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8 hours ago, Affinidesigner said:

Does anyone have an idea what the timeframe looks like for GPU support for Windows?

I think it's highly unlikely that there'll  be an answer from Serif.  If they even hint at a timescale there'll be people outraged that this hypercritical feature isn't being implemented quickly enough.  If it isn't available by that date there'll be more outraged screams that firm comittments haven't been met!  Experienced developers learn to announce new features when they're available, and not before.


AP user, running Win10

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9 hours ago, Affinidesigner said:

Surely Mac isn't so good. 😉

It is "good" only in the sense that because Apple makes both the OS & the hardware it runs on, supporting GPU acceleration is basically just a matter of writing the code to access the low level API's already built into the OS & optimizing it for a relatively short list of GPUs -- just those that recent Mac models either ship with or conform to Apple's specifications that ensure they will work well with those API's & the rest of the hardware in those Macs.

This also means that when Apple releases new Mac models, Apple will do most of the 'heavy lifting' to minimize or eliminate the need for app developers to revise their code to work with the new hardware.

It is more complicated for Windows because there are so many more hardware configurations to support, many of which may require specific drivers or other supporting software that is not installed by default along with the OS.


Affinity Photo 1.8.3, Affinity Designer 1.8.3, Affinity Publisher 1.8.3; macOS Mojave 10.14.6 iMac (27-inch, Late 2012); 2.9GHz i5 CPU; NVIDIA GeForce GTX 660M; 8GB RAM
Affinity Photo 
1.8.3.180 & Affinity Designer 1.8.3.2 for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 13.3.1

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