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PixelSnader

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  1. PixelSnader

    Expand stroke inaccurate

    When I use expand stroke to turn a shapes' outline into a standalone shape (for example when merging and simplifying) the resulting shape becomes distorted. Probably been in the software a while now, but I've been working with looser illustrations beforehand, and mostly used center-aligned strokes instead of outside-aligned, so I didn't notice it before. Here's an example of a white shape with a black outline on a red background. ice_video_20190113-215348.webm Additional info: Affinity Designer version 1.6.5.135 on Windows 10 Home 1803. No unusual hardware/software. Reproducable bug, even in new files; just create a shape with a stroke and convert to outline shape with Layer -> Expand stroke
  2. That's dandy, but the OP is talking about migration from Photoshop to Affinity Photo. No mention of Designer.
  3. I'm going to point out that this section of the forum is for Affinity Designer, which would compete with Adobe Illustrator. Discussion about Affinity Photo and Adobe Photoshop shouldn't be here.
  4. PixelSnader

    Move canvas with cursor key

    You don't have to use the scroll bars. These days UIs tens to treat scrollbars more like positional indicators than buttons. There are plenty of other ways to navigate in Affinity. You can tap [H] to switch to the view tool and then click and drag to move the canvas. Or hold down [spacebar] if you don't want to constantly swap between tools. If you have a multitouch trackpad you should also be able to move the canvas around with a 2 finger gesture. If you have a magic mouse or a 4-way mouse on PC you can scroll up and down with the regular wheel and use the tilt of the scrollwheel to move sideways. If you have a regular scrollwheel you can press shift to scroll sideways. Lastly, you can zoom out , move your cursor and zoom back in again to refocus. Downside is that you may end up at weird zoom percentages.
  5. I spent the past two hours reducing a logo from a billion separate elements to three (white, light, dark) for vinyl printing. But this shouldn't take as much effort as it did. I couldn't find a simple way to 'flatten' this image, so I had to manually add/subtract/divide many elements many times. The outermost line and white background are not a problem, simply select everything and add. But the darkest shade is made up entirely of outlines of shapes such as the fries. So I cannot simply add those together as it will create one big clump. I also can't just make them all outlines and transparent centers because you'd see the underlying layers. So for each fry i had to: -expand stroke -copy the inside -copy the shape and make transparent (so you only have the stroke) -subtract the stroke from the inside. -subtract the result from the original shape -subtract all the higher layers from the original shape Does anyone know a decent workflow for this type of work in Affinity Designer? I also reckon this is something that can be done algorithmically. At least in the sense that we should be able to divide the visual end result in contiguous blobs of one color. That means the dark green would be 1 element, and the white and light green about two dozen islands each. I'd still have to manually group those into one element but it'd already be much closer to what the endresult would be.
  6. I'm not saying they should straight up copy features and methods from competing software, I'm saying we could create more focused discussions and development flow. For example, people have been clamoring for years about an arrow tool, which would be a straight up copy of Illustrator. But I'd say they could/should build a more generalized method to put items on a curve. Perhaps a fork of how brushes work with a beginning middle and end, which could also work for elements like balloons or or antennae. It'd be (superficially) similar to the pattern brush in Illustrator. Or even better a system where you can assign elements to anywhere on the curve, so you could easily have a small flower with 1 leaves on the stem or a tall one with 5 leaves, or a washing line with a clothespin every 100 pixels. It'd be great for kitbashing and modular workflows. At any rate, those are 3 rather different implementations, and right now it's hard to properly discuss them. Someone made a thread a year ago, someone asked a question a month ago, I'm posting this in here, all in different places etc. And yes, feature requests are personal. Which is why oversight is needed. Plus, having a simple upvote system lowers the barrier to entry for contributing. No need to write whole essays, you can start off by just picking 5 things you think are important. And again, I mean we should guide and inform the developers, not to dictate their every move. Also, I feel like I should point out that "creating features which work and behave differently from other software suites" can lead to terrible results. Different for the sake of different tends not to create a better user experience. Anyway, I take these past few pages to mean there's no such system currently in place.
  7. Excuse me if this has already been mentioned somewhere in the thread, I 'quickly' skimmed this thread and didn't see it yet. Is there, or will there be a way for users to help prioritize updates and/or features? A system like https://featureupvote.com for example. Currently there are a lot of different posts in the forum, which is good to get creative and discuss, but it doesn't give much of an indication of how much some features are used, or how disruptive a bug is. A simple list of features/bugs with upvotes and a link to a discussion thread could be very handy in guiding the feedback. Not saying it should dictate the roadmap, but it can help you form one more tailored to the userbase.
  8. PixelSnader

    Nik Software Petition

    Google must do as we please. ;)
  9. Thanks! That weird window is proving to be quite useful.
  10. PixelSnader

    Linux version

    Not necesarilly. Many consider 'free' as in freedom more important. In fact, Linux users pay the most per person for the Humble Indie Bundle; http://cheesetalks.net/images/humble/humble_average_platforms.png And it's not like the average OSX or Windows user pays for their OS; it's all bundles with their laptop.
  11. This might be a lot more intuitive in Affinity Photo, where you would desaturate, increase contrast, and then use the result as a multiplied layer. The same effect can (I think. I'm new, but it LOOKS to work) be achieved with two grouped layers. Bottom layer - your image, use the gear icon to open some the blend options window. I'm not quite sure how it works, but it's something like curves/contrast? Fiddle a bit with the 'curves' to get a nicely aliased look. For this example fading from 0.25 to 0.5 worked well enouhg. Set this bottom layer to be 'Normal' Desaturation layer - a simple white rectangle. Can also be black if you prefer. Or any sort of gray. Set the blend mode to 'Color'. Group these. You now have a sort of stamp, going from transparent to black. Put the blend mode of this group to 'Multiply'. Put whatever color you want underneath.
  12. When drawing a 45° angle, the program (understandably) tries to anti-alias. It doesn't matter if I put the vertices on whole pixels or half pixels or somewhere else, each pixel will always end up part white, part black, and thus end up as a grey pixel. However, I'd like to have some lines be aliased, because it keeps a crisper image, like the edited versions on the right. Is there a way to achieve this in Affinity Designer? Aside from manually making the stairstepping for every pixel, of course. I know it's a relatively small issue, but given my background in pixel art, I tend to notice these small things ;) As a sidenote, notice how the grid in the editor doesn't adhere to the grid (despite my zoom level being exactly 800%) - is this a bug, only an issue on my device, or a setting somewhere?
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