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deeds

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Everything posted by deeds

  1. Mipmaps shouldn't be used in professional presentation applications. They're for games that need realtime performance improvements for objects at an angle to the camera, on surfaces at unknown and varying angles to cameras at significant distance from the camera. Mipmaps only ever have negative visual consequences in 2D. There is no acceptable excuse for the differences in appearance at differing zoom levels. The entire reason a user zooms in and out is better examine and determine the appearance of that which they're making, not just to move around. It's also a problem at higher zooms, wherein 200%, 400% etc are inaccurately presented, too, in a different way to being zoomed out. This is a truly ridiculous situation that needs to be fixed, but probably won't ever be because it'd require a rewrite of the presentation code.
  2. All signs Affinity don't use their products and/or aren't listening to those that do.
  3. Instead, Affinity very carefully worded their marketing so that it implied DXF export... ?
  4. Affinity estimated $500k to port Designer back when it was only a Mac app, and their only app. Multiply that by all the features added since, and Publisher and Photo and then multiply that by the wage inflation of programmers and the complexities of their new optimisations and building blocks for their future. Now add the research time to figure out what they should be making it for (targeting) in the Linux world, and how that's going to impact their holistic approach to running all three apps forward at the same time. Now deduct the opportunity cost of tasking programmers with this, and the restrictions it brings to the overall future design and development of the software... Somewhere well north of 2 million pounds... and who knows how much revenue lost due to the inevitable, unavoidable slowing of the development of their trinity of software and whatever else they had planned. Linux users willing to start a kitty? I didn't think so.
  5. I think it's even worse than that... Linux users tend to expect the targeted company to ALSO do the coding, and release it (the code), once it's done, as OpenSores, because... I've never known the reasoning, but reason doesn't seem to be any part of the equation, perhaps it's all purely emotional, inspirational and idealogical.
  6. Attempt to distract, diffract, or otherwise dissuade with semantics built on straw men all you like. People like this fella tend to know what that means about you.
  7. As designers, we've taken it upon ourselves to see the world both as it is and how it could be. I think you're blending the two, internally, which is causing idealogical bents to vent.
  8. is this about governments waiving public & private liabilities of therapeutic products for themselves and pharmaceutical companies?
  9. Interesting that you think the relative lack of creative users willing to pay for creative software, on Linux, is a negative thing. How do you plan to address this in a way that would provide both sufficient recompense and incentive for a company like Affinity to spend the millions of dollars in man hours (and even more in opportunity cost) to convert their software to the many fragmented versions of Linux?
  10. Linux users could start a poll, somewhere out in the wider web, to reveal how many of them are willing to pay for software, and which specific software, too. That's about the only way they're going to convince anyone not otherwise religiously devoted to its anachronisms to support it through self funded, risky endeavour at their own opportunity cost. I always get the feeling that Linux users are less likely to want to pay for software things than even Windows users. Which is really saying something. And this kind of polling might reveal that to be true, and that creative software is quite low on the average Linux user's wish lists for things they'd pay for, which might also be the reason this kind of polling isn't done. But that's all conjecture. Remind me, how does Blender make a profit?
  11. Subtract and Add have been seriously bugged since the addition of the non-destructive feature... for destructive work and non-destructive operation. Which is way back in the 1.x days. There are a myriad of issues with these operations... but this definitely looks like a new one. So maybe this'll force them to look into the problems with the algorithms. Whilst non-destructive editing of shape merging is a huge boon, it's gotta work reliably to be creatively dependable. Sadly, it's still possible to make two rectangles, rotate one of them 90 degrees, add them, then apply a cornering to the inner vertices, and watch one of the outer vertices crimp. This is a very old bug, indicative of the source of the winding issues with vertices. eg:
  12. Feel like this makes the case for a redesign, too... Pencil, Shutter, Page Curl... seems like the obvious thing it should be. Not sure what the four bands signify.
  13. The lack of effort going into making the programs more enjoyable to use seems strange, to say the least.
  14. To all those who've worked so hard, tirelessly (and without reward) to defend the image, identity and sanctity of Affinity, you deserve a well earned break. A moment to self reflect. To raise a glass to your selves. To cheer a secular version of Christmas, to the gods of whatever makes the jets go round the world. Well done.
  15. untrue and incorrect. The misnomer of "Separated Mode" is the error. Floating Panels are an important and foundational aspect of good creative apps, still... if developers choose... which they definitely should for something like image based works. And is quite easy to work with, thanks to a single property being able to be set to "float" a NSPanel (NextStep Panel). From Apple's own docs on 'isFloatingPanel', a boolean, you can easily see that most Panels in Affinity are exactly as described, therefore suitable to floating in "Separated Mode": https://developer.apple.com/design/human-interface-guidelines/components/presentation/panels/
  16. The JetBrains Youtrack facility is probably the ideal next level product for community engagement with regards how to and what to do next. It scales nearly infinitely, such that they open up their inhouse Youtrack systems for their own software to all their users, for all their products. https://www.jetbrains.com/youtrack/features/
  17. A straw man, misdirection, passive aggression and insult. Did I miss anything?
  18. This would only matter if they were significantly using Metal and OpenCL. There's no indication they are significantly using these APIs and the GPU hardware. These benchmarks indicate most everything is being done on the CPU, and only one or two cores, at that. If you doubt that, examine the processes whilst doing some real world work with these apps, and you'll see the situation quite clearly. Open Xcode if you want to examine how little these apps use the GPU on Macs.
  19. Are you happy with the performance of your apps on PC Workstations and the new M1/M2 Macs? Why do these apps appear to only use a modicum of a GPU's potential and (at most) two cores of a CPU? What is being done to improve the scaling of performance of the apps on higher end hardware (many cored CPUs and high end GPUs) Has the supposed rewrite of the apps been done with a view to multithreading such that you can saturate any number of CPU cores and more fully utilise modern GPU power and performance?
  20. 100% Agreed! There's another (implicit) benefit of PDF Manuals... providing one forces the software maker to think about and articulate their product's features in a linear and complete manner. This, quite surely, benefits everyone; including the software maker, as it will more easily reveal workflow problems and excess user interactions for any and all operations.
  21. Look at the UI within both version 1 and 2 of the Affinity Suite. Do you really think Affinity understands the needs and desires of UI designers for pixel level consideration? If you want to do pixel level considerate UI design; it's Sketch or Photoshop, or PhotoPaint if you're adventurous. Or an old copy of Fireworks.
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