Jump to content
You must now use your email address to sign in [click for more info] ×

Kris T

New Members
  • Posts

    3
  • Joined

  • Last visited

Reputation Activity

  1. Thanks
    Kris T got a reaction from GB_Design in Make double clicking on an object highlight it in the hierarchy   
    I'm using ctrl+K shortcut very often. It does the same. It's quite handy to know it.
  2. Like
    Kris T reacted to nblackburn in UI/UX Prototyping and Animated Designs in AD   
    Until Sketch acknowledges other platforms than Mac exist, it should never become a standard.
  3. Like
    Kris T reacted to dogcow in UI/UX Prototyping and Animated Designs in AD   
    I'm not sure Affinity Designer needs full animation tools for prototyping -- that is a big feature set, hard to get right, and I feel that it would be getting away from Designer's focus -- but I do think Designer is lagging behind Sketch in terms of UI design workflow, and I fear unless they really target UI design, Sketch is going to be the de facto UI design tool. It kind of already is. And that annoys me, because many of Sketch's UI choices are weird and the app itself feels poorly coded. Not a big fan.
     
    I guess there's more of a general question in my head about Designer's focus and its future. Is it a general vector tool? Is that a good idea when many desktop apps are becoming more focused? If it's a general tool like Illustrator, why are Designer and Photo two separate products? When I'm doing UI design, I often don't know which to pick. In fact, I recently built some mobile screens in Photo. The vector tools in Photo are far more competent than the ones in Photoshop. So why not just have a generalized design app that supports both vector and image editing? I get that Photo seems marketed to photo editors with new features like HDR and 360 stitching, but then why does it even have design tools and vector support? I don't see a clear separation of tasks between the two products, except for hardcore editing needs.
     
    TL;DR I guess what I'm saying is, maybe it'd be better to have a generalized design editing tool which supports both photo editing and vector illustrations. And then have a separate app that is focused on UI design and other layout needs, which maybe full prototyping tools could be added to.
  4. Like
    Kris T reacted to lukepighetti in Recolor Artwork   
    Let's say someone sends you a vector graphics file that contains a draft brand guideline and it doesn't have global colors setup. Being able to turn all instances of a color into a global color would be a massive timesaver.
     
    Let's say you're doing an illustration and it isn't until you've completed the illustration that you understand which colors are global colors. Being able to turn all instances of a color into a global color would be a massive timesaver.
     
    Let's say someone sends you a file that uses the same color over and over again, but since they don't use Affinity Designer they send it as an SVG.  Being able to turn all instances of a color into a global color would be a massive timesaver.
     
    Hope that helps.
  5. Thanks
    Kris T reacted to Mithferion in [ADe] Select same color / fill / stroke / appearance   
    Well, unlike some other features requested in these forums by many folks, this has been confirmed to be planned for development. So, it's a matter of time (I know, but at least is on the production line).
    Best regards!
  6. Like
    Kris T reacted to boudewijndanser in [ADe] Select same color / fill / stroke / appearance   
    It would be very useful to have functions to select the same:
     
    Color fill stroke (color / width) Appearance To quickly select all your outlines, or background element in 1 color. 
    Speed is everything.  :)
  7. Haha
    Kris T reacted to Aammppaa in Suggest you increase price and boost development   
    People's votes are a little contentious in the UK right now. 
  8. Like
    Kris T reacted to sldx in Save As... to save in the same folder as the current file   
    Not sure it's a feature, more of an improvement, but it has cause some troubles to me.
     
    In all applications that I'm aware of, the Save As function will save in the folder where the file is currently located in. 
    A.D. does not, it saves in the last folder that was used, always. Even if I close a file and open a totally different one, SaveAs will default to the last saved folder.  I have files spread all over the disk because of that :(
     
    It's annoying especially because the standard behaviour is so universally ingrained I find it hard to remember to change the save location every time. 
     
     
     
    Keep up the good work
  9. Thanks
    Kris T reacted to Alfred in iOS 11 UI kit for iPhone X and artboard for iPhone X don't work together   
    Try here: https://affinity.store/checkout/?code=xmas-ios-11-ui-kit
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.