Scungio

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About Scungio

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  1. Ahh, I did not know you were using RGBA/16, yeah, the Dodge Tool doesn't seem to have any effect on the Gray Circle. Are you trying to do something like the old Photoshop way of using a 50% Gray layer and then setting it to Overlay and then using the Brush with Black and White to Dodge and Burn the layer below? That can be done in Photo. That would be non-destructive. Maybe the Dodge and Burn tools are meant to be used in a destructive manner? On the image itself? Hopefully somebody can clarify this further. James Ritson maybe?
  2. You could select the 3 points of the triangle and use the Corner Tool with the straight option:
  3. One of the things I do miss from using Illustrator was the free Astute Graphics SubScribe plugin. I have been trying to find workarounds for various situations like the one you have here. A quick video showing how I deal with an example like this: Just another way of getting to the end result.
  4. I have replicated your scenario and it works fine for me. It is the low opacity setting that makes it hard to discern any difference. Do this, use the Dodge tool on your 50% gray circle, swipe the top of the circle with the Dodge tool set to Highlights, swipe the middle of the circle with the Dodge tool set to Midtones and then the bottom of the circle with Shadows. Then open the Info panel, set 3 samplers for each area that you swiped and check out the numbers. Here is an example: As you can see the numbers are subtle but there is a difference between each. The Gray circle was 128, 128, 128 for the RGB. If you increase that low 20 opacity setting for the dodge tool to something like 40% you will see the number for each sampler increase, become more noticeable.
  5. Yeah, I would love the ability to hold down a modifier key and then click, click, click to delete nodes. Sure the current way has a place but the option you and I want can be much faster and less tedious in some cases. I don't want to see Serif go overboard with more icons for the Pen or Node tools but isn't a key modifier doable for this feature request?
  6. Just stumbled on this topic, interesting to hear other users thoughts, or potential users thoughts anyway. Me? I was an early adopter of the Affinity apps, I have Designer for Mac, Photo for Mac, and Photo for iPad. When Designer for iPad is available I will quickly buy that. So I am a Mac guy but just last month I bought a Ryzen 7 PC and wanted to install the Affinity apps on it. Did not even blink when it came to buying the Windows versions from Serif's store. Serif has separate development teams for both platforms, yes? Seems to me that I would have to be a pretty cheap bastard (pardon my language) to expect Serif to just give me Mac and Windows installers for the low price of $50. That is lunacy. Serif has to pay their bills, their employees, etc. I feel guilty enough as is buying Serif's software because I think they should be charging more for their products. I canceled my Photoshop/Lightroom and Illustrator plans that I had the past 4 years. Over those 4 years I paid $1,525.44. On three occasions I had trouble even starting up the programs and went days not being able to use any of them. I had a Backblaze cloud storage service and the Adobe CC updater was interfering with it and at one point was erasing files. Yeah, when Adobe CC works it can be great but I found it problematic. Anyway, $1,525 for Adobe CC compared to the $200 I have spent for the Mac/Windows/iPad versions of the Affinity apps. The way I look at it over a 10 year period I would have spent over $3,800 for the Adobe CC plans, if I had paid for the entire Adobe CC, got all the apps, over a 10 year period that would have been some $6,400. Hypothetically, say I buy all of the Mac/Windows/Ipad versions of Designer, Photo, Publisher, buy them full price. Then say there is a 2.0 version of all of them and I pay full price again. Am I even up to $600 yet? Someone may pay $6400 to have access to Illustrator, Photoshop and InDesign over a 10 year period whereas I pay maybe $600 to have access to Designer, Photo and Publisher, and I get to use them on my Mac, PC and my iPad Pro. Even better the $5,800 savings allows me to buy a new iPad Pro every 3 years and also buy a new desktop computer every 5 years. For me I don't see what there is to complain about in terms of pricing or flexibility. I guess people have different priorities when it comes to things, but in this instance it just reminds me of that saying 'penny wise, pound foolish'.
  7. This to me is one of the coolest things about the Affinity Apps. In Designer I can set up Artboards and then open them up in Photo. Say I want to do a bunch of backgrounds for an animation, I can set up say 3 or 4 artboards and then use the vector tools in Designer to block out quick shapes/forms. I can go into the Pixel Persona and then use bitmap tools to build them up more. At some point, yeah, you would like to have some of the Live Filters that are in Photo. You could save the file and then open Photo and continue working with all of the tools that it provides. But just as Photo can read and work with the Artboards that Designer creates, so can Designer read and work with the Live Filters made with Photo. So, I have taken my favorite Live Filters from Photo and put them in a blank document. In the Layers panels you just see nothing but the Live Filters. In Designer I open this file and then am able to just copy the Live Halftone Filter for example and paste it into the current document that I happen to be working on. This to me is the fastest most convenient way, but you can actually copy a Live Filter from the Layers Panel in Photo, then go to Designer and paste. I love being able to see just how far I can take something bitmap-wise, within Designer, before having to finish it off in Photo. Here is a quick example of what I am talking about. Here are two vector Cogs shapes with three Affinity Photo Live Filters applied within Designer by copying and pasting from my Live Filters cheat sheet. I don't really find anything haphazard, or dangerous using the two apps in this manner. I am quite amazed that it works so well. If you aren't playing with this flexibility, aren't exploring, well, you don't know what you are missing!
  8. R C-R, You should be more optimistic about getting an iPad Pro. If you go on eBay there are always deals on the 10.5 and 12.9 inch models. I always recommend people go for the WiFi models, just never had the need for cellular or larger storage. If you eliminate those from the equation, you can keep the iPad Pro prices much lower. What I tend to do is buy a new iPad every two years and sell the old one to help subsidize the cost of the new one. Sold my old 9.7 iPad Pro for $225 through Gazelle and bought the new 12.9 inch iPad Pro for $700 on eBay. So the cost was more manageable and I was able to use the Apple Pencil that I already had. I use the iPad for many things. Love to read comic books, read books, and also use it for Photo, and hopefully soon Designer. I know many people question the power of the iPad Pro but it is amazing to me. You look at Clip Studio Paint running on it now, and a video editor like LumaFusion. I am excited to see where Apple takes it in terms of performance in the next few years.
  9. Here is a short video showing how to use the pencil tool with booleans as a workaround for the knife tool. You could also use the insert inside selection for the Red text. Select the Red text and then say the vector brush and paint inside to get the same effect.
  10. Was it just me or at the beginning of the video, didn't it look like there were three personas? But the two Personas to the right of Publisher, those look like the icons for Designer and Photo, no? So, are we literally going to have access to ALL of the features and functions of both Designer and Photo within Publisher?
  11. Yeah, it is why we can't have nice things for mobile! Many are just too cheap to pay for mobile apps. People also like to downplay that mobile devices are not powerful enough or just toys, that we should temper our enthusiasm for professional apps. I think all of that is just baloney. You look at the specs of the current iPad Pros and it is easy to see Apple bumping the next version to say an 8 core (4 high performance, 4 low performance), probably 8 GB of RAM, etc. I bought the 9.7" 2016 iPad Pro and Apple Pencil and have been thrilled with it. Is it going to replace my Mac Pro? No. But as a companion device, for me take on the go it is damn near perfect for me, although I will probably buy the next 12.9" iPad Pro in 2018 if they produce one. But if we are ever going to have great apps for iOS, consumers/professionals have to be willing to pay for quality apps. Savage Interactive's Procreate is a great app and it is at version 4 now and all I have spent on it is $6 and I got the version 4 update for free. How do they make a profit? I would gladly have spent money for that update. You look at Lumatouch and their LumaFusion video editor for $20, a fair price in my opinion but I think most people will balk at spending additional money when say version 2.0 is ready. I look around and there are so many quality apps now, ever try Wooji Juices Ferrite Recording Studio? And now we have Celsys bringing Clip Studio Paint to the iPad although the pricing may be too extreme for that one. Over $100 per year? A mobile app that is more expensive then the desktop version? That seems crazy to me. Mobile apps on iOS are not just toys. You can get work down with Affinity Photo (and soon Designer), with Procreate and Clip Studio Paint, can edit videos and sound with LumaFusion and Ferrite Recording Studio. But if we want to see more of these apps come to iOS we need to support and pay these developers for their hard work. But it seems very daunting to me, my experience is that I am in the minority, that everybody else wants things to be free or cost $1 or $2. So, to get back to the original posters question, I can understand why Serif might not want to spend any additional time or money into developing for other mobile platforms.
  12. Mobile development is a tricky thing, and developers have my sympathy. I love my iPad Pro but I have had Samsung tablets in the past too. In my experience it just seems like my Android loving friends are cheap bastards! I tell them about an app or game coming to Android, they look at the price tag and roll their eyes. Not to be outdone, I have friends that are iOS fanboys and when they complain about the new Files app in iOS 11 being disappointing, I point them to Stratospherix FileBrowser. I use this little gem of an app to not only access my Dropbox, Google Drive but also any and all Hard Drives attached to either of my Mac Pros. There is a bit of a learning curve but it makes getting files on and off the iPad/iPhone much more manageable (and even enjoyable). So great, you would think these buddies of mine would jump at the chance to buy FileBrowser. But then they look at the $5.99 price tag and frown. What? Exactly! How can you make any money in mobile development when people are so damn cheap. I would gladly have paid the same $50 Desktop amount for Affinity Photo for iPad and the upcoming Affinity Designer for iPad. But Serif has priced them at $20? And then they have sales where you can pick up Photo for $10? And yet I still have a hard time convincing people to take the plunge and buy Photo for iPad. LumaTouch makes LumaFusion, which is this really incredible video editing app for the iPad/iPhone that cost $20. Again, I recommend it to people but the price tag gives them pause. I don't have any concrete stats to prove it, but I think iOS users are more willing to pay for more expensive apps but even that has limits. People have become so ingrained that mobile apps should be free or cost next to nothing.
  13. KipV, I can answer that question. The reason why I am not on the latest version of Mac OS, High Sierra is because I have a Mac Pro 2008. Yes, Apple gives us free Mac OS updates but they also leave behind hardware with every new release of the OS. So, even though I have an 8 core 3.0 GHz Xeon, with 32 GB of RAM, a PCI-e SSD card and replaced the original graphics card with something way better, Apple says my system is not compatible with High Sierra. Now, I didn't let that stop me with my older 2006 Mac Pro, I have hacked that to install Mac OS updates on it through the years, and I tried that with my 2008, but it just was not that stable and so I went back to El Capitan. It is stable and fast for me and I am able to run all of my software on it, Affinity, Toon Boom, etc. I am not interested in buying a Mac Book Pro or an iMac, I want another Mac Pro, a refreshed Mac Pro, that is hopefully coming in 2018. I want and need options that a tower provides. With my Mac Pros I was able to replace the CPUs, the hard drives, install faster graphics cards, put in newer bluetooth cards, etc. When you think about it, it is amazing that I have been able to use these two older towers for the past 10 years, I guess I can understand why Apple is reluctant to give us new Mac Pros, better to not produce them and force people to buy laptops or iMacs more frequently.
  14. When you are in the keyboard shortcuts preferences, check Pixel or Export from the menu and you should see Draw Persona with the shortcut Option-Command-R as seen in this screenshot:
  15. Hey Joe, I did a 10+ minute video showing how to color your art using Flats. If you go to YouTube and search for K Michael Russell he has a ton of video tutorials on this subject. He is a professional comic book colorist. He uses Photoshop and also Procreate on his iPad Pro but I have translated some of the techniques to show how to do it in Affinity Photo. In the process of using ScreenFlow to record this video I forgot to save my progress while using Photo, and then I ended up having a crash (probably due to ScreenFlow) and lost a good bit of the work I did in the Affinity Photo file. Sorry about that, I will include the Flats file but it shows the work in a much earlier state. Enough to see what I was doing anyway, hope it all helps, if you have any questions just ask. Flats.afphoto