
  4. Howdy, Designer has Assets, Symbols, Artboards and Constraints. In your scenario of taking the Pen Tool in Photo and making a shape, yeah, you can do that but say you wanted to save that shape? In Designer you could save it to the Assets panel and then use that shape in any other document. Say you wanted to create a business card, a letterhead, an envelope, a tri-fold brochure, etc. How do you do that efficiently with just Photo? In Designer you can create multiple artboards in just one file. You could create a logo, save it as an asset and then use it across those artboards. Or create a logo or graphic and make it a symbol, then use that symbol across your multiple artboards. If a client wants you to change a vector graphic/logo, you can go into the symbol, make your changes and it refreshes across all of the instances that you placed it. There is a tremendous amount of overlap between both apps but both have their own specific set of features that are important and crucial. Designer has a subset of bitmap tools like Photo but I can't get to the Channels, I can't use the Filters that Photo has, the Cloning, Patch tools, etc. It is worth it to have both, and for the price almost a crime not to buy both.
  5. It might be helpful for you but I think it would be bad for Serif. They are not Adobe, they are not charging us a monthly rate to rent their software. I have a Mac, a PC and an iPad Pro and I have bought licenses for all three of those platforms for both Designer and Photo and soon for Publisher. With the recent Designer for iPad promotion and the sales they had for the desktop versions, a person just coming to the Affinity line could have bought Designer for iPad, Mac, and Windows and Photo for iPad, Mac and Windows and it would have cost them all of what?, $175??? I used to pay for Adobe CC and just for the Photoshop/Lightroom and Illustrator plans and it cost me $382.56 a year. And the next year it would have cost me $382.56 and the next year it would have cost me $382.56. Now, yeah, I can install them on my Mac and PC but there were no iPad versions. You add up the cost over a 10 year span, assuming no price hikes and I would have paid out $3,825 to Adobe. Now I personally have spent $215 for the Affinity apps I have for the 3 platforms. Even if in a 10 year span I have to pay for the upgrade cost to version 2 and 3 of the Affinity line, I am still making out like a bandit and pocketing $3200. That is $3200 that can pay for the cost of a new iPad Pro AND a new PC. When you look at it through that lens, which again, is just my personal take, isn't Serif's approach fair and just? Now I am all for purchasing a license to any of the Affinity apps and having it be cross platform but there would have to be a price increase. To expect to pay $50 for a license that entitles you to the Mac, PC and iOS is just folly. I mean, Serif has different development teams, they have to pay the bills, the employees, etc. Now yeah, hypothetically, say there was no Mac App Store and Serif decided to go in different way, would people be willing to pay $100, 125, 150 for a license that allows them to install it on Mac, PC or iOS? I think that would be a dubious proposition and a serious gamble on Serif's part.
  6. Scungio

    Using larger assets crashes Designer

    I did have some troubles recently and I was using Enrique's Propaganda Design Kit but I think it didn't have much to do with using the assets. I had 12 files 'open' in the gallery, I had three files that I was working on and had some 9 samples that I was exploring/learning from. So, 12 files open in the gallery. When I started to get sluggishness and some occasional crashes, I went back to the gallery and started to close the samples and files that I was not working on. When I went back to the file that I was currently working on I had no more issues. Is that just a coincidence? I guess for me some explanation is needed on how the iPad Pro version of AD handles all of these 'opened' files. Until you close a file, is it taking up resources, memory? If you have multiple files open and not 'closed' does it stretch these resources and make crashes more prone to happen? I have the 2017 iPad Pro 12.9, 2nd gen, with 4 GB of RAM
  7. Well, Serif is only developing for Mac, Windows and iOS at the moment so that excludes the Amazon Fire HD. Also, doesn't Amazon have a fork of Android, this Fire OS is an offshoot of Android, who is to say if Serif did develop the Affinity line for Android that it would run without any issues on Fire OS? There are those that want the Affinity apps on Linux, those that want Android, those that want it to run on Fire OS, I don't think Serif has enough time, money, people or resources to do all of that. I have the Mac/Win/iOS apps for both Designer and Photo and yes, this is purely selfish on my part, but I think Serif should concentrate on those 3 and not take on anymore platforms.
  8. It is in the help file/documentation. The 62 video tutorials and the help files are really well done. Compounds was one of the first things that I searched for in the help file and it clearly explained it all.
  9. Yeeehawww!!! Just bought it too. Man, I am not going to get any sleep for a couple days, been waiting a long time for this. $13.99, 30% off pricing for the introduction.
  10. I can't really use the image that you have here as it is a JPG already, I would need the original uncompressed file. You can't expect people to test something in such a manner, it would be like taking a Xerox and making a Xerox of that Xerox. That being said, I don't use JPG much anymore for web related stuff, mostly PNGs. And if I were to use JPG to show images/photos I don't ever remember using quality settings that low. That to me is asking for trouble, but what do I know, are there a lot of people out there compressing photos with 10% low quality settings? It looks like you are going out of your way to make it more difficult than it has to be.
  11. As a longtime Mac user I had never used Serif's legacy apps because, well, they were for Windows. I think that you have to appreciate that over time, it becomes increasingly difficult to keep up with old legacy code, to add new features, to keep up with the changing Operating systems, etc. If Serif wanted to increase the number of customers by also including Mac OS, how were they going to do that easily by porting their old code? To take advantage of new hardware and technologies, modern APIs, etc, they had to literally start over from scratch with a new slate, and this allowed them to develop for both Windows and Mac and iOS. They have said they aren't developing for Android or Linux but if they were at least it would be possible now. This is not something that is unique to Serif, I have seen many software companies over the years having to eventually rewrite their apps at some point, it is just a fact of life. You may find yourself patting yourself on the back, proud that your old Serif apps work right now but there is no guarantee that they will continue to do so. I had bought many Adobe CS apps before they went to their CC cloud. On the Mac, on the latest MacOS, it becomes problematic trying to install older software. I keep an old Mac Pro with MacOS 10.7.5 so that I can run some of these older apps. You may find that Microsoft makes some OS changes in the future that suddenly make your Serif apps not run as smoothly. It is just the nature of the beast. I must say that buying software, and each user's different views on what they expect, what they think they are entitled to, what they think they deserve, has always been fascinating to me. I have the utmost respect for software developers, the coders, etc. It seems like such a thankless job though, with far too many people ready to dismiss your efforts. Everybody seemingly wants everything for free. I don't understand that logic and never will.
  12. This is a real complicated issue. After Effects and Illustrator being owned and developed by the same company makes their compatibility possible. For Serif it is hard to make it possible to achieve that same goal. There are many applications out there that have their own take, their own proprietary vector approach. And even when you try to use some format like SVG or EPS even then it is hard to get all the apps on the same page, or to support all of the features of a format to the same degree. For example, I have Moho Pro 12, I can use that to do character animation, or to do some motion graphics type of stuff in a rudimentary way, it is no After Effects or Apple's Motion. It can import SVG from Affinity Designer but there are gotchas, issues here and there. For example, say I want to do a character, I can't really get too fancy in terms of expecting Serif's effects or styles to come though, even something as simple as a gradient does not import into Moho. If I want it to be vector then the best I can do is use simple colors for the stroke and fills, no gradients. Then in Moho I can use the gradients, effects and whatnot from within that program. Or I could use all the bells and whistles in Affinity Designer but when I go to export I would have to rasterize it and work with it that way in Moho. This may or may not be relevant but here is a video I did for a forum member a while back talking about the SVG import and export, the back and forth from Designer to Moho. In the video I talk about the differences of how they handle vectors, and whatnot. Unfortunately, it is all about workarounds and learning to deal with limitations. I have been wanting to do a long, comprehensive video showing how to do a character in Designer and export it to Moho and finish it up, rig it, etc, but it is a pretty daunting task and I have been busy with other stuff. Sigh, maybe one of these months... https://vimeo.com/237423775
  13. I don't think it has to be an either or situation, and ideally I think most people would want to have more ways of working and not be limited to just one device. The iPad Pro makes a great device that should be part of everybody's arsenal so to speak. Me? I have both a Mac Pro and a Ryzen PC. They share an Asus 27 inch monitor. I have a Wacom Intuos Pro Medium tablet with their Art Pen that I use with the Mac. On the PC side I have an XP Pen Artist 15.6 Display Tablet and I love it, it replaced an old Wacom Cintiq 12wx. Then I have the 12.9 iPad Pro which is not that much smaller than the XP Pen screen. So, MacOS, Windows 10, iOS 11. I have some programs that are exclusive to a platform like Procreate on iOS or Apple's Motion on Mac OS, some programs that run on all 3, like Affinity Photo and soon Designer, Clip Studio Paint, etc. But it is cool that I am not limited in any way. If you are just starting out, well you do have to start somewhere. The iPad Pro would be a good start but you will most likely end up buying a laptop or desktop later on. In terms of doing professional work with the iPad Pro, I think that it is all up to that individual. I love the Affinity Spotlight that Serif has started up and Monez was spotlighted here: https://affinityspotlight.com/article/making-a-monster-with-monez/ Maybe if he is reading this thread he can chime in on his thoughts. I am sure he uses much more hardware than just an iPad Pro, that he does not exclusively do all of his work on the iPad, but it really does show how capable the iPad Pro can be. Here is an example of Monez using Adobe Draw on iPad Pro to create the characters for a Mural Project. http://www.monez.net/mural-project-paradise-1 Serif, please release Affinity Designer for iPad Pro so he can use that instead!!!
  14. No, I agree with you about the inherent advantages of a desktop, but for many younger people their phone is their computer. They spend more time consuming media, surfing the internet and their phones are in a lot of cases their only camera, the only thing they have to shoot video, etc. I know many that when they are faced with moving on to something with a little more oomph, or complementing their phone, they are looking at the iPad. For what now, $299 (at Best Buy, in the US) for the latest 9.7 inch Apple iPad. You go to Apple's refurbished section on their website and you can pick up an Apple Pencil for $85. OWC or elsewhere you can pick up that smaller Apple Bluetooth keyboard for $35 or less. Throw in $40 for Affinity Designer and Photo. Procreate is $10. LumaFusion is $20, Ferrite Recording Studio is $20, Stratospherix FileBrowser is $6, Yoink is $3. $99 for the software, and with that you get an image editor, a vector drawing app, a painting app, a video editor, a sound editor, and a file system that makes things more manageable. And that $99 can sometimes be negotiable as those companies have sales from time to time. If you were to buy a laptop or desktop and got comparable software wouldn't it be significantly more than $99? That comes out to $518 in all for the hardware and software. Yeah, throw in a case and the assorted odd and end and you are maybe up to $600. For many people I know, younger people I know, the iPad is more compelling. There are even a lot of older people that I have seen the past couple years that are ditching their laptops because they can do everything they want with 'just' an iPad. My mom being one of them. I know there are many on this forum that question Serif's decision to make an iPad version of Photo and Designer, but to me it is brilliant. This can be a nice revenue stream for them because the competition is rather meager and there are so many users looking for quality, high end software on iOS.
  15. Yeah, it is tricky going by reviews. For example, hey, we all love Affinity Photo for iPad, but those that are using it on an iPad Air 2 or last year's iPad without an Apple Pencil? Brutal. I have tried using other bluetooth digital stylus from Adonit to Wacom, etc and they just can't compare to the Apple Pencil. So, yeah, I can read reviews of software on the app store and I have to take it with a grain of salt sometimes because I do no know that person's use case. Do they have a lower spec iPad? Are they trying to use an app that can barely run on their hardware? Do they have their iPad filled to the brim with junk? I know so many people that will literally use up nearly all of their available storage and then wonder why things are so slow or why apps don't work right, etc. I know many people that will trash an app because they just can't figure it out right away, or that it should come easily. I will admit that from time to time I am guilty of this too, being frustrated that I can't figure things out quickly, not trashing the app though. Anyway, just a lot of factors go into my buying an app, the reviews are really a small part of it at the end of the day. For example, in choosing Ferrite Recording Studio, I read many bad reviews from people that are used to perhaps old ways of doing things. The idea of using a touch based input device and the Apple Pencil in editing just really chaffed some people the wrong way and they ended up with a negative review. Me? I like that it was different, the whole experience of the iPad for me is hoping app developers think outside the box and work to the strengths of the device, of the OS. I see Apple just moving forward with the iPad, making it better and better. And I think actually the success of the A-series chips and the power of the iPad convinced Apple to decide to move from Intel chips and develop their own desktop chips for laptops and desktops.