Jump to content
VanHeber

stroke expand remains with a little issue

Recommended Posts

@VanHeber
I downloaded your File, but i can´t reproduce this Behavior. Only when i change the Cap it looks similar to your Screenshot. Or am i do something wrong?
See the Screenvideo please.


Have a nice day.
Ich wünsche einen schönen Tag.

Share this post


Link to post
Share on other sites

@Uwe367 You didn't try expanding the stroke!

I do get the faulty behaviour in the downloaded file when I expand the stroke.

Also there is a bug with butt cap (as you show in your video).


Win10 Home x64   |   AMD Ryzen 7 2700X @ 3.7GHz   |   16 GB RAM   |   1TB SSD   |   nVidia GTX 1660   |   Huion 1060 Plus

How I make GIFs >>> ScreenToGIF (Windows only, Open Source, Portable, ~600kB)

Share this post


Link to post
Share on other sites

Hi VanHeber

This is something we've got logged with development. It is caused by overlapping nodes, which isn't visible until you bake the corners. If you bake the corners and then move the faulty end node, you will see there are two. 

I'll pass this file on to development, thanks!

Share this post


Link to post
Share on other sites
Quote

It is caused by overlapping nodes, which isn't visible until you bake the corners.

For what it's worth, I like the "bake" term better than "expand". ;-)

In a 2D drawing program, "expand" is ambiguous in that it suggests enlarging something, like offsetting a path. FreeHand used "Ungroup" generically for de-constructing any kind of higher-level virtual construct to its next lower level basic constituent objects.  "Expand" seems like one of those things copied just because it's how Illustrator does something, but otherwise has no merit of its own.

JET

Share this post


Link to post
Share on other sites
6 hours ago, JET_Affinity said:

For what it's worth, I like the "bake" term better than "expand". ;-)

In a 2D drawing program, "expand" is ambiguous in that it suggests enlarging something, like offsetting a path. FreeHand used "Ungroup" generically for de-constructing any kind of higher-level virtual construct to its next lower level basic constituent objects.  "Expand" seems like one of those things copied just because it's how Illustrator does something, but otherwise has no merit of its own.

JET

I strongly disagree. Expand stroke is one of the most important features in vector graphics editor.

How else would you ship a logo and make sure the user doesn't change outline width?

Share this post


Link to post
Share on other sites
16 hours ago, kotaru said:

I strongly disagree. Expand stroke is one of the most important features in vector graphics editor.

How else would you ship a logo and make sure the user doesn't change outline width?

Kotaru,

Relax. I didn't say anything to suggest that the feature is not important. I just made a passing comment about the various names for it.

JET

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

Please note the Annual Company Closure section in the Terms of Use. These are the Terms of Use you will be asked to agree to if you join the forum. | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.