# Transforming by percentage (not pixel or other)

## Recommended Posts

Is there a way to transform the height of a shape by percentage? This seems to be a bit of an oversight if not. I do a lot of isometric work and I would like the ability to transform by percentage (not pixel, inch, cm, etc)

##### Share on other sites

In the desktop version you can simply type a percentage - e.g. 50% or 225%

Is it not the same on iPad?

##### Share on other sites
16 minutes ago, Aammppaa said:

In the desktop version you can simply type a percentage - e.g. 50% or 225%

Is it not the same on iPad?

No.

##### Share on other sites

Moved to feature requests.

##### Share on other sites
21 hours ago, MotionHouse said:

Is there a way to transform the height of a shape by percentage? This seems to be a bit of an oversight if not. I do a lot of isometric work and I would like the ability to transform by percentage (not pixel, inch, cm, etc)

@MotionHouse and all other guys at this thread:

Have you gone to school at all?

Everybody must know that 100% is the same as 1, 25% the same as 0.25 etc etc etc...

So, in the Transform window, if you want an object that is 500pt to be 25% bigger on the height, put in 500x1.25 in the Y section on transform - easy as hell:

##### Share on other sites

I will openly admit that math was never my strong suit. How would I scale the height of an object by 86.062%?

##### Share on other sites
3 hours ago, ErrkaPetti said:

if you﻿﻿﻿﻿﻿ wa﻿nt an object that is 500﻿pt to be 25% big﻿ger on the heigh﻿t, ﻿put in 500x1﻿.﻿25 in the Y sectio﻿n

Thanks. I’d forgotten that the keypad includes calculator functions!

@MotionHouse: Just as a factor of 1.25 makes the dimension 25% bigger, a factor of 0.75 (i.e. 1 - 0.25) makes it 25% smaller, and if you want it to be 86.062% of its original height you simply multiply by 0.86062.

##### Share on other sites

If I understand the question right you wants to decrease the object to be 86.062% of the original size?

Then you just remove "1” and just multiply Y value with 0.8602, just like this (if original value of object is 456 as an example).

Y = 456x0.8602

If you wants to increase the object, then is should be: Y = 456x1.8602

OK?

##### Share on other sites

Got it, thanks! I still think it would be helpful to add “percentage” for those of us that are math-challenged, ha!

## Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

×   Pasted as rich text.   Paste as plain text instead

Only 75 emoji are allowed.

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×

×

• #### Affinity

×
• Create New...