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  1. Created a design (all vector), but now I'm told it needs to be exported to PNG file format. I know now that vector and PNG don't really go together. Searching for best way to get my design exported to PNG while maintaing image quality.
  2. If you read this solution: https://graphicdesign.stackexchange.com/a/79248 And watch this video: You'll see how effect this method is for converting Raster Pixel Art to Vector Pixel Art and I think it would be an amazing tool for Affinity Designer to have!
  3. Hi all, On Affinity designer for Ipad, how would you merge two pixel layers: I started a drawing. I accidentally finished the drawing in a different pixel layer. Now I still want the drawing all in one layer. I've been looking everywhere, and I can't find something where I can merge down one layer into the other. Actually, I think this has been asked before, but they mention a 'Rasterize' action that I can't find (and also, I'm reluctant to rasterize a pixel layer)
  4. Hi, this is probably known issue, but it still apears in AfPub. When entering the isolation mode of some pixel mask in a document with multiple pages, the mask preview is showing all the time on the first page only.
  5. This past weekend I met up with some working professional freelance illustrators and concept artists (five of them to be exact, and myself) for a coffee drink-and-draw at a local coffee shop. Affinity came up as a topic, and we had a good, long chat about it - I suppose like a mini focus group. I figured that if 6 illustrators had a unanimous opinion about something, then it's probably true for many others. The general consensus was that Affinity apps for iPad are essential tools, and by far the best range of robust tools for industry work on the iPad (aside from the obvious, Procreate). With desktop, while the response was mostly positive, and while most agreed that it is technically possible to replace their current software with Affinity, the biggest issue was the brush tool. All the illustrators I spoke to work with dedicated drawing tablets on their desktop (among them was the Huion Kamvas, XP-Pen display tablets, and Wacom Cintiq and Intuos tablets), and digitally draw/paint their work in either Photoshop or Clip Studio Paint. Everyone said that, while the pixel brushes themselves looked nice and that they liked the customisable features in the brushes panel, they 'felt' a bit clunky to draw with (for lack of a better word), and lack the same 'buttery' fluidity, perfect precision, and perfect pressure sensitivity of some of Affinity's competitors. I think 'felt' is a really important word here. The brushes can often 'feel' a bit stiff and inaccurate to the tablet input at times, especially when doing work that requires a great deal of precise brush work, which results in the experience feeling just a bit off. The final illustration work may look fine when it's finished, but the drawing/painting experience is not quite there (i.e. there's a lot more cmd+z involved than should be necessary), which can hinder workflow, efficiency, and can be a bit frustrating at times. As a dedicated user of Affinity software (almost exclusively for over a year now), I felt it was important to mention this in the forums, as I have the same concern. I've mentioned tablet input inaccuracy in a few posts, and I'm really hoping that it gets addressed or looked into soon. Sadly, I've heard time and time again that this is a deal breaker for a lot of illustrators and digital artists looking to use the software, not for vector art or photo editing, but for pixel-based digital painting, professional comics, and precise and/or detailed linework. Fixing the tablet input accuracy issues could open a lot of doors for Affinity, and for potential users that are getting more and more frustrated with monthly subscriptions, but feel tied down out of necessity. A very large portion of Photoshop's user base is made up of digital artists, and I definitely think Affinity Photo has a huge potential to make an impact in that field too. I'm sure there's (hopefully) a fairly easy fix for this, as Photoshop, Sketchbook Pro, Clip Studio Paint, Krita, and so many others have already managed to get their brushes to feel near perfect for drawing and painting. Sorry for the long winded post, but I guess this is more like my pitch to get this issue smoothed out for a better user experience.
  6. Instant crash upon clicking with eraser tool. Repeated many times. Problem persists in New Document and after Restarts. 1.8
  7. Hi! Drawing using symmetry and mirroring works fine, there's a tiny bit of slow down sometimes, but nothing too serious. But drawing using only symmetry is a lot slower, to the point is almost unusable. I find it odd since I'd presume both functions would work the same. See the attached video for a visual sample of the issue. Happens on an iPad Pro 9.7" (2016) with the latest iPadOS (13.3.1) and latest Affinity Designer (1.7.3). Thanks! RPReplay_Final1580374739.mp4
  8. Every single brush in Pixel Persona is too pixelated, with jagged edges. I do not want to use the Vector Brush, as I like the feel and workflow of the Pixel mode. I’m hoping to replace Procreate with this app, but these jagged brushes are not awesome. I’ve attached screenshots of the document at 100% and at Fit. I’m using an iPad, with latest software update. Anyone else experienced this?
  9. Can I draw rounded rectangle on ipad and scale it with fixed corner radius? I cannot find even corner radius input box like desktop version. Please help me, thanks.
  10. Hey all. I'm currently trying out Affinity on the trial and first impressions are fantastic.There's a lot I really like but unfortunately I digital paint more than anything else and I'm finding the program borderline unusable on that front. I'm sure there's some options somewhere that I haven't found that can help so any advice would be hugely greatful. 1. The biggest problem I'm having is to do with the layers. When I click a new layer and start painting it'll work fine for a while but for no reason as far as I can tell, the paint will just stop showing on the page. When I select the layer and try to paint, the assistant tells me it's added a new raster layer but still nothing. I've tried using my mouse button to check it's not my tablet but nothing. It just adds another pixel layer underneath the main layer every time I click on it. I have to keep restarting the program to be able to paint again. 2. The second problem I have is the eyedropper tool. I have 2 documents open at the same time next to each other when I paint sometimes. In Photoshop for example I can just select the eyedropper grab a colour from the other document and continue painting when needed. In Affinity, the selected colour doesn't transfer over between documents. 3. The third problem is again to do with switching documents. If I have the paintbrush selected in one document, then select the second document to zoom in or whatever, when I return to the first document it defaults back to the move tool. Sorry for moaning on but I really like this program and want it to be my go to for everything but these problems just completely kill the flow of painting. Any help appreciated. Thanks.
  11. https://www.dropbox.com/s/bj965vq3wh23vfn/paysafe.zip?dl=1 En este archivo, los textos "paysafe" y "recarga", aparecen pixelados al expotar a PDF (y son los únicos que salen pixelados ,ya que el resto estan vectorizados) pero en la edición del archivo en designer sale en vector . He probado a coger otra imagen de paysafe pero pasa exactamente lo mismo. A ver si alguien es capaz de resolver el problema. Gracias.
  12. Hey, every time i export an .svg from AD to Figma, it always resizes to shrink the .svg image inside of one pixel. I'm new to AD and I'm only having this problem in AD. It's like it resizes itself in an export or something. Please check out this loom video of me going through all the steps. https://www.loom.com/share/90672ad2e6d94c6d9018f4b80aeb4c46 How can I export an .svg from AD that is 45x75px (or whatever) and it show up the same in Figma without me having to completely resize from a single pixel sized .svg?
  13. I've just started the trial for Affinity Photo, having heard a lot of good things about it, and I've been loving it for the most part except for the fact that in several areas it's destroying my workflow and efficiency, so I wanted to ask if I'm doing things wrong being used to Photoshop and all that. I'm working and testing Affinity Photo on an 8MP pixel art image, and I've noticed that compared to the file import on Photoshop the result is quite blurry (see attachment). After some fiddling around I found out that on AP the problem comes from drag & dropping the image on the canvas: if I drag & drop the file it turns out like the chest in the right half; if I place the file it turns out like the one in the left half. Both are at their native resolution, and both are imported as Images. Opening the menu and selecting place for every single asset is quite lengthy and workflow destructive. Is there a way to emulate the placement while drag & dropping from the file manager? Shouldn't it work the same way? Am I doing something wrong or is it a bug? The 2nd most damning problem I have is with the clone tool: I'm working on a very structured file with hundreds of layers and subgroups, and one of the feature I used the most in Photoshop is the clone tool mode that allows selection from all layers, both above and below the currently active layer. Is this a feature that can be added in AP? Addendum 2: while working on it some more I noticed another pretty damning issue while working with pixel art. Applying a rotation to any object it starts getting blurry due to the diagonal approximation, but the ridiculous thing is that in 90° the image doesn't get back to crisp, only 180°. So, while in theory a turn left/right shouldn't involve any resampling, it actually does, which is quite problematic. (Solution to this seems to be View > Snapping Manager > Enable snapping and Force pixel alignment, though it still feels kind of wrong to interpolate on simple 90° turns?) Addendum 1: is there a way, while drag & dropping files into the canvas, to automatically place it in the current group/subgroup instead of automatically place it as the top layer? That's another thing that works while Place'ing, but doesn't while dragging files from Explorer (didn't test it on a Mac yet, I don't know if the behaviour also happens with Finder). Finally, not really related to pixel art, is a question related to PDFs. In Photoshop while importing from a PDF you have a thumbnail preview of the pages where you can select them and then import those pages only. I see that AP can do mostly the same but has no thumbnail available, so the user must know the page range beforehand. Is there a way to do it on the fly while visually scanning the document or do I have to stick to CS6 for that? I'm loving AP so far, with these couple exceptions: it runs butter smooth, is very efficient, tries to stay out of the way during creative work… everything I was looking for!
  14. Hi! I've recently got access to an iPad Pro and I've been dabbling with Affinity Designer. Great stuff, but I've ran into limitations that break my colouring workflow. First let me explain how I do it on the desktop: Draw a vector shape Apply a global colour to this shape Create a pixel layer inside the shape Apply a Colour Overlay effect to the pixel layer Attribute a global colour to the above effect Draw on this layer, the pixel brush colour doesn't matter since the Overlay effect always overrides it Repeat steps 3. to 6. for every colour I want to draw inside the shape Move on to the next shape and start from 2. again This way if I want to change any colour after the fact, all I have to do is edit the global colours and all parts of the illustration respond accordingly, even the pixel layers. The iPad version of Affinity Designer does not have global colours, nor it does not support attributing swatches to layer effects... this fundamentally breaks the method of controlling colours described above... I've already requested both features on the appropriate forum, but until they get implemented I'd need an alternative method. My question is, what alternative methods of recolouring the artwork should I use? What do you use when you want to recolour the artwork after you're done? Thanks in advance!
  15. Hello Team ! Just wanted to know at some stage Affinity Photo will support Lens Profile for devices like iPhones, Samsung Galaxy, Huawei, Pixel and Mi by Xiaomi ? IN fact, today there a lot of people are shooting with their mobile phone because it is what they own and like but those devices doesn't produce RAW file the same way big brand does but some will produce HEIC, JPEG and TIFF files. I know you focus on Pro and Expert but will it be possible for small creators to also be taken in consideration ? Blessings
  16. So I've started creating some pixel art with Affinity Designer for the Ipad. On screen it looks very clear but when i export it as PNG it comes out blurry. Is there any way around it?
  17. I'm trying to export a simple design that I made using Vector brushes to PNG format, but the design always end up being exported in pixels instead of vector, I tried searching for some answers online but I didn't find anything, I tried exporting it in other formats and while it did bring better results, it still lost some of its quality when exported, please help. Black Face.afdesign
  18. Hello everyone! I've been trying to edit some PSDs sent by the company designer and I just can't edit anything. Every layer is as "Pixel" - my first thought was that I hadn't the fonts packages, but after installing nothing changed If anyone can help me with this - I couldn't find any answers yet and I don't know if is something related to settings or anything more complex - the same image opens normally in other laptops.
  19. Hello all, In Photoshop it is quite easy to do a "pixel-stretch" effect on a bitmap layer (such as a photo) by selecting a row or column of single pixels then scaling it (see picture below). When I try to do this in Affinity Designer (in Pixel mode), the pixel row/column is resized and smoothed out, becoming a gradient. How can I avoid this and get the same effect as in Photoshop?
  20. Hey everyone, hope that you are well. I have a personal blog where I like to create pixel art. Still learning but yeah, I'm very comfortable with Affinity Designer for my normal vector work so I decided to give it a try for raster images. The thing is: the cursor is driving me nuts! Whenever I increase brush size (2px and up) the "preview" pixel that is going to be painted is displayed top left of the cursor. This video may help illustrate what I'm talking about https://screencast.com/t/k8yET7ijH Is this normal or the expected way for the tool to work? I'm using square brushes.
  21. Hello Team ! Hello Everyone ! Glad to make this suggestion for the good of Affinity and Designers or just Users who joined the move and those considering to join the move. My point is about not killing things that we already love but making them even better and i hope this won't become a troll. To my sight, the celebrissime Liquify Persona need to be reviewed and improved, boosted or upgraded (take it as you want). Actually, a persona is not just something we click at but it is an identity to a type of Designer/ Creative Person/People and it is time to make it reflect those of us who identify their style through that Persona. ___________________________________________ Having a Persona to only twirl, Freeze, push etc ... some couple of Pixel is good but ... there is more to it. I suggest the Liquify Persona to be upgraded and maybe renamed to fit with the real style it is supposed to reflect: Photo Manipulation or Photo Composition (here too call like you want). I suggest more tools to be put in there that will help make the Photo Composition/Manipulation happen from that precise place with dedicated tools and even it can be the opportunity to develop new tools that fit the Manipulation/Composition Style. i'm not asking for tool to be removed from the Pixel Persona, not at all but asking for the Pixel/Photo Persona to be less loaded from its first approach for sure a user could decide to customize his toolbox like we currently are allowed to do but if that user is a Photo Manipulator/Compositor then he should load everything he want (photos) using the Pixel/Photo Persona then switch to the dedicated Manipulation/Composition Persona and do his work from that place. The workflow could be like this: 1- Load an image (or many images) on the Pixel Persona then select the object we want to work with 2- click the Manipulation/Composition Persona then be presented with necessary tools for that precise job, from Selection brush, Flood Selection, to inPainting not forgetting all liquify tools but all those should now be in more advanced mode giving more flexibility and settings to fine tune the work. 3- Do the job and when done click on Apply to switch back to the Pixel/Photo Persona which is the central place and see the result. Then do the same again and again with all other layers who need to be transformed or manipulated 4- the upgrade should give the user the opportunity through a button (like the After/Before) to view full stack of layer in low opacity mode which can be increased or decreased (but the user should only be allowed to work on one layer at a time. 5- All Color Grading work can happen in the Develop Persona or in the Pixel/Photo Persona (here for those who need to control) 6- The Tone Mapping Persona wold be helpful for fine tuning the thing with rich presets, LUT or Manual stuffs. Well all this must be given the possibility to be non destructive, meaning i must be able to select a layer in my stack anytime, at any level of progress and switch back to the Manipulation Persona and redo this or fine tune more that etc... More focus in the Non Destructive aspect will actually increase the value of the software. I know the move you are taking with making Designer and Photo to be kind of sub or Persona for Publisher but still Photo should be improved on its own because Photo compositor/Manipulators won't buy Publisher just because it is not what they do but a more enriched Photo software ... Well Yes many would go for it no complex to what already exist. This topic is open to more adds that can help Devs to figure this out. Even if they don't implement it with 1.7 Beta cycle, it is something they may take serious and consider to fine tune and implement in coming version and we can help here. I'm only 1 Brain, yours are needed for more power, Step out of the Purist areas and come help build great with you original ideas. Hope i've posted in the right place and wish you all the best with improving Affinity. Blessings.
  22. Hello Team Well i have couples of suggestions for what i call "The Persona Improvements". Well it is nothing as serious as the title is but more like me looking into things with different sight. 1- The Tone Mapping persona is lacking of a Global Reset button or function that allows the user to reset anything done there without leaving the Persona, i ask this because the Tone Mapping Persona have default behavior of applying the latest used Preset and apply it to a newly loaded picture, so having a Reset Global button will help us have a picture that is not directly changed and for which we can start at fresh either it be for manual adjustment or preset application. - Please Fix/Implement- 2- The Tone Mapping Persona to me should be far more than what it is actually and it the right place for us to process and handle very helpful and serious stuffs like LUT (and even more) but in a more advanced way than what we can do with the LUT Adjustment layer, there also we should be able to import/export LUT with ease of use. 3- The different categories we see in the persona would be pleasant if you could make it Fold/unFold. actually when i click say Main" or "Exposure" it stays unFolded and the only way to Fold it is to uncheck it thus disabling the related settings, So please make it Foldable/un Foldable but please keep the enable/disable for who may want (it is also necessary) 4- The curve category should offer more settings than the Adjustment of the same name (this should be the case for the develop persona too) i mean you should put everything like the Eye dropper for Highlight-Mid Tone and Shadow allowing us to do more and very accurate color grading and color balance. 5- I suggest changes and works done in the Tone Mapping Persona to reflect on the pixel persona as Adjustment Layers for he who may want that config but also it will make the thing more "Non Destructive style of work" also we should be able after applying our selection using the Tone Map Persona to return there and work from where we left things and not start at fresh again superposing this and that thus making our design or work "too much" ! 6- Possible to speed up the load of One Map persona ? i think if you disable the Auto apply selected tone it will be much faster and leaving us full control of whatwe want to do in there. That was my 6 points for a Better Affinity! Blessings.
  23. I'm working through the AD Workbook, and the first example seemed a little too easy for an old hand (or do I mean know-all?) like me, so I decided to try something a little more ambitious. So I did a tiger. It wasn't bad, but I thought I could do better ... so I did another one. Here it is ... This is reduced to about 70% of the original size. In the book, Ben The Illustrator says he often works from videos rather than still photos, so I looked out one or two videos on the internet. This image is made from two stills, as the real thing didn't look exciting enough! I made vector shapes on separate layers of: the body and nearer legs; the tail; the head; the further legs; and the stripes -- the stripes I clipped to their layers so i didn't have to fiddle about with the edges. I saved that as an AD file, then as an AP file, which I then edited with some motion and radial blur to give a sense of movement. As I went along, I duplicated some of the layers and rasterised them, so I could add some shading and clip them. Finally, I made up a background from a couple of texture images, and added a shadow underneath the animal.
  24. Hi good day my intention is to export a 64x64 pixelated graphic, well if I export it directly, the quality is not what I expected. Is there any way to do this?
  25. It would be nice if you could add a filter to pixelate a vectorized drawing select drawing and then apply the filter or pixel effect, result when exporting to 64x64 the quality is perfect. Good would be better for artist in pixel
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