anon1 Posted December 8, 2016 Share Posted December 8, 2016 what does it mean? Quote Link to comment Share on other sites More sharing options...
R C-R Posted December 8, 2016 Share Posted December 8, 2016 That without any contextual clues whatsoever, you are inviting a lot of silly replies, some of them NSFO? :lol: Quote All 3 1.10.8, & all 3 V2.5.3 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7 All 3 V2 apps for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 15.7 Link to comment Share on other sites More sharing options...
anon1 Posted December 8, 2016 Author Share Posted December 8, 2016 did you use the curves dialog once? then you know for sure that it is an obvious question Quote Link to comment Share on other sites More sharing options...
R C-R Posted December 8, 2016 Share Posted December 8, 2016 What curves dialog in what app & version? Quote All 3 1.10.8, & all 3 V2.5.3 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7 All 3 V2 apps for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 15.7 Link to comment Share on other sites More sharing options...
verysame Posted December 8, 2016 Share Posted December 8, 2016 I think it stretches or shrink the dynamic range, which say, for a 8bit image won't make magic. Input minimum—specify, in float, a minimum value to use as tonal input. Input maximum—specify, in float, a maximum value to use as tonal output. From my understanding, it is similar to the output levels in PS, which I couldn't find in Affinity Photo levels: Quote Andrew - Win10 x64 AMD Threadripper 1950x, 64GB, 512GB M.2 PCIe NVMe SSD + 2TB, dual GTX 1080ti Dual Monitor Dell Ultra HD 4k P2715Q 27-Inch Link to comment Share on other sites More sharing options...
anon1 Posted December 8, 2016 Author Share Posted December 8, 2016 I think it stretches or shrink the dynamic range, which say, for a 8bit image won't make magic. well bit depth does not actually have anything to do with dynamic range but with precision apart from that I appreciate your input and will think about it cheers @ RCR you should probably check out curves https://forum.affinity.serif.com/index.php?/topic/18992-understanding-curves/?p=88071 it´s the most powerful tool as it´s the most versatile, although it did not get much love in the 1.5 update cycle Quote Link to comment Share on other sites More sharing options...
verysame Posted December 8, 2016 Share Posted December 8, 2016 well bit depth does not actually have anything to do with dynamic range but with precision apart from that I appreciate your input and will think about it cheers There's a relation, though: with higher bit depth you can technically store more information, hence a higher dynamic range. anon1 1 Quote Andrew - Win10 x64 AMD Threadripper 1950x, 64GB, 512GB M.2 PCIe NVMe SSD + 2TB, dual GTX 1080ti Dual Monitor Dell Ultra HD 4k P2715Q 27-Inch Link to comment Share on other sites More sharing options...
Fixx Posted December 9, 2016 Share Posted December 9, 2016 Well, I have no idea either what Input minimum and Input maximum mean here. First thought was that they define black and white points but that does not happen. Please enlighten me :-) Quote Link to comment Share on other sites More sharing options...
anon1 Posted December 19, 2016 Author Share Posted December 19, 2016 I think it stretches or shrink the dynamic range, which say, for a 8bit image won't make magic. From my understanding, it is similar to the output levels in PS, which I couldn't find in Affinity Photo levels: well that does not make much sense in curves because this is basically just moving the curve points vertically (if you just move curve points horizontally, curves are equal to levels) But I think I sort of figured the I/O thing out It says "Input minimum/ maximum" and what that means, I think, is the range of the input. Your image has a certain spread of whites and blacks which is defined as a fixed range. And the I/O values set to 0 and 1 which is the default set their end points to just these values, so they cover the range of your normal image. (range is equivalent to dynamic range in some sense here, although that range is the same for every image in a given color space) When you enlarge the difference between the I/O values to -100 I and 100 O then you spread the input range of the curves more, the range that is covered by your image stays the same though. You can see the effect by drawing a gradient and then modifying the curves. You´ll se a much more drastic effect. This is because a smaller movement now has greater effect because the range that your image covers, in comparison to the range the curves input range covers is very small so it is much like "zooming out" of the curves window. Your actual image now only covers a very small part of the curves dialog input range. this part if still a bit half-baked: If you modify only the I or only the O value (or both to a different extend) you will shift the balance between effecting the highlights versus the shadows. If you keep the I at 0 but set the O to 10 your image covers less percentage of the right side/ of the whites and thus a smaller modification in this area will show greater effects than before. If you lower your input minimum to say -5 then your blackest black of your image is mapped against a bigger value and thus becomes less black/ more grey if you set I to the same value as O then you don´t map anything and your curves have no effect at all hope this is remotely correct and helps! cheers Quote Link to comment Share on other sites More sharing options...
kirkt Posted December 20, 2016 Share Posted December 20, 2016 To experiment with this feature of the Curves adjustment, try the following: Make a new document - 32bit. This gives you an unbounded (not constrained between 0 and 1) working document. Now, use the rectangle tool, or whatever, and make a box and then use the color chooser to make boxes with various exposures. I have made one for you - you can download the .aphoto file here: https://www.dropbox.com/s/8l13orpca6xr8x1/Unbounded.afphoto?dl=0 The example file has a large rectangle that is 0EV and four rectangles below 0EV (-1, -2, -4, -8) and four above 0EV (+1, +2, +4, +8). In 32bit color, you can express these values in "intensity" (like log photographic exposure or stops) or in floating point (FP) values. Normally, a bounded working document has all values between 0 (black) and 1 (white). An unbounded document can have any intensity values - presumably even negative ones. The 32bit document is linear, so doubling the FP value doubles the intensity, equivalent to increasing by 1 photographic stop, or EV. The Color Chooser in AP takes on a special form in a 32bit document, permitting you to choose "color" (RGB values) and intensity (in Stops). You can also dial in both using the FP values. The relationship between EV and FP values is: FP Value = 2^(EV). To visualize values beyond the display range, you can use the 32bit preview tool (Studio > 32bit preview). Slide the Exposure slider to adjust the range of values displayed in your 32 bit document. You will see that the current document shows you the rectangles that are in the range between 0 and 1. Dial in negative exposure and you will see the upper +EV rectangles appear. In the document I provided, there is a curves adjustment layer at the top of the layer stack. You can use the min/max input values to specify what range of FP values you want to comprise the lower and upper bounds of your curves adjustment. Try setting the max input to 0.25 and pulling the white point node down to the horizontal axis (0 output). Notice that only the squares that have a FP value <=0.25 are affected. Etc. This way you have a true 32bit curves adjustment that you can control the range of input values that get affected in 32bit mode. Totally cool! kirkt and anon1 2 Quote Link to comment Share on other sites More sharing options...
anon1 Posted December 20, 2016 Author Share Posted December 20, 2016 This way you have a true 32bit curves adjustment that you can control the range of input values that get affected in 32bit mode. Hm OK very cool, thank you so much for the detailed explanation! Much appreciated! I somehow can´t find this fancy color chooser though Quote Link to comment Share on other sites More sharing options...
kirkt Posted December 20, 2016 Share Posted December 20, 2016 To bring up the 32 bit color chooser, double click on the circlular color patch in the chooser to bring up the dialog in the image I posted above. Kirk Quote Link to comment Share on other sites More sharing options...
anon1 Posted December 20, 2016 Author Share Posted December 20, 2016 To bring up the 32 bit color chooser, double click on the circlular color patch in the chooser to bring up the dialog in the image I posted above. Kirk wow nice seems like it lacks some documentation though thanks again! Quote Link to comment Share on other sites More sharing options...
kirkt Posted December 20, 2016 Share Posted December 20, 2016 It is the place to read FP color values too. I'd like the FP values to be displayed under the cursor or with color targets in the info panel. Kirk Quote Link to comment Share on other sites More sharing options...
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