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About andreacaliendi
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Rank
Newbie
- Birthday 10/20/1988
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Website URL
http://www.andreacaliendi.com
Profile Information
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Gender
Male
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Location
Italy
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Interests
video, photo, graphics, games, UI, food, tv series, social and people.
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495 profile views
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andreacaliendi started following Text align, bug and suggestion 02, sci-fi UI for games, Real time Mirror /specular /kaleido and and 1 other
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This was a test for a game company one is totally with affinity but the drawings are just sign places from the web. and here you can find also another animated version half with affinity and half with illustrator, more futuristic, minimal. the text is bold and near to the border of the buttons because they have some elements of the sci-fi films of 60s with also the minimal style of the moodboard provided. Hope you like it, and if anyone is interested, I'm actually available for game companies <3
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How to update
andreacaliendi replied to Andrew AJ's topic in Affinity on Desktop Questions (Mac and Windows)
Right sorry, one was OK and the other was Download, lol.. sorry, I'm abitued to yes and no, say ok was automatic thank you -
How to update
andreacaliendi replied to Andrew AJ's topic in Affinity on Desktop Questions (Mac and Windows)
and for windows? I mean.. should I download again affinity from my account of affinity design website and re install again the version 1.6? i guess will delete my assets.. because in the affinity program it's just say a new version is online, but doesen't say UPDATE. -
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Would be great to have some function for create in real time specular shapes. If for example I have to create a spaceship or other technical shapes, like this example or this Maya have some similar function, so as I tested you should be able to decide when the function is on and off, as you can create all the structure with this method, and for example decide to change some vectorial particular to one of the sides.
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Lock the level... for real
andreacaliendi replied to andreacaliendi's topic in (Pre 1.7) Bugs on Windows
Thank you :) BTW Ditto was a cool Pokemon :D -
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Lock the level... for real
andreacaliendi replied to andreacaliendi's topic in (Pre 1.7) Bugs on Windows
Sorry, I found out, my problem was when I have some artboard and I create levels, there also if the artboard is locked everything will be transported in the artboard even if is locked. I didn't get it in that moment. sorry for that. But I also found today: if you select a locked level and create some vector shape, they will be placed in the locked level. -
When I lock some level, and I start to draw with the draw persona, the drawing will be placed in the locked level also if i selected another level (not locked)..
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smottaghi reacted to a post in a topic: Affinity design Slice tool snap and position with the new artboard
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andreacaliendi reacted to a post in a topic: Affinity design Slice tool snap and position with the new artboard
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1)I was snapping tool for slice is not accurate. 2)when i create slices and after i create an artboard all my slices automaticaly moving
- 4 replies
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- slice tool
- artboard
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Suggestions for vectorial persona
andreacaliendi replied to andreacaliendi's topic in Older Feedback & Suggestion Posts
I was just try to export with transparency and I'm returned in this post for find the setting for do it.. with a check box, i will also remind it when im in the export action :)- 9 replies
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- point to zero
- apply pattern
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Text align, bug and suggestion 02
andreacaliendi posted a topic in Older Feedback & Suggestion Posts
About the slice problem you can see the jpg attach for discover more..-
- Text align
- import palette
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Free download on my website http://www.andreacaliendi.com/affinity-resources/
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I start to be addicted to the materials! thank you
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thank you :) good job
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Hello! This is my first sharing here, I don't use to do it but I start to love this program. I created for this work some base with textures, and effects, on the top I've created some digital painting for the cracks (hope is the right word :) ) As you can see the difference from locked and unlocked levels are the luminosity of the numbers and base, in the unlocked levels we have a glow inside and outside and in the locked we have the deep engraving with shadows. You can find my UI portfolio on my FLICKR UI Album Enjoy
- 2 replies
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- game
- levelselection
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