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sacboi

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Everything posted by sacboi

  1. In my opinion, looks more like an actual close-up high speed exposure! Amazing skill set.
  2. Now I'm a biker, so appreciate the mind boggling expertise building one of these retro choppers from the ground up, especially an homage to one that 'starred' in a cult movie which in my opinion kicked off a continuing love affair riding these things. I mean, on an average weekend you really can't miss packs of bearded gents of a certain age hogging (...pun intended) the road growling atop a very loud 1700cc Harley or whatever, where I live. Anyway, to my mind, a work of art is essentially in the eye of the beholder, whether created by software, hand drawn/painted/carved or indeed assembled using a spanner etc. So why can't we just acknowledge something that simply looks pretty damn cool, too a given audience, without wondering if it contravenes posting guidelines.
  3. Nicely done! especially edge wear and weathering in general 👍
  4. @PeterRex Really diggin the fungi pieces, overall a fairly vibrant color palette you've got there - nice. 👍 ____________________________________________________________________________________________________________________________________________________________________________________________ Adobe Illustrator has a trace pre-set, I think for vectorizing raster images and yes indeed the process of manually editing a given work with some complexity using vectors can be a laborious task, well at least for me as a novice. Also interesting point about artists implementing airbrushing in their work because as a self proclaimed scifi nut had grown up admiring Masters of the craft especially someone like Chris Foss, who'd first experimented with the technique back in the 1960s.
  5. Fairly straightforward, really comes down to things I'm passionate about whether a long held interest in particular subject matter or specific cause/plight that incentivizes one to represent a certain perspective visually also if needed, reference material can be anything readily too hand be it print, digital or innate 'visual library'.
  6. Thank you. Really enjoyed the overall process experimenting with Persona pixel brushes, painting him as opposed to an entirely curves workflow, that personally I find a challenge in terms of time and effort involved. This current portrait has been in the works since Christmas 2020, for example.
  7. Update: Still working feverishly away on finishing this set of vector/rasterized drawings. Had initially thought, Din Djarin 'Mando' would be the easier illustration among the four to execute...silly me. Anyway, we're almost there. Mandalorian Armorer - "You must reunite it with it's own kind...this is the way!"
  8. Thanks. That's right, I'm using Persona default brushes for texturing mainly things like edge wear, shading and mud splatter also toying with an idea to include height/bump effects later on in the series. Plus this tute is gold, imo really useful technique creating a near enough 3D aesthetic:
  9. Thank you and I do plan to add a suitable background for the final render.
  10. First in a selection of iconic to lesser known armored vehicles, deployed by both Allied and Axis forces during World War Two. Basically an exercise intended to further streamline a personal workflow drawing with AD via vector and/or raster layers, rendering complex hard surface objects plus incidentally this current WIP has been an off/on project over the preceding 2 month period. It's supposed to be a M-26 "Pershing" Medium/Heavy Tank one of an initial batch of 20 vehicles shipped over to the European theatre in the closing months of the war, designated Operation: "Zebra Mission" as a replacement for the venerable M-4 'Sherman'. Thus arriving too late to make any tangible difference operationally but nonetheless more than held it's own when pitted against German Panthers and Tigers. So at the moment, about 60% complete however hope to have it done-'n-dusted by next update, alongside other artwork I'd posted previously on this board 🙂
  11. ...but the price for our digital lives, may be unsustainable - Digital Carbon Footprint: What's the Environmental Impact of the Online World?
  12. Good for him, whatever pays the bills and/or drags in the punters too splash-tha-cash There's really no dignity being a 'starving artiste'
  13. Caustics effect is amazing, more so since it's 2D, I'd personally struggle to do much better rendering similar output in 3D. Also out of curiosity for the sake of comparison, any chance of posting a ref, if assuming that this piece was traced/copied too begin with?
  14. Ha! I think the intention is to dine at ones leisure, at a much later date.
  15. Cuteness personified, indeed 🥰 I'd happily watch a hamster stuff it's cheeks with all manner of goodies, just has in my opinion a certain meditative quality if one is stressed 👌
  16. Thank you. I'm currently training hand/eye coordination while using this technique alongside tracing background references in order to build somewhat of a personal fluent workflow, drawing with solids/vectors. Because I find graphic tablets so counter intuitive, having transitioned across too CG from a traditional Portraitist background in wet and dry media so manipulating a mouse when generating content via a PC monitor, fairly straightforward approach, well for the moment at least 🙂
  17. Hi, I'm a bit late however if you're interested in drawing realistic cars, then may I suggest an Udemy course "Realistic Vector Art Principles" authored by Isabel Aracama. Which basically all content discussed and in turn I'd learnt was implemented throughout generating my two versions of the tutorial's example Porsche although whatever subject you eventually decide upon, make sure to have fun with it because most of the time I certainly did 😀
  18. Nice 🤞 Got close to one of these things at an airshow once, butt ugly though at the same time damn lethal.
  19. Specifically, the fur / hair is all manual editing, using a combination of grunge and chalk brushes scaled accordingly, essentially a 'paint over' which was the most challenging part of the drawing. If I recall correctly, 15+ raster layers were generated to achieve the 'look' I was after, relative too the reference shot I'd screen grabbed from the video. So effectively, each separate element was initially blocked out using vectors, with only the eyes plus background remaining non pixelated curves in the final output whilst skin, hair, facial features & clothing texturing are drawn by hand using Persona brushes.
  20. I'm a tad OCD so to be sure in my own mind at least, I'd sourced not only the Disney+ credits when naming these drawings but also the SW wiki - https://starwars.fandom.com/wiki/IG-11 although in my opinion what's in a name?! at the end of the day, it's the art that counts And your asset pack is an extremely detailed collection of content I've yet seen anywhere on the Net related to the series, kudos!
  21. Second Portrait Complete - "Bounty Hunter Droid" IG-11 "The commission was quite specific, the asset was too be terminated..."
  22. Amazing! at a glance I would've thought the opposite was the case and personally as a part-time 3D digital freelance artist, the overall executed finalised aesthetic in my opinion is comparable too many automotive aligned both real time alongside off-line rendered content seen elsewhere, pretty much via Polycount or ArtStation naming but two resource CG derived hubs.
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