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Everything posted by deeds

  1. When exporting images they size isn't exactly the same as the art board. Often 1 pixel off. eg: working at 320x1024, export attempts are 321 x 1024. Artboard object is exactly 320 x 1024, contents all fits within it. Nothing is straggling outside the art board.
  2. deeds

    Export isn't sized correctly += 1 pixel

    You triggered a thought. What if it needs to be even numbers for artboards sized in even numbers... that solves the problem in the first case. IOW: ints is not enough. It's gotta be even numbers for even number sided art boards.
  3. deeds

    Export isn't sized correctly += 1 pixel

    Arboards are on ints. Is this as known bug? Is there someway to prevent this happening? It happens more often than not. I can't actually recall it ever not happening.
  4. Create a bit of text, of the Artistic Text Tool type, if you'll excuse the pun. With it still active, click on the font drop down. Beach ball... frozen, crash. Every single time. Latest MacBook Pro 2018, most up to date version of OSX 10.13.x (not Mojave), most recently fully updated Affinity Designer.
  5. deeds

    Font Selection DropDown crashes AD

    @Dan C Haven't yet tested at other resolutions. But can tell you both computers I'm experiencing this on are different MacBook Pros. The first of the retinas and the most current model. Both are running at their native resolution of 2880x1800, not the scaled native, the actual native, high resolution, pixel perfect version of this resolution, via SetResX on one, and SwitchResX on the other. So this might be the problem... EDIT: Checked at normal, default scaled "native" resolutions. All works fine.
  6. Granted it took Adobe something like 20 years to put this feature into Illustrator, so I'm not expecting this to appear overnight, but is there a way to convert between these two kinds of text types?
  7. Just add shape/layer binding, then we can use our own symbols and shapes as arrow heads, or ANYTHING else at the end, or vertices and their midpoints. Much simpler, much more powerful. Let the binding have constraint rules, such as rotation and anchor. Then call it a day, send programmers out for lunch.
  8. This isn't fixed... see bottom and right edges of grey box dartboard on black background:
  9. Done in Affinity Designer. iPad sized loading screen. Deliberately retro. Text objects are a single item with a lot of effects. Plus glows. Wheel benefited greatly from using the symbols and spinning. Please fix the bug in the anchor positioning of groups and copies, it's infuriating when repeatedly selecting, copying and rotating things.
  10. @Marc Lindforsfor basic prototyping, and then some, Keynote is unbelievably capable. It's a workaround to use it for this, but it has most of the facilities required to make most kinds of prototypes, and customise as you need. Drop the following into google: prototyping with keynote
  11. In Affinity Designer, what's the absolute fastest way to select the colour sampling tool (that little ink dropper thing) and then apply that colour to a currently selected item? By fastest, I mean least steps. I'm sick of doing mouse-miles up to the sampler, dragging down through the image to the desired colour, clicking on that, then going back up to the inkdropper's "well" to apply the colour. This can't be the only/best way to do this. Please help.
  12. @toltec Shortcut "i" does not work for me in AD. Never has. Hence the question. Given how many other ill conceived shortcuts they "borrowed" from AI, I've been most surprised this one isn't amongst them.
  13. @R C-R That is the tool I'm using. That is the tool I'm trying to find a faster way to use. Is there no keyboard shortcut for sample and apply? eg. 1. Select Rectangle 2. Tap "i" and click on a colour anywhere on the screen, see it instantly applied to the rectangle. Does AD not have something like this? If not, why not? Why are mouse-miles required to do one of the most common functions of all time?
  14. deeds

    Game Loading Screen, iOS

    Is there a styles gallery somewhere online for Affinity Desginer @retrograde
  15. I have two Nodes on a path, they're adjacent to one another, and basically occupy the same space. I want them to become one. Is this possible? Sorry for use of Fuse/Weld. I don't know of another term (off the top of my head) for doing this. And it's just become much more important to be able to do this with the new roundings tool.
  16. Adobe's Illustrator defaults to what I'd call Partial Coverage Drag Select whereby anything covered by the Drag is selected, regardless of the amount of coverage. CorelDraw defaults to what might be best called Drag Select Coverage of Whole Object to Select. One way of having both in the same app without shortcut keys is to use dragging right as the default, and dragging left as the other. So Click and drag either up or down to the right, and Whole Object coverage by the Dragged Selection Area works. Clicking and dragging to the left (either up or down) results in anything touched by the dragged out area being selected.
  17. I can't find a way to do this. I'm sure it's something ridiculously simple... but just can't figure it out. Please help!
  18. How do I hide the selection brackets/handles around a text object whilst still having it selected so I can visually preview it without the HUD clutter? The equivalent in Adobe Photoshop is [command + h], which stands for "hide", I suppose. This works across all tools and all manner of selections. It generally has three states: 1. Hide guides 2. Hide selection brackets/handles and/or Masks 3. Re-Reveal all guides, brackets and/or masks Is there an equivalent in Affinity Designer?
  19. I'm not wanting to continue entering text. I want to change the font. And see the font without handles all over it. How is it impossible to hide the selection handles, and have the object still selected? Think about any object. Doesn't need to be text, I'm not in text entry mode, just selected object.
  20. "H" or "h" is the hand (or pan) tool. It's also releasing the selection, making it useless for hiding selection brackets and continuing working, because the object to interact with is temporarily released whilst pan/hand tool is active.
  21. deeds


    This functionality, when viewed from a height, is the sampling and application of attributes from one object to another. Let's call this hypothetical tool "The Sampler" because this is analogous to what it does. It's not "picking", and it's not limited in the way one conceives of an eyedropper tool. It's more. It samples the attributes of an object it clicks upon. A preview of those attributes being applied to the target (currently active selection) could be showed whilst hovering. The attributes of an object sampled with the Sampler should be instantly applied to a currently selected object based on the qualities of that selection and/or cached into the "memory" of the sampler. The cache of attributes in the sampler can then be applied to any objects clicked whilst in an "apply" mode of the Sampler tool. Much like the eye dropper, it's now "loaded". The Sampler should remember whatever it was previously loaded with, too. That'd be amazingly handy. Default operation should be ALL pertinent attributes of the sampled object be instantly applied to the active selection upon sampling. Just one or logical pairs and restrictions of attribution application (like only fill, or just outline) is done via modifier keys being held down during the sample or application. Based on modifier keys and the current selection, the user can determine what's applied from the object sampled/cache of the Sampler tool. For example, if the currently selected object is text, and the sampled object is also text, then the font, formatting, fill and outline should be sampled and applied to the the selection. Holding down the [shift] key (just an example) with a text object as the current selection, and sampling from a text object, might reduce the application of attributes to colour of fill and outline only, maintaining existing text formatting and font attributes. Modifier keys should only be used with the Sampler tool to adjust the extent of its application of attributes, not in the switch to and out of the Sampler tool. That should be the letter 's', a shortcut that's a switch in and out of the tool. Anyone wondering why the Selection tools need attribute copy/paste should have just woken up. The selection is the context and mode setter for the attributes to sampled and applied. It doesn't take an enormous leap into common sense to realise what this tool could be, and how it should work and how much it can rapidly increase the rate of creativity and iterative exploration and creation. But because common sense is something developers don't have, don't expect it in any great hurry. Anyone with more patience than me (that's everyone), feel free to add this to feature requests -- if you see how this could and should work and how it will be of benefit to users. Obviously nobody at Serif has used the eyedropper tool in Adobe products and conceived of ways to improve upon its paradigms.
  22. deeds


    Oh. I don't know. Perhaps I didn't conceive of what colour something would be until, could be, should be, or would look best until I'd drawn more than one object. Are you serious?
  23. Use other design apps? Deselection and Selection Inversion are common, and commonly required operations for Vector object selection. If you want to add a useful additional Selection feature: sub-object Deselection and Selection Inversion (within the context of the currently selected object) would be very helpful for faster vector editing.