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Ability to split lines/strokes into a specified number of anchor points


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I've searched for other forum posts first but couldn't find anything so I've listed it here.

I'd like to be able to split any stroke of any shape into a specified number of anchor points. In addition, some manipulation of this would be useful such as having different gaps between certain anchor points.

Thank you!

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Can you specify how the split should be done? E.g. in case of an curve, should the split distance be measured on a straight line between start and end node, or following the curvature (i assume the later).

As a workaround to get almost euqi-distance guides , you could copy the layer, and set a dashed stroke, and manipulate the parameters to get optical guidance where to set the nodes of the original layer, or use a crafted brush indicating stops. This does only work for shapes without small/tight curvature.

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Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

 

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  • 2 weeks later...
On 5/5/2022 at 1:45 AM, TheLunaPark said:

I've searched for other forum posts first but couldn't find anything so I've listed it here.

I'd like to be able to split any stroke of any shape into a specified number of anchor points. In addition, some manipulation of this would be useful such as having different gaps between certain anchor points.

Thank you!

This would be a very helpful feature! 😀 
 

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