PixelPest Posted August 6, 2019 Posted August 6, 2019 I can´t explain this behaviour: Is this intentional? Cheers Quote
walt.farrell Posted August 6, 2019 Posted August 6, 2019 What are your Snapping options set to? Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.5
Old Bruce Posted August 6, 2019 Posted August 6, 2019 What do you have enabled as snapping candidates? Aside: I find looping gifs to be of little use in trying to identify any problem, there is no pause or even start over. Because I don't know where it is starting I frequently can't even figure out what the problem is that is being illustrated. Quote Mac Pro (Late 2013) Mac OS 12.7.6 Affinity Designer 2.6.0 | Affinity Photo 2.6.0 | Affinity Publisher 2.6.0 | Beta versions as they appear. I have never mastered color management, period, so I cannot help with that.
PixelPest Posted August 7, 2019 Author Posted August 7, 2019 6 hours ago, walt.farrell said: What are your Snapping options set to? I´ve been through all possibilities I could find. If you have a setting that works I´m all ears: inconsistant snapping.afdesign Cheers Quote
Staff stokerg Posted August 7, 2019 Staff Posted August 7, 2019 Hi PixelPest, Walt and Bruce This looks like a bug and seems to be due to the 'skew' at certain points. You can replicate the issue on a rectangle converted to curves. If you rotate it a bit and apply a skew, you'll see you can't snap to certain nodes. After speaking with the QA team, they have logged the issue with the Dev team walt.farrell 1 Quote
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