Jump to content

andreacaliendi

Members
  • Content count

    18
  • Joined

  • Last visited

About andreacaliendi

  • Rank
    Newbie
  • Birthday 10/20/1988

Contact Methods

  • Website URL
    http://www.andreacaliendi.com

Profile Information

  • Gender
    Male
  • Location
    Italy
  • Interests
    video, photo, graphics, games, UI, food, tv series, social and people.

Recent Profile Visitors

356 profile views
  1. andreacaliendi

    sci-fi UI for games

    This was a test for a game company one is totally with affinity but the drawings are just sign places from the web. and here you can find also another animated version half with affinity and half with illustrator, more futuristic, minimal. the text is bold and near to the border of the buttons because they have some elements of the sci-fi films of 60s with also the minimal style of the moodboard provided. Hope you like it, and if anyone is interested, I'm actually available for game companies <3
  2. andreacaliendi

    How to update

    Right sorry, one was OK and the other was Download, lol.. sorry, I'm abitued to yes and no, say ok was automatic thank you
  3. andreacaliendi

    How to update

    and for windows? I mean.. should I download again affinity from my account of affinity design website and re install again the version 1.6? i guess will delete my assets.. because in the affinity program it's just say a new version is online, but doesen't say UPDATE.
  4. Would be great to have some function for create in real time specular shapes. If for example I have to create a spaceship or other technical shapes, like this example or this Maya have some similar function, so as I tested you should be able to decide when the function is on and off, as you can create all the structure with this method, and for example decide to change some vectorial particular to one of the sides.
  5. andreacaliendi

    Lock the level... for real

    Thank you :) BTW Ditto was a cool Pokemon :D
  6. andreacaliendi

    Lock the level... for real

    Sorry, I found out, my problem was when I have some artboard and I create levels, there also if the artboard is locked everything will be transported in the artboard even if is locked. I didn't get it in that moment. sorry for that. But I also found today: if you select a locked level and create some vector shape, they will be placed in the locked level.
  7. andreacaliendi

    Lock the level... for real

    When I lock some level, and I start to draw with the draw persona, the drawing will be placed in the locked level also if i selected another level (not locked)..
  8. 1)I was snapping tool for slice is not accurate. 2)when i create slices and after i create an artboard all my slices automaticaly moving
  9. andreacaliendi

    Suggestions for vectorial persona

    I was just try to export with transparency and I'm returned in this post for find the setting for do it.. with a check box, i will also remind it when im in the export action :)
  10. About the slice problem you can see the jpg attach for discover more..
  11. andreacaliendi

    Color shade - useful for gems or similar.

    Free download on my website http://www.andreacaliendi.com/affinity-resources/
  12. andreacaliendi

    32 Alien BitMap Styles

    I start to be addicted to the materials! thank you
  13. andreacaliendi

    Texture Brushes 03 [Hatching]

    thank you :) good job
  14. andreacaliendi

    Level selection

    Hello! This is my first sharing here, I don't use to do it but I start to love this program. I created for this work some base with textures, and effects, on the top I've created some digital painting for the cracks (hope is the right word :) ) As you can see the difference from locked and unlocked levels are the luminosity of the numbers and base, in the unlocked levels we have a glow inside and outside and in the locked we have the deep engraving with shadows. You can find my UI portfolio on my FLICKR UI Album Enjoy
×