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LUT export/import do not work properly


Mariusz_F

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macOS Ventura v.13.2
Hardware acceleration ON
Problem description:

After exporting LUT and then importing it back o the image, the image outlook is not the same, eg. very low contrast.

Size of the LUT do not influence the result.

The same problem appear in Affinity Photo V1.

Zrzut ekranu 2023-02-11 o 14.43.53.png

Zrzut ekranu 2023-02-11 o 14.43.59.png

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15 minutes ago, Mariusz_F said:

After exporting LUT and then importing it back o the image

Can you explain your workflow a but more, please?

How did you get a LUT to export?

If it was already in the image, then wouldn't adding it a second time have to change the results?

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
    Laptop 2: Windows 11 Pro 24H2,  16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU
iPad:  iPad Pro M1, 12.9": iPadOS 18.1, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.0.1

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Workflow is typical I think:

1. I make adjustment to the image eg. white balance, curves, etc.

2. I export the LUT

3. I open the same original image, with no adjustments

4. I import LUT what was exported in step 2.

And the final result is like on the images attached, that the new image has a different look, no contrast, etc.

 

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Thanks. The two images you've included look almost identical to me. Perhaps you could provide the original .afphoto file including the adjustment layers, the .cube file you exported (and a screenshot of that export dialog), and the new .afphoto with the LUT applied?

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
    Laptop 2: Windows 11 Pro 24H2,  16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU
iPad:  iPad Pro M1, 12.9": iPadOS 18.1, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.0.1

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  • 2 weeks later...
  • 3 weeks later...
  • 2 months later...
  • Staff

The issue "LUT does not apply the same effect after it has been exported" (REF: AFP-4767) has been fixed by the developers in build "2.1.0.1806".

This fix is in the current customer release.
If you still experience this problem once you are using that build version (or later) please reply to this thread including @Serif Info Bot to notify us

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  • 1 month later...

@Serif Info Bot I've encountered this bug when editing in a 32 bit workflow. Confirm it has been fixed for 16 bit but it still exists for 32 bit. Here's a video I recorded

 

 

Using latest version Affinity Photo v2.1.1.1847

2024 14 inch MacBook Pro M4 Max, 128 GB RAM
2024 M4 iPad Pro 11 inch

Affinity Designer 2.5.5 | Affinity Photo 2.5.5 | Affinity Publisher 2.5.5 | Current Beta versions.

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2 minutes ago, Dan C said:

Many thanks for updating us here @Maxdanger, I can confirm that I'm seeing the same behaviour and I have therefore reopened the issue with the development team.

I hope this helps :) 

Awesome - cheers for the quick reply around Dan :) 

2024 14 inch MacBook Pro M4 Max, 128 GB RAM
2024 M4 iPad Pro 11 inch

Affinity Designer 2.5.5 | Affinity Photo 2.5.5 | Affinity Publisher 2.5.5 | Current Beta versions.

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  • 9 months later...

Spent a while colour grading and saved the grade as a lut, but all the lut did when I imported it back in was increase the luminosity and saturate the reds, it subtle. As you can see from the 3 images the grade is not subtle at all lol.

Before grading
Screenshot2024-04-02at08_10_51.thumb.png.53f7d3ba1b9038c430da970ecd34783c.png

After grading not subtle at all with the Teal and orange / pink with just the adjustment layers turned on.

Screenshot2024-04-02at08_12_44.thumb.png.1a5f2ee7296019efc431a6cc4232aa4e.png

This is with the adjustment layers turned off and just the Lut turned on.
Screenshot2024-04-02at08_16_32.thumb.png.bdc5640214b5fde6dcb90f7bbc99081f.png
So just to make sure it was not me I opened up another photo with plenty of blue similar sky [actually photo taken on the same day] and red to check the LUT obviously the blee should have gone teal in colour and the orange-reds more pink. but as you can see it has just not done the job at all.. 

Before applying the Lut

Screenshot2024-04-02at08_59_38.thumb.png.6ea8efa1ac34bcb0b7b45bbd074b21df.png

After applying the LUT, reds and oranges have become a little more saturated, and obviusly the sky and water have not turned teal in colour. Screenshot2024-04-02at08_59_43.thumb.png.8d21128e70e30908978a4952d999a6a2.png

I am using the Mac M1 Sonama 14.3.1 affinity photo2 build 2.4.1

Screenshot 2024-04-02 at 08.16.32.png

Edited by lucy dawlish
added a photo
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Welcome to the Forums @lucy dawlish!

Sorry to see you're having trouble - as above our team are aware of issues with exported LUTs retaining the same colour adjustments, as present in the file before exporting.

This is logged with our development team and I'll be sure to 'bump' this with them now, including the information provided in your screenshots above.

I hope this helps :)

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@Dan C thanks for your reply, I could see that the issue was there in June 2023 but as it was April 2024 thought it OK to just bump this to the team. Asd I could not see anywhere the the issue had been resolved or not.

 

Anyways thank you again for your quick reply
I hope there is a resolution to this issue soon as it would help with workflow immensely for me.

Kind regards

LucyD

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  • 7 months later...

This bug is still present in 2.5.5 on Sequoia 15.0.1.

How to reproduce:

1. Open 8-bit JPEG (or develop a 16-bit image from RAW).

2. HSL adjustment layer, curve adjustment layer and selective colour adjustment layer.

3. Export LUT.

4. Import the saved LUT and click the panel button or create a LUT layer and load the file.

 

It does not apply.

 

An interesting behaviour noted:

It works fine if you add a white balance adjustment. The fix for me is to add a 1% white balance adjustment with 1% change in both sliders.

 

Another interesting fact:

Delete all the adjustment layers. Repeat steps 1-4 above. The exported LUT is the last one saved with a white balance adjustment layer rather than the current one you try to save.

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8 minutes ago, AP- said:

This bug is still present in 2.5.5 on Sequoia 15.0.1.

The issue is still open (unfixed), which we can tell because the Affinity Info Bot has not posted to say that it has been fixed.

Your other points are interesting; thanks for noticing and mentioning them. That may provide additional info for the Serif team to help resolve this.

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
    Laptop 2: Windows 11 Pro 24H2,  16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU
iPad:  iPad Pro M1, 12.9": iPadOS 18.1, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.0.1

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Yieesss.

I do have a question though. Does the Export LUT only export the bare adjustment translations or does it include say, a live mask applied to the adjustment layer? I'm thinking a use case here of targeting specific luminosity ranges with the luminosity mask.

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3 hours ago, AP- said:

Does the Export LUT only export the bare adjustment translations or does it include say, a live mask applied to the adjustment layer? I'm thinking a use case here of targeting specific luminosity ranges with the luminosity mask.

I can't think of any way that a LUT could incorporate a mask. It's just a table of input vs output numbers for colors, as I understand them.

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
    Laptop 2: Windows 11 Pro 24H2,  16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU
iPad:  iPad Pro M1, 12.9": iPadOS 18.1, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.0.1

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That's what I initially thought, but upon consideration, the luminosity mask is just another way to manipulate the same data, hence the question. It's a bit like which part of the curve one would be editing, so should in theory be possible to map. Also, the fact that the .look extension specifies LUT only implies the other two formats are able to export other things. I was sort of thinking, what, though?

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