-
Posts
47 -
Joined
-
Last visited
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
pauldub reacted to a post in a topic: "Collapse All" Option in the Layers Panel
-
Hirandam reacted to a post in a topic: Real split mode
-
Ecifircas reacted to a post in a topic: "Collapse All" Option in the Layers Panel
-
PeterPeterPeter reacted to a post in a topic: "Collapse All" Option in the Layers Panel
-
Affitoom reacted to a post in a topic: "Collapse All" Option in the Layers Panel
-
Dan Risse reacted to a post in a topic: Any way to allow slices with same name to only export once?
-
swpgf reacted to a post in a topic: Generic JSON Batch Builder for UI Design
-
Patrick C reacted to a post in a topic: Question: Howto create a pyramid chart template
-
Zavorio reacted to a post in a topic: "Collapse All" Option in the Layers Panel
-
bmuessig reacted to a post in a topic: Bigger Noise Grains
-
lastingMadness reacted to a post in a topic: "Collapse All" Option in the Layers Panel
-
Patrick C reacted to a post in a topic: Halftone Support?
-
This is a feature I very much agree is lacking. Although it is possible to get the same precision by using the translate pane, this requires clicking and typing outside of the working area, instead of the much faster click+drag&snap around whatever you are working with. I disagree with the need for a ghost, but agree with the fact that when an object is in the midst of being translated, it should snap with its last known position.
-
Patrick C reacted to a post in a topic: Allow objects to snap to their “ghost”, initial position during drag operations
-
Patrick C reacted to a post in a topic: Colorful Abstract Science-y Graphs
-
Patrick C reacted to a post in a topic: Repeat Gradient Effect
-
Patrick C reacted to a post in a topic: SVG Hierarchy, relative x y coordinates?
-
Patrick C reacted to a post in a topic: How to find number of layers selected?
-
Patrick C reacted to a post in a topic: Symbols in SVG code?
-
Patrick C reacted to a post in a topic: Rasterize layer while preserving colors created by blending with lower layers?
-
Bigger Noise Grains
Patrick C replied to newtjv's topic in Pre-V2 Archive of Affinity on iPad Questions
+1 on this request -
Designing a Dungeon for Dungeons and Dragons. Here is the first room. I wanted to use Affinity’s Symbols for easy editing of textures and such, so the floor tiles and walls are Symbols. Took me a while to get a structure that I was happy with. I don't love the texture 100% yet but at least it's easy to edit now. Feel free to use what's in the file for whatever you'd like, pick it apart, etc. If you're interested in what the glyphs on the wall/table are, check out this document I put together. CipherDungeon.afdesign
-
I agree being able to collapse all layers and groups would be a useful feature. However I think it would get annoying if layers were popping opened and closed as you are selecting things. I usually disable the "Show Selection in Layers Panel" option in the User Interface section under Preferences when I don't want to deal with many many layers and groups in the layer panel. If I then want to find a selected object I can just right click and "Find in Layers Panel"
- 77 replies
-
- layers
- collapse all
-
(and 1 more)
Tagged with:
-
affinity designer "Go" Game Board with stones - No rasterization
Patrick C replied to Patrick C's topic in Share your work
Thanks, I was trying to think of a way to get rid of the slight artifacting and that works perfectly! -
So this is a Go game board I created in Affinity Designer. I probably could have done more with the Live Layers in Affinity Photo but either way I was really impressed that I could keep everything editable and non-destructive, and still be able to create the wood texture. Feel free to use the file for whatever you please GoBoard_1.afdesign
-
They have a trial version exactly for the purposes of trying out the tools and seeing if the workflow will be appropriate for whatever kind of work you are doing. Ive seen this trend of people (on this forum but also in life) gettig agitated and upset that things don’t fit exactly what they need, when they are often trying to do very specific things and want to do it in the quickest way possible with the least ammount of effort. While of course this would be ideal, you don’t get something for nothing. Serif is a reatively minuscule company compared to Adobe and they are clearly trying their best to deliver an affordable product that has demonstrated its conpetency in doing a large percentage of what PS and AI can do, in its own way. it is totally unrealistic to expect every single thing that is requested to be implemented in the way that suits your workflow, since everyone’s is different, and also because Serif is pretty damn small compared to Adobe (which has much less excuse for lack of features and usability of certain aspects of their software)
-
You can have different brush nozzles on each brush in AP. Their brushes have as much customization as I would expect for a PS like program, and then do respond to pressure. They also have the mixing brush which I've been very happy with. You can make custom categories for the brushes you use most, and I'm very happy with the set of brushes that have already been included. As for your other points, I can agree that AP should have some option for creating a brush or texture out of an in-app selection instead of exporting, and maybe seeing brushes in a grid of thumbnails instead of a list as well as a "last used brush" like you said. So if all you want to do is paint, then Krita may be better but AP (and AD) are in many ways all-purpose tools for a variety of uses. I would never dream if putting together a photo collage or something in Krita. Also it is not nearly as easy or flexible to create and use Masks in Krita.