Halex Posted March 10 Share Posted March 10 Hello guys I found out a bug in Affinity Photo when I try to merge two layers. Merge Bug.mp4 Quote Link to comment Share on other sites More sharing options...
walt.farrell Posted March 10 Share Posted March 10 I think you should Rasterize your layer 002 before you do the merge. If you don't, it has a different DPI than the existing layers in the document, and I think that will cause problems. SrPx and Halex 2 Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro, version 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro, version 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. iPad: iPad Pro M1, 12.9": iPadOS 17.4.1, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sonoma 14.4.1 Link to comment Share on other sites More sharing options...
Halex Posted March 11 Author Share Posted March 11 On 3/10/2024 at 3:22 PM, walt.farrell said: I think you should Rasterize your layer 002 before you do the merge. If you don't, it has a different DPI than the existing layers in the document, and I think that will cause problems. Thanks, but the same happens when I rasterize it before merge them. Quote Link to comment Share on other sites More sharing options...
SrPx Posted March 12 Share Posted March 12 I replied to you in the other thread (I think it's related). I might be wrong with my "theories", though. Edit: And I also agree with what Walt says. But I am not very savvy about how it really works, internally. Halex 1 Quote AD, AP and APub. V1.10.6 (not using v1.x anymore) and V2.4.x. Windows 10 and Windows 11. Link to comment Share on other sites More sharing options...
NotMyFault Posted March 12 Share Posted March 12 9 hours ago, Halex said: Thanks, but the same happens when I rasterize it before merge them. You need to activate snapping with option „force pixel alignment“. the layer will stay sharp as long you keep it on while integer position, and use 90 degree angles or multiples, and do not change layer DPI / size otherwise you need to rasterize the layer once after every change which newly causes blurriness. this will „bake in“ the blurriness from layer misalignment. Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. Link to comment Share on other sites More sharing options...
Halex Posted March 14 Author Share Posted March 14 On 3/12/2024 at 7:04 AM, NotMyFault said: You need to activate snapping with option „force pixel alignment“. the layer will stay sharp as long you keep it on while integer position, and use 90 degree angles or multiples, and do not change layer DPI / size otherwise you need to rasterize the layer once after every change which newly causes blurriness. this will „bake in“ the blurriness from layer misalignment. Wow, thank you very much! I changed the decimal to 3, activated the "Force Pixel Alignment", deactivated the "Move by Whole Pixel" and it works perfectly now. You are amazing. NotMyFault 1 Quote Link to comment Share on other sites More sharing options...
NotMyFault Posted March 18 Share Posted March 18 I quick update about rotation of pixel layers by 90° via mouse (or touch gesture on iPad) around the center point. In case the layer size in x/y direction is either both odd or both even, and the layer position is whole pixels, the reult will be sharp. In case one axis is even and the other is odd, you create a misalignmnet by 1/2 pixel affecting all pixels. So better avoid this method, or carefully check layer position and adjust to whole integer values after rotating! upper row: unrotated lower row: rotatet by 90° to the right Halex 1 Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. Link to comment Share on other sites More sharing options...
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