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I am assuming that inside the Artboard there are individual layers of circles.  Click on the right facing arrow to the left of the thumbnail.  I would guess you have several circles like this:

1433768038_ScreenShot2020-05-02at5_17_59PM.png.c550ff0f5e1a68f9ce6cb0ff06dbd188.png

Or you may have to create them with the circle tool.  First make a copy of the circles as some will be needed multiple times.  But then pick a couple circles and work on them.  Like this:

2062513384_ScreenShot2020-05-02at5_19_40PM.png.66b54c63faf5fe216d3bd5047bb371de.png

Then if you do an Intersect in the geometry tools it will leave you with the shape of the head.  When doing a subtract the order of the layers is critical, so if the results aren't what you expect drag one layer in the layer panel to be in a different order.    Then if you look at the 3 circles that outline the beak.  Selecting 2 of them and doing a subtraction, then select the result and subtract the 3rd circle.  Depending on the order of the circles you could do one subtract on all 3 circles, but doing 2 at a time would be easier.  You may end up with a layer called Curves instead of the usual Curve.  If so do a divide to get the beak.

Continue with the rest of the circles in this manor.

iMac (27-inch, Late 2009) with macOS Sierra

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You have started quite right – you just seemed to have lost concentration and overview when it was about deleting unwanted parts.

In Affinity it might be easier for you if you fill all shape objects with a fill color because it enables you to click anywhere on a shape to select + delete it. This fill color has a similar function as the grey fill which appears when using the "Shape builder" of AI.

Note in your drawing is a straight line (above the eye) which you probably created unintended and don't want.

For the final coloring select the related shapes for one color –>  use the "Add" geometry button –> and apply their according color.
Continue until all shapes are combined as wanted and got their desired color.

macOS 10.14.6, MacBookPro Retina 15" + Eizo 27"

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Part of the problem is affinity’s inability to dissect paths in the way illustrator does and be able to “build” shapes effectively. Like gear maker has said, you need to duplicate circles because they will have to be used several times. 

the best method would be to focus on a given part of the parrot and turn off any circles not needed to ‘build” that part of the parrot to minimise clutter.

The creation of this parrot was convoluted to say the least and in order to make the parrot you need to be organised, working on a particular part of the parrot at a time, It would take 5 mins in illustrator, 30 mins in Affinity.

1904434692_ScreenShot2020-05-03at08_57_05.png.af87ebeaab315894acc00788a40df5c0.png

One method that worked fairly well was to make groups for the parts of the parrot and add the required circles to those groups, then turn off all the other groups and go through each group in turn, even then you’ll probably find you need more circles than you think. The cheat was to nest the small wing in the body, this saves you chopping that section up needlessly.

iMac 27" Late 2019 Fully Loaded and running Monterey 12.6.1, iMac 27" Late 2013 running Catalina 10.15.7 - Affinity Designer, Photo & Publisher V1 & V2, Adobe, Inkscape, Blender, C4D, Sketchup + more... XP-Pen Artist-22E, - iPad Pro 12.9 B|  

Affinity Help - Affinity Desktop Tutorials - Feedback - FAQ - most asked questions

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I didn’t say a lot did I 😁

iMac 27" Late 2019 Fully Loaded and running Monterey 12.6.1, iMac 27" Late 2013 running Catalina 10.15.7 - Affinity Designer, Photo & Publisher V1 & V2, Adobe, Inkscape, Blender, C4D, Sketchup + more... XP-Pen Artist-22E, - iPad Pro 12.9 B|  

Affinity Help - Affinity Desktop Tutorials - Feedback - FAQ - most asked questions

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14 hours ago, firstdefence said:

Part of the problem is affinity’s inability to dissect paths in the way illustrator does and be able to “build” shapes effectively. Like gear maker has said, you need to duplicate circles because they will have to be used several times. 

the best method would be to focus on a given part of the parrot and turn off any circles not needed to ‘build” that part of the parrot to minimise clutter.

The creation of this parrot was convoluted to say the least and in order to make the parrot you need to be organised, working on a particular part of the parrot at a time, It would take 5 mins in illustrator, 30 mins in Affinity.

1904434692_ScreenShot2020-05-03at08_57_05.png.af87ebeaab315894acc00788a40df5c0.png

One method that worked fairly well was to make groups for the parts of the parrot and add the required circles to those groups, then turn off all the other groups and go through each group in turn, even then you’ll probably find you need more circles than you think. The cheat was to nest the small wing in the body, this saves you chopping that section up needlessly.

thanks alot mate , i  have just realize this , it takes really long time but it is work at the end , thanks

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