SU24 Posted February 20, 2023 Posted February 20, 2023 Thank you very much! Unbelievably generous of you to share your brilliant work. StuartRc 1 Quote
StuartRc Posted September 17, 2024 Author Posted September 17, 2024 Updated the Fur Brush set by including the brushes in the Project Brush Sets (PB 41) Edited the brushes to improve them 1. Edited Dynamics to include Distance and Direction 2. Reduced the intensity of Accumulation and Flow Jitter (Makes them work better for Inking and texturing!) 3. Removed the older brush set If you have downloaded the older sets Please delete and replaced with the new | better Version (.Zip in first thread!) Ldina and Sam LaGargouille 2 Quote Affinity Version 1 (10.6) Affinity Version 2.6.3 All (Designer | Photo | Publisher) Beta; 2.6.4.3439 OS:Windows 10 Pro 22H2 OS Build 19045.6035+ Windows Feature Experience Pack 1000.19060.1000.0 Rig:AMD FX 8350 and AMD Radeon (R9 380 Series) Settings Version 21.04.01 Radeon Settings Version 2020 20.1.03) + Wacom Intuous 4M with driver 6.3.41-1
Ldina Posted September 17, 2024 Posted September 17, 2024 1 hour ago, StuartRc said: Updated the Fur Brush set by including the brushes in the Project Brush Sets (PB 41) Thanks, Stuart. I do a fair amount with fur and hair, so these will definitely come in handy!! 👍🥸 StuartRc 1 Quote 2024 MacBook Pro M4 Max, 48GB, 1TB SSD, Sequoia OS, Affinity Photo/Designer/Publisher v1 & v2, Adobe CS6 Extended, LightRoom v6, Blender, InkScape, Dell 30" Monitor, Canon PRO-100 Printer, i1 Spectrophotometer, i1Publish, Wacom Intuos 4 PTK-640 graphics tablet, 2TB OWC SSD USB external hard drive.
Ldina Posted September 18, 2024 Posted September 18, 2024 @StuartRc I'm using some of your updated Fur Brushes today. I had done an illustration of a Luna Moth a long time ago when I was first learning Designer. My skills at the time were fairly rudimentary and it wasn't all that convincing, but using your fur brushes really made a huge difference. If I get this illustration looking good enough, I'll post it in the Sharing forum. Anyway, I just wanted to thank you again for your help, and for all these magnificent brushes! Much appreciated. StuartRc 1 Quote 2024 MacBook Pro M4 Max, 48GB, 1TB SSD, Sequoia OS, Affinity Photo/Designer/Publisher v1 & v2, Adobe CS6 Extended, LightRoom v6, Blender, InkScape, Dell 30" Monitor, Canon PRO-100 Printer, i1 Spectrophotometer, i1Publish, Wacom Intuos 4 PTK-640 graphics tablet, 2TB OWC SSD USB external hard drive.
StuartRc Posted September 18, 2024 Author Posted September 18, 2024 6 hours ago, Ldina said: @StuartRc I'm using some of your updated Fur Brushes today. I had done an illustration of a Luna Moth a long time ago when I was first learning Designer. My skills at the time were fairly rudimentary and it wasn't all that convincing, but using your fur brushes really made a huge difference. If I get this illustration looking good enough, I'll post it in the Sharing forum. Anyway, I just wanted to thank you again for your help, and for all these magnificent brushes! Much appreciated. Thank you so much.. Really pleased that you are finding them useful... As an after-thought you could try using them with 'base textures'..it will add to the flexibility of the brushes. I personally have 1000's of these now!...but you could try a few out. There are 20 here that were uploaded for the latest rendition of Big-T and there is a whole sample set PB 31 here Quote Affinity Version 1 (10.6) Affinity Version 2.6.3 All (Designer | Photo | Publisher) Beta; 2.6.4.3439 OS:Windows 10 Pro 22H2 OS Build 19045.6035+ Windows Feature Experience Pack 1000.19060.1000.0 Rig:AMD FX 8350 and AMD Radeon (R9 380 Series) Settings Version 21.04.01 Radeon Settings Version 2020 20.1.03) + Wacom Intuous 4M with driver 6.3.41-1
Ldina Posted September 19, 2024 Posted September 19, 2024 @StuartRc Thanks again. I downloaded the Base Textures and have played a 'little', trying to figure out how it all works. I'm still a bit confused about some of the brush attributes and features. Sorry for the questions, but I haven't found much that is clear about multiple nozzles, base textures and sub brushes. What's the difference between Accumulation and Flow? They seem the same, or similar. In the Brush Texture Panel, I guess you can load one or more nozzles in the "Brush Nozzles" and they will be laid down in sequence, depending on the settings. Random seems to flip back and forth between brush nozzles. (I don't use a graphics tablet). It appears the Base Texture is applied to all active nozzles, and also to sub-brushes, if Base Texture is set to Nozzle or Final. (what's the difference between them?) I see that None temporarily turns off the texture. From what I could tell, Sub-Brushes are laid down underneath (or on top?) the main nozzles, and if a Base Texture is active, it will also affect sub-brushes. Trying to Edit a Sub-Brush crashes AP on my Mac running Ventura. Quote 2024 MacBook Pro M4 Max, 48GB, 1TB SSD, Sequoia OS, Affinity Photo/Designer/Publisher v1 & v2, Adobe CS6 Extended, LightRoom v6, Blender, InkScape, Dell 30" Monitor, Canon PRO-100 Printer, i1 Spectrophotometer, i1Publish, Wacom Intuos 4 PTK-640 graphics tablet, 2TB OWC SSD USB external hard drive.
StuartRc Posted September 19, 2024 Author Posted September 19, 2024 Hi It is not an issue to ask questions... I looked up the descriptions in the help and added a few comments that could help you better understand the Brush settings and Brush Dynamics. General Controls Size: sets the default width of the stroke. This can still be overwritten for individual brush strokes using the context toolbar. Using large nozzles can slow down the operation of your brush. + there is no real need for exceptionally large brushes (maybe with exception of 'Stamp type'). Tend to set sizes between 20-60 px. You can always rely on the keyboard [] to adjust sizes. Ink Brushes can be much smaller for detailed work. I have experimented recently with suing just a basic brush and just sue the dynamics to control how the shape reacts. Seens to work well! and able to minic comic inking Using size in dynamics can influence the size of the original brush nozzle. Also some of the new dynamic options (Direction | Distance) can be used to control the size of a nozzle as you continually paint. I use this lots now. Acts a bit like a multi-tool. Most of my later brush sets have this option. Accumulation: sets the deviation in the opacity or visibility of the stroke as it is painted. Don't tend to set this much unless trying to adjust the visibility and interplay between sub-brushes Hardness: how hard the edges of the brush are. The brush appears softer as the percentage decreases. Believe this varies according to type of brush. I use a lot of ink brushes so a soft edge brush is not common for me. You can also add a physical blur to the nozzle itself to assist with this Spacing: Sets the distance between each nozzle point. A lower percentage results in the nozzles blending together to give a flowing stroke. A higher percentage pushes nozzles away from each other creating a spray-style stroke. Sort of trial and error to get the right spacing but also can seriosuly impact on the results you get from the brush. Low levels (1-5) should really be avoided. As it can slow down the brush. Also useful if mixing different sized nozzles Use to 'overlap' ' or space wide for stamp type effects Combined with scatter (x, y) jitter can be quite powerful in creating a lot of variation along the length of the brush Flow: controls how fast color is built up under your brush. Again Feel that this is more useful if you are 'painting' rather than inking. (can also be adjusted in context menu) Shape: sets the diameter of the brush nozzles. Applies to specific types of brush. Not avaialbe to intensity brushes (One I most commonly use) Rotation: sets the angle at which the brush nozzles are drawn. Great for non-round brushes, e.g. for calligraphic effects. Sometimes I use this to change the direction of the same nozzle and re-applied in the sub-brush (Useful for hatching and dynamics that effect the direction of a brush) Blend Mode: changes how the applied color interacts with existing colors on a layer. Select from the pop-up menu. I avoid these in the brush settings unless you are creating a brush set that is 'planned' they can upset the way brushes work... (If you use one setting then don't reset on others you can get 'sticky' results Where all subsequent brushes have the active Blend Mode applied). You can control this in the Brush: General settings but you may find need to adjust each brush in Category to get control of the set Wet edges: sets the default 'wet edge' behavior of the brush. Select from the pop-up menu. Check Custom and apply a preset or custom profile, which subtly changes how watery the stroke appears.The 'wet edge' behavior builds paint up along the edges of your pixel brush stroke, producing a watercolor effect. As described. can have some interesting effects if using sub-brushes and %age greyscale nozzles. Associated Tool: sets the tool which is automatically selected when the brush is selected. Select from the pop-up menu. The associated tool's icon will appear next to the brush on the Brushes panel. Nice idea but can be a pain. again your brush set needs 'planning' so all brushes in a set have a pre-determined association. otherwise can be 'sticky' Dynamics Jitter: settings determine the extent to which a chosen controller (Pressure, Velocity, Rotation, etc.) will affect the above General settings. Pick a controller from the pop-up menu and click the adjacent Ramp profile icon to select a standard profile from lower thumbnails or create your own using the ramp chart. Move circular nodes to reshape the ramp, add nodes to the ramp by clicking on the line, or select a node to delete a node with the (simplifying the ramp). Check Linear for straight lines between all nodes; If unchecked (non-linear), nodes are connected using smooth curves. Adjustment ramps can strongly influence how a brush performs; including size-smal l> large or vice versa. Vertical intensity of ramp (graph) can be used to change the width of a brush along its path (Direction and Distance are very powerful dynamics settings) Dynamics: Size Varies the size of the stoke as it is applied . Can distort the original size and be dramatic if set to high value and used in combination with scatter Jitters. Dynamics Accumulation variation of Accumulation along brush stroke. controlled with ramp settings and type Dynamics Flow | Dynamics Accumulation variation of Flow along brush stroke. controlled with ramp settings and type Dynamics Scatter X, Y: sets the deviation in the horizontal position of the stroke the preset will allow as a stroke is painted. Also powerful setting as they can 'grunge' up a simple line by simply adding a small amount of scatter. Also useful for mixing several nozzles Hardness Jitter | Shape Jitter: Active accoridng to type of brush Base Textures Mode: controls how the base texture contributes to the current brush. None: the base texture is ignored i.e brush nozzle only Nozzle: allows nozzles to build up brush color onto the base texture depending on flow and opacity response. Better for painting Final: the density of the base texture is kept constant, with no nozzle flow or opacity response. Better for inking 1. I started setting base texture patterns at 400 X 400px (originals being 200 x 200px) to get a bit more variation (less obvious repeats!) 2. Black and white for inking or adding textures to an underpainting 3. Grey Mixes to get a build up of the pattern with repeated brush strokes 4. Tend not to use Base textures in Sub-brush..find then a bit of a non-starter Nozzles 1. Yes you can load multiple nozzles and they can be different sizes 2. Also there is a recent addition where you can interchange or slide the position of the nozzle on the horizintal list 3. Yes the Dynamic options will affect how the nozzles relate to each other (If >1 nozzle) 4. The Ramp here is ok for adjusting the way the nozzles interact but can be a bit difficult to re-edit after the initial setting (Raised this a long time ago) so Avoid re-editing and save yourself some grief! 5. with the ramp and Direction set you can control which nozzle is applied to a particular direction Sub Brushes 1. I really like the way sub-brushes work but again re-editing the dynamics here can be slow! 2. If use to 'erase' set it to behind current nozzle. 3. Adjusting the Accumulation and / or Flow in the Sub-Brush can be used to control the visibility | appearance of a sub-brush 4. Also when mixing Master and Sub-brush nozzles you can create interesting hatching effects simply by having the same nozzle rotated to a different angle Hope this helps!😀 DelN and Amarahman 2 Quote Affinity Version 1 (10.6) Affinity Version 2.6.3 All (Designer | Photo | Publisher) Beta; 2.6.4.3439 OS:Windows 10 Pro 22H2 OS Build 19045.6035+ Windows Feature Experience Pack 1000.19060.1000.0 Rig:AMD FX 8350 and AMD Radeon (R9 380 Series) Settings Version 21.04.01 Radeon Settings Version 2020 20.1.03) + Wacom Intuous 4M with driver 6.3.41-1
Ldina Posted September 19, 2024 Posted September 19, 2024 2 hours ago, StuartRc said: Hope this helps!😀 WOW!! Thanks Stuart...that's a book and took a lot of time and effort. Much appreciated. I'm making progress, but I still have a lot to digest and learn about pixel brushes. I do some butterfly illustrations, and created a very effective vector brush to add fine hairs along wing edges so there isn't a hard edge. It is more realistic and saves a lot of time. For this usage, a vector seemed the best way to go. I'm going to post an updated version of my Wood Nymph butterfly using this brush. 👍 StuartRc 1 Quote 2024 MacBook Pro M4 Max, 48GB, 1TB SSD, Sequoia OS, Affinity Photo/Designer/Publisher v1 & v2, Adobe CS6 Extended, LightRoom v6, Blender, InkScape, Dell 30" Monitor, Canon PRO-100 Printer, i1 Spectrophotometer, i1Publish, Wacom Intuos 4 PTK-640 graphics tablet, 2TB OWC SSD USB external hard drive.
StuartRc Posted September 21, 2024 Author Posted September 21, 2024 Updated the Brush Set again... a. replaced the Sample Sheet to display brush output with adjusted nozzles b. Added a small Collection of Base Textures that can be used on any brush! c. Removed all older | version References Quote Affinity Version 1 (10.6) Affinity Version 2.6.3 All (Designer | Photo | Publisher) Beta; 2.6.4.3439 OS:Windows 10 Pro 22H2 OS Build 19045.6035+ Windows Feature Experience Pack 1000.19060.1000.0 Rig:AMD FX 8350 and AMD Radeon (R9 380 Series) Settings Version 21.04.01 Radeon Settings Version 2020 20.1.03) + Wacom Intuous 4M with driver 6.3.41-1
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