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Haluke

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  1. Hi, I use unreal engine and it requires r16 heightmap files for terrains. They are essentially 16 bit greyscale files and I tried to find a workaround with other formats in Photo, but no matter what format I used, all the 16 bit greyscale files opened up looking jaggy, almost as if they were 4 colour gifs. Could we have r16 file support, or better 16 bit greyscale support please? Cheers!
  2. Hi Andrew, Sorry for replying late. Here's what I do: My document is in CMYK colour mode. I create a document colour palette and I add a colour, in this case it's C:0 M:50 Y:100 K:0. Then I right-click and select Create Colour-Chord ->Tints This is what I get: All values showing as RGB in the swatches. Maybe it's just their naming, but it's somewhat alarming. :D Oh, and "Create colour chord -> tints" creates multiple undo's. It takes hitting the command-z many times to undo the creation of all the tints.
  3. Hi everyone, When I'm working on a CMYK document, and I try to add tints of a defined colour - global or not - to the swatches, I get tints with RGB values instead of the original CMYK colour. Same thing goes for shades and tones as well. Also, when I tried the triadic, complementary, analogous colour chords, I got HSL values in the swatches palette. Maybe it's me, but I also couldn't find how to add only a specific tint of a defined colour to the colour swatches. This post applies to Photo as well.
  4. I get the attached warning saying "“Affinity Designer Beta.app” is damaged and can’t be opened. You should move it to the Trash." I tried downloading the designer beta twice. I don't have any problems with Photo. Not sure what to do... Edit: I'm on El Capitan 10.11.1
  5. By the way, IIRC, Photoshop's render clouds filter always gives a tileable result. Very useful for 3D artists.
  6. Freehand had this functionality back in the day. I could simply paste vector objects into regular text fields and they used to work fine for text on a path, too.
  7. +1 for seamless texture editing in AP and AD. (Vector tiling would be cool, too.) The affine filter sort of does the job, but going back and forth, retiling/resetting the offset and rescaling/checking how it tiles is really cumbersome. Try making a high resolution tree bark texture tileable. While a nice outcome is perfectly achievable, much of the effort goes into fiddling with the affine filter. Krita's approach reminds me of the live filters we have. Here is how it's "supposed to" work in Krita. Unfortunately, the mac version just doesn't work properly.
  8. The screenshot below was taken in AD. The alignment and distribution blocks are missing from AP's toolbar customisation window. As it currently is, one has to drag the alignment buttons one by one to the toolbar (not as convenient as dragging the blocks). Could we have them in AP as well please? Cheers!
  9. Congratulations! Well deserved! It's Photo's turn now :)
  10. If only I could get the greyscale height data and save it in a 16 bit greyscale file the same way. Instant terrain generation for architectural visualization in 3D apps - this would be a killer feature.
  11. Hi everyone! The bug I mentioned earlier in this post still exists. (Both for Designer and Photo.) Basically, the state of the "relative" checkbox on the selective colour layer adjustment panel doesn't get saved with the document. I'm hoping that it gets fixed before the apps hit the MAS. Cheers!
  12. Control + option - drag left/right changes the brush size and drag up/down changes the hardness.
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