KyleCrotts Posted April 13, 2020 Posted April 13, 2020 I'm trying to export a design as a SVG to import it into Blender for 3D work. Some of the curves are being rasterized and don't show up in Blender. What is going on and how can i fix it? Affinity Designer Version: 1.8.3.641 Blender Version: v2.82a Windows Version: 1909 Windows OS Build: 18363.752 Quote
walt.farrell Posted April 13, 2020 Posted April 13, 2020 Can you share your .afdesign file? Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.5
KyleCrotts Posted April 13, 2020 Author Posted April 13, 2020 57 minutes ago, walt.farrell said: Can you share your .afdesign file? Yes, I can. SVG Test File.afdesign walt.farrell 1 Quote
v_kyr Posted April 14, 2020 Posted April 14, 2020 Looks like the "y" and part of the "K" have a black 2px contour/stroke set, the other curves don't have. - Further as default (without setting the SVG rasterize export option to none), parts are generated and exported then as SVG image references (#_Image1, #_Image2, #_Image3) ... ... <g transform="matrix(1.98637,0,0,1.98637,-9210.2,-2221.04)"> <g transform="matrix(0.503432,-0,-0,0.503432,4636.71,1118.14)"> <use xlink:href="#_Image1" x="428.674" y="289.265" width="96.835px" height="197.63px" transform="matrix(0.998302,0,0,0.998133,0,0)"/> </g> </g> <g transform="matrix(1.98637,0,0,1.98637,-9210.2,-2221.04)"> <g transform="matrix(0.503432,-0,-0,0.503432,4636.71,1118.14)"> <use xlink:href="#_Image2" x="420.895" y="288.964" width="314.063px" height="353.279px" transform="matrix(0.997027,0,0,0.997964,0,0)"/> </g> </g> <g transform="matrix(1.98637,0,0,1.98637,-9210.2,-2221.04)"> <g transform="matrix(0.503432,-0,-0,0.503432,4636.71,1118.14)"> <use xlink:href="#_Image3" x="717.217" y="449.192" width="322.04px" height="353.279px" transform="matrix(0.997027,0,0,0.997964,0,0)"/> </g> </g> <g transform="matrix(496.591,0,0,496.591,1042.73,641.305)"> <path d="M0.044,-0.73L0.234,-0.73L0.234,-0.245C0.234,-0.2 0.27,-0.164 0.315,-0.164L0.335,-0.164L0.335,-0.018L0.202,-0.018C0.115,-0.018 0.044,-0.088 0.044,-0.175L0.044,-0.73Z" style="fill:rgb(255,0,0);fill-rule:nonzero;"/> </g> ... You can try to remove the strokes and export as plain SVG vectors with "rasterize: none", in order to see how things look then for Blender. Quote ☛ Affinity Designer 1.10.8 ◆ Affinity Photo 1.10.8 ◆ Affinity Publisher 1.10.8 ◆ OSX El Capitan ☛ Affinity V2.3 apps ◆ MacOS Sonoma 14.2 ◆ iPad OS 17.2
KyleCrotts Posted April 14, 2020 Author Posted April 14, 2020 6 minutes ago, v_kyr said: You can try to remove the strokes and export as plain SVG vectors with "rasterize: none", in order to see how things look then for Blender. I will try that. Quote
KyleCrotts Posted April 14, 2020 Author Posted April 14, 2020 1 hour ago, v_kyr said: You can try to remove the strokes and export as plain SVG vectors with "rasterize: none", in order to see how things look then for Blender. That Worked! Thank you. I really appreciate it. Quote
oliiix Posted October 4, 2021 Posted October 4, 2021 Cool thanks, that helped for me as well. I had an svg logo extracted from a PDF that had "invisible" borders on it. I removed them and now it gets exported as curves. Yet I agree that this behavior from the software is wrong and should be fixed. I would agree to it being rasterized if it was a border added via Layer Effects, but this border is part of the curve itself (according to the software), so why would it get rasterized on export. A shape that has this border enabled should get exported as curves and not being rasterized. If there's no "border"-"attribute" in SVG (not gonna dive into that), then the shape should be exported as two shapes, one being the border, the other the filling. But just rasterizing it is bad behavior! I'll create a feature request for it. Quote
Chris1138 Posted May 24, 2022 Posted May 24, 2022 Same issue - I cannot export to SVG without the SVG being rasterized. None of the curves have borders. v1.10.5, macOS 11.6.0 Quote
NotMyFault Posted May 24, 2022 Posted May 24, 2022 Can you upload the acrual .afdesign file? Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
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