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ESPR

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  1. OP calls his post "question for dummies" and you guys debate about the finer details of resampling.
  2. Not necessarily. Not if you export as png, because its a lossless format which wont add another layer of compression to the jpg. I think what we really need here to give good advice, are real examples. Btw, fonts are almost always vector. Even in a rasterprogram.
  3. Sure, resizing a very detailed image, that is, say 1000x1000px, to a 10x10px size, will loose a lot of information. I tried to make it simple
  4. @Gregory100 A rasterimage stays raster. It does not magically convert into a vector because you edited it in a vectorprogram. A vector can be scaled indefinitely without loosing quality because nodes and paths are mathematical formulas. A raster image can be downscaled with no problems and upscaled to a certain, limited degree, without loosing too much quality, but this is not recommended. Mixing raster and vector is possible, but the rasterimage is the "weak link" in this combination and determines at what quality you can export (the original size of the rasterimage).
  5. You can also distribute a desired number of circles evenly, between start and endpoint, with the alignment panel (Space horizontally). This can be tricky though, when your object has an uneven length of sides. Sometimes you can cheat and just stretch or shorten the row of dots to make it fit. When its only a small amount it wont be visible.
  6. The original poster said he/she wants to stack/overlay a bunch of ornate layers, so each layer adds to the final design. It says nothing about exporting with a transparent BG, but i guess, looking at the title it could be read both ways. The Blend Mode method makes the white transparent in the project, which is what OP wanted. Your Blend Ranges method is superior because it also exports as transparent.
  7. Alternative solution: If you have black on white (lineart being the classic example), the Blend Mode 'Multiply' will make the white transparent. If its white on black, 'Screen' will make the black transparent.
  8. Well if 'Add' doesnt work properly, how can you hope for a blob brush to work ? Im no programmer, but isnt a blob brush just painting with an automatic 'Add' ? Maybe it would make more sense to have a live-tracing feature with good accuracy. Then you could paint your "blobs" with rasterbrushes and trace everything when you are done. Seems like a win-win to me.
  9. Why are you guys so eager for a blob brush ? How is it different from using the regular vectorbrushes and merging the shapes with an 'Add' B.O. ? I always felt the AD bitmap vectorbrushes were a feature for making illustrations in a modern way, not a bug. Coming from Inkscape i know that performance of real vectorbrushes with a lot of nodes can be very bad, and working on something, with your program lagging badly, because it cant handle all the nodes, is just awful. AD's bitmap vectorbrushes seem to solve this problem in a very elegant way. While AP seems to be a PS clone, AD is not an AI clone at all and never pretended to be one. Its an illustration program that tries its own way.
  10. They are bitmaps stretched or repeated along a path. In terms of performance this is a plus, but the strokes itself are not true vector.
  11. AI ist vector. PNG ist raster. Heißt, die AI Dateien kann man wahrscheinlich unbegrenzt skalieren, die Rasterbilder nur verkleinern. AI Dateien kann man auch innerhalb von AI in andere Formate exportieren, .svg, z.B. Dieses Format wird auch von andere Programmen verstanden, Gimp oder Inkscape z.B. Man kann aber problemlos ein PNG für Druck benutzen wenn es die notwendige Auflösung hat. Konvertieren ist so eine Idee die viele Menschen haben, aber in der Praxis gibt es keine Ein-Klick Methode um ein Bild zu vektorisieren. Es gibt zwar live-tracing aber das ist nur eine Annäherung und nicht immer qualitativ hochwertig (so ähnlich wie wenn man ein bild zehn mal photokopiert...spitze winkel werden gerundet, etc). Also entweder manuell mit dem Bezier Werkzeug nachzeichnen oder neu bauen, wie Joachim_L gesagt hat, oder von vornherein als Vektor erstellen.
  12. I dont understand what you are asking for. Do you want to create your starfield with a vectorfilter ? Why cant you create your starfield from scratch with brushes ?? What does PS do, that Affinity is lacking ??
  13. Was ist denn hier überhaupt mit optimieren gemeint ?? Frei skalieren geht nur wenn das Logo vektor ist, das hat Joachim_L schon gesagt. Wenn das Logo eine Bitmap ist, kann man das Original ja unverändert belassen und je nach Verwendung im Projekt skalieren. In der richtigen Größe sieht das auch gedruckt gut aus.
  14. The Affinity Xenon brushpack has some brushes that lets you make sparkly cosmic stuff like galaxies, starfields, etc. https://affinity.serif.com/en-gb/store/product/xenon-brush-pack-bundle/ The examples in the link only show one image with galaxies, but you get three brushpacks, one is entirely dedicated to starfields and called "galactic". The other two are lensflares and lighting effects, like lasers and bokeh. https://affinityspotlight.com/article/painting-with-light-xenon-brushes/
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