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Posts
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Everything posted by Tia Lapis
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Export to .BMP
Tia Lapis replied to Fizmarble's topic in Feedback for the Affinity V2 Suite of Products
I think the simple reason is that CoreImage does not support bmp saving. -
Export to .BMP
Tia Lapis replied to Fizmarble's topic in Feedback for the Affinity V2 Suite of Products
Hmm considering speed I don't see an advantage in bmp. If you need speed you use native texture formats that can be used directly in DirectX and OpenGL/Vulkan. But perhaps bmp is a windows thing. -
Export to .BMP
Tia Lapis replied to Fizmarble's topic in Feedback for the Affinity V2 Suite of Products
I guess you are taking Affinity for something it isn’t and doesn’t want to be. I‘m pretty sure that they don’t intend to replace Adobe but only provide a cheaper, less powerful alternative. -
Export to .BMP
Tia Lapis replied to Fizmarble's topic in Feedback for the Affinity V2 Suite of Products
Well let’s hope that they are not connected to the net. -
Export to .BMP
Tia Lapis replied to Fizmarble's topic in Feedback for the Affinity V2 Suite of Products
I see that use cases. Even with the military case making me fear for the safety. Such a abysmal formal as bmp in security relevant software x_X But what I see is that all the use cases are rather niche and outside of the scope of Affinity. But thanks for the info. Just a friendly reminder: 30 year old system may work but are a security nightmare. I would not recommend using such old software. -
Export to .BMP
Tia Lapis replied to Fizmarble's topic in Feedback for the Affinity V2 Suite of Products
Please a single clear use case that can be looked at. I really don’t believe that game dev uses bmp as neither OpenGL or directlx are able to read it… -
Export to .BMP
Tia Lapis replied to Fizmarble's topic in Feedback for the Affinity V2 Suite of Products
For what? Why not name that ultra important use case? i am working with computers since the commodore vc20 and never have I needed bmp files. Not once. -
Export to .BMP
Tia Lapis replied to Fizmarble's topic in Feedback for the Affinity V2 Suite of Products
But there is absolutely no reason to use bmp instead of better formats like tga, tiff or png. -
Export to .BMP
Tia Lapis replied to Fizmarble's topic in Feedback for the Affinity V2 Suite of Products
Oh but it is obscure. Neither Unix or macOS has ever used this strange format. It is a strange Windows only format with many technical problems. -
Being a big faceless corporation?
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The problem is that Serif hasn't any deciding power anymore - They sold out. All deciding happens at Canva now. And all the gloom thems from people not trusting Canva.
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I see not everybody has gone blind 😜
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This Team has nothing to decide anymore. Canva is deciding and I don't trust them further than I can throw a truck...
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Yeah I see V3 announcement sometime in summer - big news: subscription only...
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I don't like the new UI design
Tia Lapis replied to Zaxonov's topic in Feedback for the Affinity V2 Suite of Products
I DO think Serif read it ages ago. I'm not really sure what people are trying to reach here. -
RTL writing system
Tia Lapis replied to anas27's topic in Feedback for the Affinity V2 Suite of Products
It's not very probable in the near future. -
About Hardware Acceleration (split)
Tia Lapis replied to Sykoste's topic in Feedback for the Affinity V2 Suite of Products
The available hw is useless if the driver does not support OpenCL. Edit: It appears the Windows version uses DirectX 12. Does your card support it?